#line 2 /* * Copyright (c) 2022 LAX1DUDE. All Rights Reserved. * * WITH THE EXCEPTION OF PATCH FILES, MINIFIED JAVASCRIPT, AND ALL FILES * NORMALLY FOUND IN AN UNMODIFIED MINECRAFT RESOURCE PACK, YOU ARE NOT ALLOWED * TO SHARE, DISTRIBUTE, OR REPURPOSE ANY FILE USED BY OR PRODUCED BY THE * SOFTWARE IN THIS REPOSITORY WITHOUT PRIOR PERMISSION FROM THE PROJECT AUTHOR. * * NOT FOR COMMERCIAL OR MALICIOUS USE * * (please read the 'LICENSE' file this repo's root directory for more info) * */ precision lowp int; precision highp float; precision lowp sampler2D; in vec2 a_position2f; in vec3 p_position3f; in vec2 p_texCoords2i; in vec2 p_lightMap2f; in vec2 p_particleSize_texCoordsSize_2i; in vec4 p_color4f; out vec2 v_texCoord2f; out vec4 v_color4f; uniform mat4 u_matrixTransform; uniform vec3 u_texCoordSize2f_particleSize1f; uniform vec4 u_transformParam_1_2_3_4_f; uniform float u_transformParam_5_f; uniform vec4 u_color4f; uniform sampler2D u_lightmapTexture; void main() { v_color4f = u_color4f * p_color4f.bgra * texture(u_lightmapTexture, p_lightMap2f); vec2 tex2f = a_position2f * 0.5 + 0.5; tex2f.y = 1.0 - tex2f.y; tex2f = p_texCoords2i + tex2f * p_particleSize_texCoordsSize_2i.y; v_texCoord2f = tex2f * u_texCoordSize2f_particleSize1f.xy; float particleSize = u_texCoordSize2f_particleSize1f.z * p_particleSize_texCoordsSize_2i.x; vec3 pos3f = p_position3f; pos3f.x += u_transformParam_1_2_3_4_f.x * particleSize * a_position2f.x; pos3f.x += u_transformParam_1_2_3_4_f.w * particleSize * a_position2f.y; pos3f.y += u_transformParam_1_2_3_4_f.y * particleSize * a_position2f.y; pos3f.z += u_transformParam_1_2_3_4_f.z * particleSize * a_position2f.x; pos3f.z += u_transformParam_5_f * particleSize * a_position2f.y; gl_Position = u_matrixTransform * vec4(pos3f, 1.0); }