110 lines
2.8 KiB
C++
110 lines
2.8 KiB
C++
/* XMRig
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* Copyright 2010 Jeff Garzik <jgarzik@pobox.com>
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* Copyright 2012-2014 pooler <pooler@litecoinpool.org>
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* Copyright 2014 Lucas Jones <https://github.com/lucasjones>
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* Copyright 2014-2016 Wolf9466 <https://github.com/OhGodAPet>
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* Copyright 2016 Jay D Dee <jayddee246@gmail.com>
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* Copyright 2017-2018 XMR-Stak <https://github.com/fireice-uk>, <https://github.com/psychocrypt>
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* Copyright 2016-2018 XMRig <https://github.com/xmrig>, <support@xmrig.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "common/interfaces/IStrategyListener.h"
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#include "common/net/Client.h"
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#include "common/net/strategies/SinglePoolStrategy.h"
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#include "common/Platform.h"
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SinglePoolStrategy::SinglePoolStrategy(const Pool &pool, int retryPause, int retries, IStrategyListener *listener, bool quiet) :
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m_active(false),
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m_listener(listener)
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{
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m_client = new Client(0, Platform::userAgent(), this);
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m_client->setPool(pool);
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m_client->setRetries(retries);
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m_client->setRetryPause(retryPause * 1000);
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m_client->setQuiet(quiet);
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}
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SinglePoolStrategy::~SinglePoolStrategy()
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{
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m_client->deleteLater();
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}
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int64_t SinglePoolStrategy::submit(const JobResult &result)
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{
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return m_client->submit(result);
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}
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void SinglePoolStrategy::connect()
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{
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m_client->connect();
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}
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void SinglePoolStrategy::resume()
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{
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if (!isActive()) {
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return;
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}
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m_listener->onJob(this, m_client, m_client->job());
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}
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void SinglePoolStrategy::stop()
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{
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m_client->disconnect();
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}
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void SinglePoolStrategy::tick(uint64_t now)
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{
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m_client->tick(now);
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}
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void SinglePoolStrategy::onClose(Client *client, int failures)
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{
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if (!isActive()) {
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return;
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}
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m_active = false;
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m_listener->onPause(this);
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}
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void SinglePoolStrategy::onJobReceived(Client *client, const Job &job)
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{
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m_listener->onJob(this, client, job);
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}
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void SinglePoolStrategy::onLoginSuccess(Client *client)
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{
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m_active = true;
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m_listener->onActive(this, client);
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}
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void SinglePoolStrategy::onResultAccepted(Client *client, const SubmitResult &result, const char *error)
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{
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m_listener->onResultAccepted(this, client, result, error);
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}
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