eaglercraft-1.8/sources/resources/assets/eagler/glsl/deferred/clouds_shapes.vsh

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/*
* Copyright (c) 2023 LAX1DUDE. All Rights Reserved.
*
* WITH THE EXCEPTION OF PATCH FILES, MINIFIED JAVASCRIPT, AND ALL FILES
* NORMALLY FOUND IN AN UNMODIFIED MINECRAFT RESOURCE PACK, YOU ARE NOT ALLOWED
* TO SHARE, DISTRIBUTE, OR REPURPOSE ANY FILE USED BY OR PRODUCED BY THE
* SOFTWARE IN THIS REPOSITORY WITHOUT PRIOR PERMISSION FROM THE PROJECT AUTHOR.
*
* NOT FOR COMMERCIAL OR MALICIOUS USE
*
* (please read the 'LICENSE' file this repo's root directory for more info)
*
*/
precision lowp int;
precision highp float;
precision mediump sampler2D;
layout(location = 0) in vec2 a_position2f;
out vec2 v_position2f;
uniform mat3x2 u_transformMatrix3x2f;
void main() {
v_position2f = a_position2f * 0.5 + 0.5;
gl_Position = vec4(u_transformMatrix3x2f * vec3(a_position2f, 1.0), 0.0, 1.0);
}