More precise hashrate calculation

- Use only steady timestamp counters to guarantee correctness
- CPU backend: directly measure total hashrate using raw hash counters from each thread; update data more often on ARM CPUs because they're slower
- GPU backends: directly measure total hashrate too, but use interpolator with 4 second lag to fix variance from batches of hashes

Total hashrate is now measured directly (realtime for CPU, 4 seconds lag for GPU), so it might differ a bit from the sum of all thread hashrates because data points are taken at different moments in time.

Overhead is reduced a lot since it doesn't have to go through all threads to calculate max total hashrate on every timer tick (2 times a second).
This commit is contained in:
SChernykh 2020-10-10 11:18:01 +02:00
parent 0a2fe5caa7
commit 3fbf2ac3d4
17 changed files with 192 additions and 39 deletions

View file

@ -140,6 +140,12 @@ xmrig::OclWorker::~OclWorker()
}
uint64_t xmrig::OclWorker::rawHashes() const
{
return m_hashrateData.interpolate(Chrono::steadyMSecs());
}
void xmrig::OclWorker::jobEarlyNotification(const Job& job)
{
if (m_runner) {
@ -247,8 +253,11 @@ void xmrig::OclWorker::storeStats(uint64_t t)
}
m_count += m_runner->processedHashes();
const uint64_t timeStamp = Chrono::steadyMSecs();
m_sharedData.setRunTime(Chrono::steadyMSecs() - t);
m_hashrateData.addDataPoint(m_count, timeStamp);
m_sharedData.setRunTime(timeStamp - t);
Worker::storeStats();
}