Implemented dynamic pool reload.
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9c088eabc2
5 changed files with 59 additions and 24 deletions
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@ -31,6 +31,7 @@
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#include "api/NetworkState.h"
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#include "common/interfaces/IControllerListener.h"
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#include "common/interfaces/IStrategyListener.h"
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#include "interfaces/IJobResultListener.h"
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@ -42,36 +43,37 @@ class Controller;
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class IStrategy;
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class Network : public IJobResultListener, public IStrategyListener
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class Network : public IJobResultListener, public IStrategyListener, public IControllerListener
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{
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public:
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Network(Controller *controller);
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~Network() override;
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Network(Controller *controller);
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~Network() override;
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void connect();
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void stop();
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void connect();
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void stop();
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protected:
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void onActive(IStrategy *strategy, Client *client) override;
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void onJob(IStrategy *strategy, Client *client, const Job &job) override;
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void onJobResult(const JobResult &result) override;
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void onPause(IStrategy *strategy) override;
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void onResultAccepted(IStrategy *strategy, Client *client, const SubmitResult &result, const char *error) override;
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void onActive(IStrategy *strategy, Client *client) override;
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void onConfigChanged(Config *config, Config *previousConfig) override;
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void onJob(IStrategy *strategy, Client *client, const Job &job) override;
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void onJobResult(const JobResult &result) override;
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void onPause(IStrategy *strategy) override;
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void onResultAccepted(IStrategy *strategy, Client *client, const SubmitResult &result, const char *error) override;
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private:
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constexpr static int kTickInterval = 1 * 1000;
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constexpr static int kTickInterval = 1 * 1000;
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bool isColors() const;
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void setJob(Client *client, const Job &job, bool donate);
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void tick();
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bool isColors() const;
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void setJob(Client *client, const Job &job, bool donate);
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void tick();
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static void onTick(uv_timer_t *handle);
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static void onTick(uv_timer_t *handle);
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Controller *m_controller;
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IStrategy *m_donate;
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IStrategy *m_strategy;
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NetworkState m_state;
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uv_timer_t m_timer;
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Controller *m_controller;
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IStrategy *m_donate;
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IStrategy *m_strategy;
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NetworkState m_state;
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uv_timer_t m_timer;
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};
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