#line 2 /* * Copyright (c) 2023 LAX1DUDE. All Rights Reserved. * * WITH THE EXCEPTION OF PATCH FILES, MINIFIED JAVASCRIPT, AND ALL FILES * NORMALLY FOUND IN AN UNMODIFIED MINECRAFT RESOURCE PACK, YOU ARE NOT ALLOWED * TO SHARE, DISTRIBUTE, OR REPURPOSE ANY FILE USED BY OR PRODUCED BY THE * SOFTWARE IN THIS REPOSITORY WITHOUT PRIOR PERMISSION FROM THE PROJECT AUTHOR. * * NOT FOR COMMERCIAL OR MALICIOUS USE * * (please read the 'LICENSE' file this repo's root directory for more info) * */ precision lowp int; precision highp float; precision highp sampler2D; layout(location = 0) in vec2 a_position2f; out vec2 v_position2f; out vec3 v_position3f; uniform mat4 u_modelMatrix4f; uniform mat4 u_viewMatrix4f; uniform mat4 u_projMatrix4f; void main() { v_position2f = a_position2f * 0.5 + 0.5; v_position3f = (u_modelMatrix4f * vec4(a_position2f, -13.0, 1.0)).xyz; gl_Position = u_viewMatrix4f * vec4(v_position3f, 0.0); gl_Position = u_projMatrix4f * vec4(gl_Position.xyz, 1.0); }