#line 2 /* * Copyright (c) 2023 LAX1DUDE. All Rights Reserved. * * WITH THE EXCEPTION OF PATCH FILES, MINIFIED JAVASCRIPT, AND ALL FILES * NORMALLY FOUND IN AN UNMODIFIED MINECRAFT RESOURCE PACK, YOU ARE NOT ALLOWED * TO SHARE, DISTRIBUTE, OR REPURPOSE ANY FILE USED BY OR PRODUCED BY THE * SOFTWARE IN THIS REPOSITORY WITHOUT PRIOR PERMISSION FROM THE PROJECT AUTHOR. * * NOT FOR COMMERCIAL OR MALICIOUS USE * * (please read the 'LICENSE' file this repo's root directory for more info) * */ #if !defined(COMPILE_ENABLE_ALPHA_TEST) && !defined(COMPILE_COLORED_SHADOWS) #undef COMPILE_ENABLE_TEXTURE2D #endif #ifdef COMPILE_COLORED_SHADOWS layout(location = 0) out vec4 output4f; uniform vec4 u_color4f; #endif #ifdef COMPILE_ENABLE_TEXTURE2D uniform sampler2D u_samplerTexture; #ifdef COMPILE_TEXTURE_ATTRIB in vec2 v_texture2f; #else uniform vec2 u_textureCoords01; #endif #ifdef COMPILE_ENABLE_ALPHA_TEST uniform float u_alphaTestRef1f; #endif #endif void main() { #ifdef COMPILE_COLORED_SHADOWS vec4 color = u_color4f; #else vec4 color = vec4(1.0); #endif #ifdef COMPILE_ENABLE_TEXTURE2D #ifdef COMPILE_TEXTURE_ATTRIB color *= texture(u_samplerTexture, v_texture2f); #else color *= texture(u_samplerTexture, u_textureCoords01); #endif #ifdef COMPILE_ENABLE_ALPHA_TEST if(color.a < u_alphaTestRef1f) discard; #endif #endif #ifdef COMPILE_COLORED_SHADOWS output4f = vec4(mix(vec3(1.0), color.rgb, color.a), color.a); #endif }