new snapshot/graphics
Before Width: | Height: | Size: 560 KiB After Width: | Height: | Size: 781 KiB |
Before Width: | Height: | Size: 539 KiB |
BIN
Graphics/NOVETUS2.0_new_final.pdn
Normal file
BIN
Graphics/NOVETUS2.0_new_final.png
Normal file
After Width: | Height: | Size: 5.1 MiB |
Before Width: | Height: | Size: 3.3 MiB After Width: | Height: | Size: 3.3 MiB |
Before Width: | Height: | Size: 702 KiB After Width: | Height: | Size: 702 KiB |
Before Width: | Height: | Size: 702 KiB After Width: | Height: | Size: 702 KiB |
@ -1,6 +1,9 @@
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EDGE Snapshot v24.8790.39939.1
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Snapshot v24.8790.39939.1
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Enhancements:
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- Converted info.ini to the JSON format.
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Fixes:
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- Fixed a bug where the character doesn't load properly in 2012M.
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---------------------------------------------------------------------------
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EDGE Snapshot v24.8790.38411.1
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Enhancements:
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@ -688,14 +688,15 @@ function CSServer(Port,PlayerLimit,ClientEXEMD5,LauncherMD5,ClientScriptMD5,Noti
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game.Players:Chat("Player '" .. Player.Name .. "' joined")
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end
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Player:LoadCharacter()
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end
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Player.CharacterAdded:connect(function(cha)
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LoadSecurity(newWaitForChildSecurity(Player,"Security"),Player,game.Lighting)
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newWaitForChildSecurity(Player,"Tripcode")
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LoadTripcode(Player)
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pcall(function() print("Player '" .. Player.Name .. "-" .. Player.userId .. "' security check success. Tripcode: '" .. Player.Tripcode.Value .. "'") end)
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if (Player.Character ~= nil) then
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LoadCharacterNew(newWaitForChildSecurity(Player,"Appearance"), Player.Character)
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end
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end
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LoadCharacterNew(newWaitForChildSecurity(Player,"Appearance"), Player.Character)
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end)
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Player.Changed:connect(function(Property)
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if (game.Lighting:findFirstChild("DisableRespawns") == nil) then
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@ -7,7 +7,7 @@
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"UserAgentRegisterClient2": "2010L",
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"IsSnapshot": "True",
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"ExtendedVersionNumber": "True",
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"ExtendedVersionTemplate": "EDGE Snapshot v24.%build%.%revision%.%extended-revision%",
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"ExtendedVersionTemplate": "Snapshot v24.%build%.%revision%.%extended-revision%",
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"ExtendedVersionRevision": "1",
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"InitialBootup": "False"
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}
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