#line 2 /* * Copyright (c) 2022-2023 LAX1DUDE. All Rights Reserved. * * WITH THE EXCEPTION OF PATCH FILES, MINIFIED JAVASCRIPT, AND ALL FILES * NORMALLY FOUND IN AN UNMODIFIED MINECRAFT RESOURCE PACK, YOU ARE NOT ALLOWED * TO SHARE, DISTRIBUTE, OR REPURPOSE ANY FILE USED BY OR PRODUCED BY THE * SOFTWARE IN THIS REPOSITORY WITHOUT PRIOR PERMISSION FROM THE PROJECT AUTHOR. * * NOT FOR COMMERCIAL OR MALICIOUS USE * * (please read the 'LICENSE' file this repo's root directory for more info) * */ precision lowp int; precision highp float; precision mediump sampler2D; layout(location = 0) in vec3 a_position3f; layout(location = 1) in vec2 c_position2i; layout(location = 2) in vec2 c_coords2i; layout(location = 3) in vec4 c_color4f; out vec2 v_texCoord2f; out vec4 v_color4f; uniform mat4 u_matrixTransform; uniform vec2 u_charSize2f; uniform vec2 u_charCoordSize2f; uniform vec4 u_color4f; void main() { v_color4f = c_color4f.bgra; float shadowBit = a_position3f.z; float boldBit = shadowBit >= 0.5 ? 1.0 : 0.0; shadowBit -= boldBit * 0.5; v_color4f.rgb *= (1.0 - shadowBit * 3.0); v_texCoord2f = (c_coords2i + a_position3f.xy) * u_charCoordSize2f; vec2 pos2d = c_position2i + vec2(shadowBit * 4.0); pos2d += a_position3f.xy * u_charSize2f; pos2d.x += boldBit; float italicBit = v_color4f.a >= 0.5 ? 2.0 : 0.0; v_color4f.a -= italicBit * 0.25; pos2d.x -= (a_position3f.y - 0.5) * italicBit; v_color4f.a *= 2.0; v_color4f *= u_color4f; gl_Position = u_matrixTransform * vec4(pos2d, 0.0, 1.0); }