More precise hashrate calculation
- Use only steady timestamp counters to guarantee correctness - CPU backend: directly measure total hashrate using raw hash counters from each thread; update data more often on ARM CPUs because they're slower - GPU backends: directly measure total hashrate too, but use interpolator with 4 second lag to fix variance from batches of hashes Total hashrate is now measured directly (realtime for CPU, 4 seconds lag for GPU), so it might differ a bit from the sum of all thread hashrates because data points are taken at different moments in time. Overhead is reduced a lot since it doesn't have to go through all threads to calculate max total hashrate on every timer tick (2 times a second).
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17 changed files with 192 additions and 39 deletions
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@ -140,6 +140,12 @@ xmrig::OclWorker::~OclWorker()
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}
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uint64_t xmrig::OclWorker::rawHashes() const
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{
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return m_hashrateData.interpolate(Chrono::steadyMSecs());
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}
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void xmrig::OclWorker::jobEarlyNotification(const Job& job)
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{
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if (m_runner) {
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@ -247,8 +253,11 @@ void xmrig::OclWorker::storeStats(uint64_t t)
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}
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m_count += m_runner->processedHashes();
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const uint64_t timeStamp = Chrono::steadyMSecs();
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m_sharedData.setRunTime(Chrono::steadyMSecs() - t);
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m_hashrateData.addDataPoint(m_count, timeStamp);
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m_sharedData.setRunTime(timeStamp - t);
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Worker::storeStats();
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}
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