Package org.lwjgl.glfw
Class GLFWGamepadState.Buffer
- java.lang.Object
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- org.lwjgl.system.Pointer.Default
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- org.lwjgl.system.CustomBuffer<SELF>
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- org.lwjgl.system.StructBuffer<GLFWGamepadState,GLFWGamepadState.Buffer>
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- org.lwjgl.glfw.GLFWGamepadState.Buffer
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- All Implemented Interfaces:
java.lang.AutoCloseable
,java.lang.Iterable<GLFWGamepadState>
,org.lwjgl.system.NativeResource
,org.lwjgl.system.Pointer
- Enclosing class:
- GLFWGamepadState
public static class GLFWGamepadState.Buffer extends org.lwjgl.system.StructBuffer<GLFWGamepadState,GLFWGamepadState.Buffer> implements org.lwjgl.system.NativeResource
An array ofGLFWGamepadState
structs.
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description java.nio.FloatBuffer
axes()
float
axes(int index)
GLFWGamepadState.Buffer
axes(int index, float value)
Sets the specified value at the specified index of theGLFWGamepadState.axes()
field.GLFWGamepadState.Buffer
axes(java.nio.FloatBuffer value)
Copies the specifiedFloatBuffer
to theGLFWGamepadState.axes()
field.java.nio.ByteBuffer
buttons()
byte
buttons(int index)
GLFWGamepadState.Buffer
buttons(int index, byte value)
Sets the specified value at the specified index of theGLFWGamepadState.buttons()
field.GLFWGamepadState.Buffer
buttons(java.nio.ByteBuffer value)
Copies the specifiedByteBuffer
to theGLFWGamepadState.buttons()
field.
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Constructor Detail
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Buffer
public Buffer(java.nio.ByteBuffer container)
Creates a newGLFWGamepadState.Buffer
instance backed by the specified container. Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided byGLFWGamepadState.SIZEOF
, and its mark will be undefined.The created buffer instance holds a strong reference to the container object.
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Buffer
public Buffer(long address, int cap)
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Method Detail
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buttons
public java.nio.ByteBuffer buttons()
- Returns:
- a
ByteBuffer
view of theGLFWGamepadState.buttons()
field.
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buttons
public byte buttons(int index)
- Returns:
- the value at the specified index of the
GLFWGamepadState.buttons()
field.
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axes
public java.nio.FloatBuffer axes()
- Returns:
- a
FloatBuffer
view of theGLFWGamepadState.axes()
field.
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axes
public float axes(int index)
- Returns:
- the value at the specified index of the
GLFWGamepadState.axes()
field.
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buttons
public GLFWGamepadState.Buffer buttons(java.nio.ByteBuffer value)
Copies the specifiedByteBuffer
to theGLFWGamepadState.buttons()
field.
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buttons
public GLFWGamepadState.Buffer buttons(int index, byte value)
Sets the specified value at the specified index of theGLFWGamepadState.buttons()
field.
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axes
public GLFWGamepadState.Buffer axes(java.nio.FloatBuffer value)
Copies the specifiedFloatBuffer
to theGLFWGamepadState.axes()
field.
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axes
public GLFWGamepadState.Buffer axes(int index, float value)
Sets the specified value at the specified index of theGLFWGamepadState.axes()
field.
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