More precise hashrate calculation
- Use only steady timestamp counters to guarantee correctness - CPU backend: directly measure total hashrate using raw hash counters from each thread; update data more often on ARM CPUs because they're slower - GPU backends: directly measure total hashrate too, but use interpolator with 4 second lag to fix variance from batches of hashes Total hashrate is now measured directly (realtime for CPU, 4 seconds lag for GPU), so it might differ a bit from the sum of all thread hashrates because data points are taken at different moments in time. Overhead is reduced a lot since it doesn't have to go through all threads to calculate max total hashrate on every timer tick (2 times a second).
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@ -48,7 +48,7 @@ void xmrig::Worker::storeStats()
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// Fill in the data for that index
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m_hashCount[index] = m_count;
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m_timestamp[index] = Chrono::highResolutionMSecs();
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m_timestamp[index] = Chrono::steadyMSecs();
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// Switch to that index
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// All data will be in memory by the time it completes thanks to std::memory_order_seq_cst
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