basic boilerplate + blatantly steal example like a skid
This commit is contained in:
commit
c2f4945817
3 changed files with 66 additions and 0 deletions
1
.gitignore
vendored
Normal file
1
.gitignore
vendored
Normal file
|
@ -0,0 +1 @@
|
|||
/target
|
7
Cargo.toml
Normal file
7
Cargo.toml
Normal file
|
@ -0,0 +1,7 @@
|
|||
[package]
|
||||
name = "jon-rs"
|
||||
version = "0.1.0"
|
||||
edition = "2024"
|
||||
|
||||
[dependencies]
|
||||
serenity = "0.12"
|
58
src/main.rs
Normal file
58
src/main.rs
Normal file
|
@ -0,0 +1,58 @@
|
|||
use std::env;
|
||||
|
||||
use serenity::async_trait;
|
||||
use serenity::model::channel::Message;
|
||||
use serenity::model::gateway::Ready;
|
||||
use serenity::prelude::*;
|
||||
|
||||
struct Handler;
|
||||
|
||||
#[async_trait]
|
||||
impl EventHandler for Handler {
|
||||
// Set a handler for the `message` event. This is called whenever a new message is received.
|
||||
//
|
||||
// Event handlers are dispatched through a threadpool, and so multiple events can be
|
||||
// dispatched simultaneously.
|
||||
async fn message(&self, ctx: Context, msg: Message) {
|
||||
if msg.content == "!ping" {
|
||||
// Sending a message can fail, due to a network error, an authentication error, or lack
|
||||
// of permissions to post in the channel, so log to stdout when some error happens,
|
||||
// with a description of it.
|
||||
if let Err(why) = msg.channel_id.say(&ctx.http, "Pong!").await {
|
||||
println!("Error sending message: {why:?}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Set a handler to be called on the `ready` event. This is called when a shard is booted, and
|
||||
// a READY payload is sent by Discord. This payload contains data like the current user's guild
|
||||
// Ids, current user data, private channels, and more.
|
||||
//
|
||||
// In this case, just print what the current user's username is.
|
||||
async fn ready(&self, _: Context, ready: Ready) {
|
||||
println!("{} is connected!", ready.user.name);
|
||||
}
|
||||
}
|
||||
|
||||
#[tokio::main]
|
||||
async fn main() {
|
||||
// Configure the client with your Discord bot token in the environment.
|
||||
let token = env::var("DISCORD_TOKEN").expect("Expected a token in the environment");
|
||||
// Set gateway intents, which decides what events the bot will be notified about
|
||||
let intents = GatewayIntents::GUILD_MESSAGES
|
||||
| GatewayIntents::DIRECT_MESSAGES
|
||||
| GatewayIntents::MESSAGE_CONTENT;
|
||||
|
||||
// Create a new instance of the Client, logging in as a bot. This will automatically prepend
|
||||
// your bot token with "Bot ", which is a requirement by Discord for bot users.
|
||||
let mut client =
|
||||
Client::builder(&token, intents).event_handler(Handler).await.expect("Err creating client");
|
||||
|
||||
// Finally, start a single shard, and start listening to events.
|
||||
//
|
||||
// Shards will automatically attempt to reconnect, and will perform exponential backoff until
|
||||
// it reconnects.
|
||||
if let Err(why) = client.start().await {
|
||||
println!("Client error: {why:?}");
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue