More precise hashrate calculation
- Use only steady timestamp counters to guarantee correctness - CPU backend: directly measure total hashrate using raw hash counters from each thread; update data more often on ARM CPUs because they're slower - GPU backends: directly measure total hashrate too, but use interpolator with 4 second lag to fix variance from batches of hashes Total hashrate is now measured directly (realtime for CPU, 4 seconds lag for GPU), so it might differ a bit from the sum of all thread hashrates because data points are taken at different moments in time. Overhead is reduced a lot since it doesn't have to go through all threads to calculate max total hashrate on every timer tick (2 times a second).
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@ -218,9 +218,11 @@ void xmrig::CpuWorker<N>::start()
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alignas(16) uint64_t tempHash[8] = {};
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// RandomX is faster, we don't need to store stats so often
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# ifndef XMRIG_ARM
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if (m_job.currentJob().algorithm().family() == Algorithm::RANDOM_X) {
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storeStatsMask = 63;
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}
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# endif
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# endif
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while (!Nonce::isOutdated(Nonce::CPU, m_job.sequence())) {
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