#line 2 /* * Copyright (c) 2022-2023 lax1dude. All Rights Reserved. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * */ precision lowp int; precision highp float; precision mediump sampler2D; layout(location = 0) in vec3 a_position3f; layout(location = 1) in vec2 c_position2i; layout(location = 2) in vec2 c_coords2i; layout(location = 3) in vec4 c_color4f; out vec2 v_texCoord2f; out vec4 v_color4f; uniform mat4 u_matrixTransform; uniform vec2 u_charSize2f; uniform vec2 u_charCoordSize2f; uniform vec4 u_color4f; void main() { v_color4f = c_color4f.bgra; float shadowBit = a_position3f.z; float boldBit = shadowBit >= 0.5 ? 1.0 : 0.0; shadowBit -= boldBit * 0.5; v_color4f.rgb *= (1.0 - shadowBit * 3.0); v_texCoord2f = (c_coords2i + a_position3f.xy) * u_charCoordSize2f; vec2 pos2d = c_position2i + vec2(shadowBit * 4.0); pos2d += a_position3f.xy * u_charSize2f; pos2d.x += boldBit; float italicBit = v_color4f.a >= 0.5 ? 2.0 : 0.0; v_color4f.a -= italicBit * 0.25; pos2d.x -= (a_position3f.y - 0.5) * italicBit; v_color4f.a *= 2.0; v_color4f *= u_color4f; gl_Position = u_matrixTransform * vec4(pos2d, 0.0, 1.0); }