[WIP] Use unified Pools class.
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7 changed files with 107 additions and 94 deletions
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@ -40,8 +40,26 @@ class Pools
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public:
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Pools();
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inline bool setUserpass(const char *userpass) { return current().setUserpass(userpass); }
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inline const std::vector<Pool> &data() const { return m_data; }
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inline void setFingerprint(const char *fingerprint) { current().setFingerprint(fingerprint); }
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inline void setKeepAlive(bool enable) { setKeepAlive(enable ? Pool::kKeepAliveTimeout : 0); }
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inline void setKeepAlive(int keepAlive) { current().setKeepAlive(keepAlive); }
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inline void setNicehash(bool enable) { current().setNicehash(enable); }
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inline void setPassword(const char *password) { current().setPassword(password); }
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inline void setRigId(const char *rigId) { current().setRigId(rigId); }
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inline void setTLS(bool enable) { current().setTLS(enable); }
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inline void setUser(const char *user) { current().setUser(user); }
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inline void setVariant(const char *variant) { current().algorithm().parseVariant(variant); }
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inline void setVariant(int variant) { current().algorithm().parseVariant(variant); }
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bool setUrl(const char *url);
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size_t active() const;
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void adjust(const Algorithm &algorithm);
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private:
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size_t m_index;
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Pool ¤t();
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std::vector<Pool> m_data;
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};
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