58 lines
2.1 KiB
C++
58 lines
2.1 KiB
C++
/* XMRig
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* Copyright 2010 Jeff Garzik <jgarzik@pobox.com>
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* Copyright 2012-2014 pooler <pooler@litecoinpool.org>
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* Copyright 2014 Lucas Jones <https://github.com/lucasjones>
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* Copyright 2014-2016 Wolf9466 <https://github.com/OhGodAPet>
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* Copyright 2016 Jay D Dee <jayddee246@gmail.com>
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* Copyright 2017-2018 XMR-Stak <https://github.com/fireice-uk>, <https://github.com/psychocrypt>
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* Copyright 2018 Lee Clagett <https://github.com/vtnerd>
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* Copyright 2018-2019 SChernykh <https://github.com/SChernykh>
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* Copyright 2016-2019 XMRig <https://github.com/xmrig>, <support@xmrig.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <chrono>
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#include "backend/cpu/Cpu.h"
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#include "common/Platform.h"
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#include "workers/CpuThreadLegacy.h"
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#include "workers/ThreadHandle.h"
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#include "workers/Worker.h"
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Worker::Worker(ThreadHandle *handle) :
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m_id(handle->threadId()),
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m_hashCount(0),
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m_timestamp(0),
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m_count(0),
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m_thread(static_cast<xmrig::CpuThreadLegacy *>(handle->config()))
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{
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if (xmrig::Cpu::info()->threads() > 1 && m_thread->affinity() != -1L) {
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Platform::setThreadAffinity(m_thread->affinity());
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}
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Platform::setThreadPriority(m_thread->priority());
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}
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void Worker::storeStats()
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{
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using namespace std::chrono;
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const uint64_t timestamp = time_point_cast<milliseconds>(high_resolution_clock::now()).time_since_epoch().count();
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m_hashCount.store(m_count, std::memory_order_relaxed);
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m_timestamp.store(timestamp, std::memory_order_relaxed);
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}
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