#line 2 /* * Copyright (c) 2023 lax1dude. All Rights Reserved. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * */ #if !defined(COMPILE_ENABLE_ALPHA_TEST) && !defined(COMPILE_COLORED_SHADOWS) #undef COMPILE_ENABLE_TEXTURE2D #endif #ifdef COMPILE_COLORED_SHADOWS layout(location = 0) out vec4 output4f; uniform vec4 u_color4f; #endif #ifdef COMPILE_ENABLE_TEXTURE2D uniform sampler2D u_samplerTexture; #ifdef COMPILE_TEXTURE_ATTRIB in vec2 v_texture2f; #else uniform vec2 u_textureCoords01; #endif #ifdef COMPILE_ENABLE_ALPHA_TEST uniform float u_alphaTestRef1f; #endif #endif void main() { #ifdef COMPILE_COLORED_SHADOWS vec4 color = u_color4f; #else vec4 color = vec4(1.0); #endif #ifdef COMPILE_ENABLE_TEXTURE2D #ifdef COMPILE_TEXTURE_ATTRIB color *= texture(u_samplerTexture, v_texture2f); #else color *= texture(u_samplerTexture, u_textureCoords01); #endif #ifdef COMPILE_ENABLE_ALPHA_TEST if(color.a < u_alphaTestRef1f) discard; #endif #endif #ifdef COMPILE_COLORED_SHADOWS output4f = vec4(mix(vec3(1.0), color.rgb, color.a), color.a); #endif }