--function made by rbxbanland function newWaitForChild(newParent,name) local returnable = nil if newParent:FindFirstChild(name) then returnable = newParent:FindFirstChild(name) else repeat wait() returnable = newParent:FindFirstChild(name) until returnable ~= nil end return returnable end function LoadCharacterNew(playerApp,newChar) local charparts = {[1] = newWaitForChild(newChar,"Head"),[2] = newWaitForChild(newChar,"Torso"),[3] = newWaitForChild(newChar,"Left Arm"),[4] = newWaitForChild(newChar,"Right Arm"),[5] = newWaitForChild(newChar,"Left Leg"),[6] = newWaitForChild(newChar,"Right Leg")} for _,newVal in pairs(playerApp:GetChildren()) do local customtype = newVal.CustomizationType.Value if (customtype == 1) then pcall(function() charparts[newVal.ColorIndex.Value].BrickColor = newVal.Value end) elseif (customtype == 2) then pcall(function() local newHat = game.Workspace:InsertContent("rbxasset://../../../charcustom/hats/"..newVal.Value) if newHat[1] then if newHat[1].className == "Hat" then newHat[1].Parent = newChar else newHat[1]:remove() end end end) elseif (customtype == 3) then pcall(function() local newTShirt = game.Workspace:InsertContent("rbxasset://../../../charcustom/tshirts/"..newVal.Value) if newTShirt[1] then if newTShirt[1].className == "ShirtGraphic" then newTShirt[1].Parent = newChar else newTShirt[1]:remove() end end end) elseif (customtype == 4) then pcall(function() local newShirt = game.Workspace:InsertContent("rbxasset://../../../charcustom/shirts/"..newVal.Value) if newShirt[1] then if newShirt[1].className == "Shirt" then newShirt[1].Parent = newChar else newShirt[1]:remove() end end end) elseif (customtype == 5) then pcall(function() local newPants = game.Workspace:InsertContent("rbxasset://../../../charcustom/pants/"..newVal.Value) if newPants[1] then if newPants[1].className == "Pants" then newPants[1].Parent = newChar else newPants[1]:remove() end end end) elseif (customtype == 6) then pcall(function() local newFace = game.Workspace:InsertContent("rbxasset://../../../charcustom/faces/"..newVal.Value) if newFace[1] then if newFace[1].className == "Decal" then newWaitForChild(charparts[1],"face"):remove() newFace[1].Parent = charparts[1] newFace[1].Face = "Front" else newFace[1]:remove() end end end) elseif (customtype == 7) then pcall(function() local newPart = game.Workspace:InsertContent("rbxasset://../../../charcustom/heads/"..newVal.Value) if newPart[1] then if newPart[1].className == "SpecialMesh" or newPart[1].className == "CylinderMesh" or newPart[1].className == "BlockMesh" then newWaitForChild(charparts[1],"Mesh"):remove() newPart[1].Parent = charparts[1] else newPart[1]:remove() end end end) end end end function InitalizeClientAppearance(Player,Hat1ID,Hat2ID,Hat3ID,HeadColorID,TorsoColorID,LeftArmColorID,RightArmColorID,LeftLegColorID,RightLegColorID,TShirtID,ShirtID,PantsID,FaceID,HeadID) local newCharApp = Instance.new("IntValue",Player) newCharApp.Name = "Appearance" --BODY COLORS for i=1,6,1 do local BodyColor = Instance.new("BrickColorValue",newCharApp) if (i == 1) then if (HeadColorID ~= nil) then BodyColor.Value = BrickColor.new(HeadColorID) else BodyColor.Value = BrickColor.new(1) end BodyColor.Name = "HeadColor" elseif (i == 2) then if (TorsoColorID ~= nil) then BodyColor.Value = BrickColor.new(TorsoColorID) else BodyColor.Value = BrickColor.new(1) end BodyColor.Name = "TorsoColor" elseif (i == 3) then if (LeftArmColorID ~= nil) then BodyColor.Value = BrickColor.new(LeftArmColorID) else BodyColor.Value = BrickColor.new(1) end BodyColor.Name = "LeftArmColor" elseif (i == 4) then if (RightArmColorID ~= nil) then BodyColor.Value = BrickColor.new(RightArmColorID) else BodyColor.Value = BrickColor.new(1) end BodyColor.Name = "RightArmColor" elseif (i == 5) then if (LeftLegColorID ~= nil) then BodyColor.Value = BrickColor.new(LeftLegColorID) else BodyColor.Value = BrickColor.new(1) end BodyColor.Name = "LeftLegColor" elseif (i == 6) then if (RightLegColorID ~= nil) then BodyColor.Value = BrickColor.new(RightLegColorID) else BodyColor.Value = BrickColor.new(1) end BodyColor.Name = "RightLegColor" end local indexValue = Instance.new("NumberValue") indexValue.Name = "ColorIndex" indexValue.Parent = BodyColor indexValue.Value = i local typeValue = Instance.new("NumberValue") typeValue.Name = "CustomizationType" typeValue.Parent = BodyColor typeValue.Value = 1 end --HATS for i=1,3,1 do local newHat = Instance.new("StringValue",newCharApp) if (i == 1) then if (RightLegColorID ~= nil) then newHat.Value = Hat1ID newHat.Name = Hat1ID else newHat.Value = "NoHat.rbxm" newHat.Name = "NoHat.rbxm" end elseif (i == 2) then if (RightLegColorID ~= nil) then newHat.Value = Hat2ID newHat.Name = Hat2ID else newHat.Value = "NoHat.rbxm" newHat.Name = "NoHat.rbxm" end elseif (i == 3) then if (RightLegColorID ~= nil) then newHat.Value = Hat3ID newHat.Name = Hat3ID else newHat.Value = "NoHat.rbxm" newHat.Name = "NoHat.rbxm" end end local typeValue = Instance.new("NumberValue") typeValue.Name = "CustomizationType" typeValue.Parent = newHat typeValue.Value = 2 end --T-SHIRT local newTShirt = Instance.new("StringValue",newCharApp) if (TShirtID ~= nil) then newTShirt.Value = TShirtID newTShirt.Name = TShirtID else newTShirt.Value = "NoTShirt.rbxm" newTShirt.Name = "NoTShirt.rbxm" end local typeValue = Instance.new("NumberValue") typeValue.Name = "CustomizationType" typeValue.Parent = newTShirt typeValue.Value = 3 --SHIRT local newShirt = Instance.new("StringValue",newCharApp) if (ShirtID ~= nil) then newShirt.Value = ShirtID newShirt.Name = ShirtID else newShirt.Value = "NoShirt.rbxm" newShirt.Name = "NoShirt.rbxm" end local typeValue = Instance.new("NumberValue") typeValue.Name = "CustomizationType" typeValue.Parent = newShirt typeValue.Value = 4 --PANTS local newPants = Instance.new("StringValue",newCharApp) if (PantsID ~= nil) then newPants.Value = PantsID newPants.Name = PantsID else newPants.Value = "NoPants.rbxm" newPants.Name = "NoPants.rbxm" end local typeValue = Instance.new("NumberValue") typeValue.Name = "CustomizationType" typeValue.Parent = newPants typeValue.Value = 5 --FACE local newFace = Instance.new("StringValue",newCharApp) if (FaceID ~= nil) then newFace.Value = FaceID newFace.Name = FaceID else newFace.Value = "DefaultFace.rbxm" newFace.Name = "DefaultFace.rbxm" end local typeValue = Instance.new("NumberValue") typeValue.Name = "CustomizationType" typeValue.Parent = newFace typeValue.Value = 6 --HEADS local newHead = Instance.new("StringValue",newCharApp) if (HeadID ~= nil) then newHead.Value = HeadID newHead.Name = HeadID else newHead.Value = "DefaultHead.rbxm" newHead.Name = "DefaultHead.rbxm" end local typeValue = Instance.new("NumberValue") typeValue.Name = "CustomizationType" typeValue.Parent = newHead typeValue.Value = 7 end print("3DView loaded. Nerd.") function CS3DView(UserID,PlayerName,Hat1ID,Hat2ID,Hat3ID,HeadColorID,TorsoColorID,LeftArmColorID,RightArmColorID,LeftLegColorID,RightLegColorID,TShirtID,ShirtID,PantsID,FaceID,HeadID) settings().Rendering.FrameRateManager = 2 game:GetService("RunService"):run() game:GetService("NetworkServer") local plr = game.Players:CreateLocalPlayer(UserID) plr.Name = PlayerName plr:LoadCharacter() pcall(function() plr:SetUnder13(false) end) pcall(function() plr:SetSuperSafeChat(true) end) pcall(function() plr:SetAccountAge(365) end) plr.CharacterAppearance=0 game.GuiRoot.MainMenu:Remove() game.GuiRoot.RightPalette:Remove() game.GuiRoot.ChatMenuPanel:Remove() game.GuiRoot.ScoreHud:Remove() game.GuiRoot.ChatHud:Remove() if (plr.PlayerGui:FindFirstChild("HealthGUI")) then plr.PlayerGui.HealthGUI:Remove() end if (plr.Character:FindFirstChild("Animate")) then plr.Character.Animate:Remove() end local target = game.Workspace.Base.SpawnLocation local camera = game.Workspace.CurrentCamera camera.CameraType = Enum.CameraType.Watch camera.CameraSubject = target i = true local function fixJump(prop) plr.Character.Torso.Velocity = plr.Character.Torso.Velocity * Vector3.new (1, 0, 1) if i == true then plr.Character.Torso.CFrame = plr.Character.Torso.CFrame - Vector3.new(0, 1.8, 0) i = false else i = true end end local human = plr.Character.Humanoid human.WalkSpeed = 0 human.Jumping:connect(fixJump) InitalizeClientAppearance(plr,Hat1ID,Hat2ID,Hat3ID,HeadColorID,TorsoColorID,LeftArmColorID,RightArmColorID,LeftLegColorID,RightLegColorID,TShirtID,ShirtID,PantsID,FaceID,HeadID) LoadCharacterNew(newWaitForChild(plr,"Appearance"),plr.Character) wait(1) game:GetService("NetworkClient") end _G.CS3DView=CS3DView