Move shared network code to common folder.

This commit is contained in:
XMRig 2018-04-20 13:44:30 +07:00
parent a9178bd468
commit 2d22f2aeff
28 changed files with 60 additions and 58 deletions

View file

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/* XMRig
* Copyright 2010 Jeff Garzik <jgarzik@pobox.com>
* Copyright 2012-2014 pooler <pooler@litecoinpool.org>
* Copyright 2014 Lucas Jones <https://github.com/lucasjones>
* Copyright 2014-2016 Wolf9466 <https://github.com/OhGodAPet>
* Copyright 2016 Jay D Dee <jayddee246@gmail.com>
* Copyright 2017-2018 XMR-Stak <https://github.com/fireice-uk>, <https://github.com/psychocrypt>
* Copyright 2016-2018 XMRig <https://github.com/xmrig>, <support@xmrig.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "common/net/Client.h"
#include "common/net/strategies/SinglePoolStrategy.h"
#include "common/Platform.h"
#include "interfaces/IStrategyListener.h"
SinglePoolStrategy::SinglePoolStrategy(const Pool &pool, int retryPause, IStrategyListener *listener, bool quiet) :
m_active(false),
m_listener(listener)
{
m_client = new Client(0, Platform::userAgent(), this);
m_client->setPool(pool);
m_client->setRetryPause(retryPause * 1000);
m_client->setQuiet(quiet);
}
SinglePoolStrategy::~SinglePoolStrategy()
{
m_client->deleteLater();
}
int64_t SinglePoolStrategy::submit(const JobResult &result)
{
return m_client->submit(result);
}
void SinglePoolStrategy::connect()
{
m_client->connect();
}
void SinglePoolStrategy::resume()
{
if (!isActive()) {
return;
}
m_listener->onJob(this, m_client, m_client->job());
}
void SinglePoolStrategy::stop()
{
m_client->disconnect();
}
void SinglePoolStrategy::tick(uint64_t now)
{
m_client->tick(now);
}
void SinglePoolStrategy::onClose(Client *client, int failures)
{
if (!isActive()) {
return;
}
m_active = false;
m_listener->onPause(this);
}
void SinglePoolStrategy::onJobReceived(Client *client, const Job &job)
{
m_listener->onJob(this, client, job);
}
void SinglePoolStrategy::onLoginSuccess(Client *client)
{
m_active = true;
m_listener->onActive(this, client);
}
void SinglePoolStrategy::onResultAccepted(Client *client, const SubmitResult &result, const char *error)
{
m_listener->onResultAccepted(this, client, result, error);
}