#line 2 /* * Copyright (c) 2022-2023 LAX1DUDE. All Rights Reserved. * * WITH THE EXCEPTION OF PATCH FILES, MINIFIED JAVASCRIPT, AND ALL FILES * NORMALLY FOUND IN AN UNMODIFIED MINECRAFT RESOURCE PACK, YOU ARE NOT ALLOWED * TO SHARE, DISTRIBUTE, OR REPURPOSE ANY FILE USED BY OR PRODUCED BY THE * SOFTWARE IN THIS REPOSITORY WITHOUT PRIOR PERMISSION FROM THE PROJECT AUTHOR. * * NOT FOR COMMERCIAL OR MALICIOUS USE * * (please read the 'LICENSE' file this repo's root directory for more info) * */ precision lowp int; precision lowp float; precision lowp sampler2D; in vec2 v_texCoord2f; in vec4 v_color4f; layout(location = 0) out vec4 output4f; uniform sampler2D u_inputTexture; uniform vec4 u_colorBias4f; void main() { output4f = texture(u_inputTexture, v_texCoord2f) * v_color4f + u_colorBias4f; if(output4f.a < 0.004) { discard; } }