Novetus_src/scripts/game/2007M/CSMPFunctions.lua
2024-05-22 21:53:41 -07:00

633 lines
19 KiB
Lua

showServerNotifications = true
--function made by rbxbanland
function newWaitForChild(newParent,name)
local returnable = nil
if newParent:FindFirstChild(name) then
returnable = newParent:FindFirstChild(name)
else
repeat wait() returnable = newParent:FindFirstChild(name) until returnable ~= nil
end
return returnable
end
function KickPlayer(Player,reason)
pcall(function() _G.CSScript_OnPrePlayerKicked(Player,reason) end)
if (game.Lighting:findFirstChild("SkipSecurity") ~= nil) then
do return end
end
Server = game:service("NetworkServer")
if (Player ~= nil) then
pcall(function() _G.CSScript_OnPlayerKicked(Player,reason) end)
name = "ServerReplicator|"..Player.Name.."|"..Player.userId.."|"..Player.AnonymousIdentifier.Value
Server[name]:CloseConnection()
Server[name]:remove()
print("Player '" .. Player.Name .. "' Kicked. Reason: "..reason)
end
end
function newWaitForChildSecurity(newParent,name)
local returnable = nil
local loadAttempts = 0
local maxAttempts = 5
while loadAttempts < maxAttempts do
if newParent:FindFirstChild(name) then
returnable = newParent:FindFirstChild(name)
break
end
wait()
loadAttempts = loadAttempts + 1
print("Player '" .. newParent.Name .. "' trying to connect. Number of attempts: "..loadAttempts)
end
if (loadAttempts == maxAttempts) then
KickPlayer(newParent, "Modified Client")
end
return returnable
end
function LoadCharacterNew(playerApp,newChar)
if (game.Lighting:findFirstChild("DisableCustomization") ~= nil) then
do return end
end
PlayerService = game:GetService("Players")
Player = PlayerService:GetPlayerFromCharacter(newChar)
local function kick()
KickPlayer(Player, "Modified Client")
end
if (playerApp == nil) then
kick()
end
if (not Player:FindFirstChild("Appearance")) then
kick()
end
if ((playerApp:GetChildren() == 0) or (playerApp:GetChildren() == nil)) then
kick()
end
local path = "rbxasset://../../../shareddata/charcustom/"
local charparts = {[1] = newWaitForChild(newChar,"Head"),[2] = newWaitForChild(newChar,"Torso"),[3] = newWaitForChild(newChar,"Left Arm"),[4] = newWaitForChild(newChar,"Right Arm"),[5] = newWaitForChild(newChar,"Left Leg"),[6] = newWaitForChild(newChar,"Right Leg")}
for _,newVal in pairs(playerApp:GetChildren()) do
if (string.match(newVal.Name, "Color") == "Color") then
pcall(function()
charparts[newVal.ColorIndex.Value].BrickColor = newVal.Value
end)
elseif (string.match(newVal.Name, "Hat") == "Hat") then
pcall(function()
local newHat = game.Workspace:InsertContent(path.."hats/"..newVal.Value)
if newHat[1] then
if newHat[1].className == "Hat" then
newHat[1].Parent = newChar
else
newHat[1]:remove()
end
end
end)
elseif (string.match(newVal.Name, "Shirt") == "Shirt") then
pcall(function()
local newTShirt = "";
if (string.match(newVal.Value, "http") == "http") then
if (pcall(function()
newTShirt = game.Workspace:InsertContent(newVal.Value)
if newTShirt[1] then
if newTShirt[1].className == "ShirtGraphic" then
newTShirt[1].Parent = newChar
local oldTexture = newTShirt[1].Graphic;
OldURL,OldID = oldTexture:match("(.+)=(.+)")
NewURL,NewID = newVal.Value:match("(.+)=(.+)")
newTShirt[1].Graphic = NewURL .. '=' .. OldID
else
newTShirt[1]:remove()
end
end
end)) then
--nothing
print("success");
else
print("fail");
newTShirt = Instance.new("ShirtGraphic")
newTShirt.Graphic = newVal.Value
newTShirt.Parent = newChar
end
else
newTShirt = game.Workspace:InsertContent(path.."tshirts/"..newVal.Value)
if newTShirt[1] then
if newTShirt[1].className == "ShirtGraphic" then
newTShirt[1].Parent = newChar
else
newTShirt[1]:remove()
end
end
end
end)
elseif (string.match(newVal.Name, "Extra") == "Extra") then
pcall(function()
local newHat = game.Workspace:InsertContent(path.."hats/"..newVal.Value)
if newHat[1] then
if newHat[1].className == "Hat" then
newHat[1].Parent = newChar
else
newHat[1]:remove()
end
end
end)
pcall(function()
local newItem = game.Workspace:InsertContent(path.."custom/"..newVal.Value)
if newItem[1] then
if newItem[1].className == "Decal" then
newWaitForChild(charparts[1],"face"):remove()
newItem[1].Parent = charparts[1]
newItem[1].Face = 5
elseif newItem[1].className == "SpecialMesh" or newItem[1].className == "CylinderMesh" or newItem[1].className == "BlockMesh" then
newWaitForChild(charparts[1],"Mesh"):remove()
newItem[1].Parent = charparts[1]
else
newItem[1].Parent = newChar
end
end
end)
end
end
pcall(function() _G.CSScript_OnLoadCharacter(Player, playerApp) end)
end
function InitalizeClientAppearance(Player,Hat1ID,Hat2ID,Hat3ID,HeadColorID,TorsoColorID,LeftArmColorID,RightArmColorID,LeftLegColorID,RightLegColorID,TShirtID,ShirtID,PantsID,FaceID,HeadID,ItemID)
local newCharApp = Instance.new("IntValue",Player)
newCharApp.Name = "Appearance"
--BODY COLORS
for i=1,6,1 do
local BodyColor = Instance.new("BrickColorValue",newCharApp)
if (i == 1) then
if (HeadColorID ~= nil) then
BodyColor.Value = BrickColor.new(HeadColorID)
else
BodyColor.Value = BrickColor.new(1)
end
BodyColor.Name = "Head Color"
elseif (i == 2) then
if (TorsoColorID ~= nil) then
BodyColor.Value = BrickColor.new(TorsoColorID)
else
BodyColor.Value = BrickColor.new(1)
end
BodyColor.Name = "Torso Color"
elseif (i == 3) then
if (LeftArmColorID ~= nil) then
BodyColor.Value = BrickColor.new(LeftArmColorID)
else
BodyColor.Value = BrickColor.new(1)
end
BodyColor.Name = "Left Arm Color"
elseif (i == 4) then
if (RightArmColorID ~= nil) then
BodyColor.Value = BrickColor.new(RightArmColorID)
else
BodyColor.Value = BrickColor.new(1)
end
BodyColor.Name = "Right Arm Color"
elseif (i == 5) then
if (LeftLegColorID ~= nil) then
BodyColor.Value = BrickColor.new(LeftLegColorID)
else
BodyColor.Value = BrickColor.new(1)
end
BodyColor.Name = "Left Leg Color"
elseif (i == 6) then
if (RightLegColorID ~= nil) then
BodyColor.Value = BrickColor.new(RightLegColorID)
else
BodyColor.Value = BrickColor.new(1)
end
BodyColor.Name = "Right Leg Color"
end
local indexValue = Instance.new("NumberValue")
indexValue.Name = "ColorIndex"
indexValue.Parent = BodyColor
indexValue.Value = i
end
--HATS
for i=1,3,1 do
local newHat = Instance.new("StringValue",newCharApp)
if (i == 1) then
if (Hat1ID ~= nil) then
newHat.Value = Hat1ID
newHat.Name = "Hat 1 - "..Hat1ID
else
newHat.Value = "NoHat.rbxm"
newHat.Name = "Hat 1 - NoHat.rbxm"
end
elseif (i == 2) then
if (Hat2ID ~= nil) then
newHat.Value = Hat2ID
newHat.Name = "Hat 2 - "..Hat2ID
else
newHat.Value = "NoHat.rbxm"
newHat.Name = "Hat 2 - NoHat.rbxm"
end
elseif (i == 3) then
if (Hat3ID ~= nil) then
newHat.Value = Hat3ID
newHat.Name = "Hat 3 - "..Hat3ID
else
newHat.Value = "NoHat.rbxm"
newHat.Name = "Hat 3 - NoHat.rbxm"
end
end
end
--T-SHIRT
local newTShirt = Instance.new("StringValue",newCharApp)
if (TShirtID ~= nil) then
newTShirt.Value = TShirtID
newTShirt.Name = "T-Shirt - "..TShirtID
else
newTShirt.Value = "NoTShirt.rbxm"
newTShirt.Name = "T-Shirt - NoTShirt.rbxm"
end
--EXTRA
local newItem = Instance.new("StringValue",newCharApp)
if (ItemID ~= nil) then
newItem.Value = ItemID
newItem.Name = "Extra - "..ItemID
else
newItem.Value = "NoExtra.rbxm"
newItem.Name = "Extra - NoExtra.rbxm"
end
end
function LoadSecurity(playerApp,Player,ServerSecurityLocation)
local function kick()
KickPlayer(Player, "Modified Client")
end
if (playerApp == nil) then
kick()
end
if (not Player:FindFirstChild("Security")) then
kick()
end
if (not playerApp:FindFirstChild("ClientEXEMD5") or not playerApp:FindFirstChild("LauncherMD5") or not playerApp:FindFirstChild("ClientScriptMD5")) then
kick()
end
for _,newVal in pairs(playerApp:GetChildren()) do
if (newVal.Name == "ClientEXEMD5") then
if (newVal.Value ~= ServerSecurityLocation.Security.ClientEXEMD5.Value or newVal.Value == "") then
kick()
break
end
end
if (newVal.Name == "LauncherMD5") then
if (newVal.Value ~= ServerSecurityLocation.Security.LauncherMD5.Value or newVal.Value == "") then
kick()
break
end
end
if (newVal.Name == "ClientScriptMD5") then
if (newVal.Value ~= ServerSecurityLocation.Security.ClientScriptMD5.Value or newVal.Value == "") then
kick()
break
end
end
end
end
function InitalizeSecurityValues(Location,ClientEXEMD5,LauncherMD5,ClientScriptMD5)
Location = Instance.new("IntValue", Location)
Location.Name = "Security"
local clientValue = Instance.new("StringValue", Location)
clientValue.Value = ClientEXEMD5 or ""
clientValue.Name = "ClientEXEMD5"
local launcherValue = Instance.new("StringValue", Location)
launcherValue.Value = LauncherMD5 or ""
launcherValue.Name = "LauncherMD5"
local scriptValue = Instance.new("StringValue", Location)
scriptValue.Value = ClientScriptMD5 or ""
scriptValue.Name = "ClientScriptMD5"
end
function InitalizeTripcode(Location,Tripcode)
local code = Instance.new("StringValue", Location)
code.Value = Tripcode or ""
code.Name = "Tripcode"
end
function LoadTripcode(Player)
local function kick()
KickPlayer(Player, "Modified Client")
end
if (not Player:FindFirstChild("Tripcode")) then
kick()
end
for _,newVal in pairs(Player:GetChildren()) do
if (newVal.Name == "Tripcode") then
if (newVal.Value == "") then
kick()
break
end
end
end
end
print("ROBLOX Client version '0.3.512.0' loaded.")
function CSServer(Port,PlayerLimit,ClientEXEMD5,LauncherMD5,ClientScriptMD5,Notifications)
pcall(function() dofile("rbxasset://..//..//..//addons//core//AddonLoader.lua") end)
pcall(function() _G.CSScript_PreInit("Server", "2007M") end)
Server = game:GetService("NetworkServer")
RunService = game:GetService("RunService")
PlayerService = game:GetService("Players")
game:GetService("Visit"):SetUploadUrl("")
Server:start(Port, 20)
RunService:run()
showServerNotifications = Notifications
game.Workspace:InsertContent("rbxasset://Fonts//libraries.rbxm")
if (showServerNotifications) then
PlayerService.MaxPlayers = PlayerLimit + 1
--create a fake player to record connections and disconnections
notifyPlayer = game:GetService("Players"):CreateLocalPlayer(-1)
notifyPlayer.Name = "[SERVER]"
else
PlayerService.MaxPlayers = PlayerLimit
end
local playerCount = 0
PlayerService.PlayerAdded:connect(function(Player)
-- create anonymous player identifier. This is so we can track clients without tripcodes
playerCount = playerCount + 1
local code = Instance.new("StringValue", Player)
code.Value = playerCount
code.Name = "AnonymousIdentifier"
-- rename all Server replicators in NetworkServer to "ServerReplicator"
for _,Child in pairs(Server:children()) do
name = "ServerReplicator|"..Player.Name.."|"..Player.userId.."|"..Player.AnonymousIdentifier.Value
if (Server:findFirstChild(name) == nil) then
if (string.match(Child.Name, "ServerReplicator") == nil) then
Child.Name = name
end
end
end
Player.Chatted:connect(function(msg)
print(Player.Name.."; "..msg)
end)
if (PlayerService.NumPlayers > PlayerService.MaxPlayers) then
KickPlayer(Player, "Too many players on server.")
else
print("Player '" .. Player.Name .. "' with ID '" .. Player.userId .. "' added")
if (showServerNotifications) then
game.Players:Chat("Player '" .. Player.Name .. "' joined")
end
Player:LoadCharacter()
LoadSecurity(newWaitForChildSecurity(Player,"Security"),Player,game.Lighting)
newWaitForChildSecurity(Player,"Tripcode")
LoadTripcode(Player)
pcall(function() print("Player '" .. Player.Name .. "-" .. Player.userId .. "' security check success. Tripcode: '" .. Player.Tripcode.Value .. "'") end)
if (Player.Character ~= nil) then
LoadCharacterNew(newWaitForChildSecurity(Player,"Appearance"),Player.Character)
end
end
pcall(function() _G.CSScript_OnPlayerAdded(Player) end)
coroutine.resume(coroutine.create(function()
while Player ~= nil do
wait(0.1)
if (game.Lighting:findFirstChild("DisableRespawns") == nil) then
if (Player.Character ~= nil) then
if (Player.Character:findFirstChild("Humanoid") and (Player.Character.Humanoid.Health == 0)) then
wait(5)
Player:LoadCharacter()
LoadCharacterNew(newWaitForChildSecurity(Player,"Appearance"),Player.Character)
elseif (Player.Character.Parent == nil) then
wait(5)
Player:LoadCharacter()
LoadCharacterNew(newWaitForChildSecurity(Player,"Appearance"),Player.Character)
end
end
end
end
end))
end)
PlayerService.PlayerRemoving:connect(function(Player)
print("Player '" .. Player.Name .. "' with ID '" .. Player.userId .. "' leaving")
if (showServerNotifications) then
game.Players:Chat("Player '" .. Player.Name .. "' left")
end
pcall(function() _G.CSScript_OnPlayerRemoved(Player) end)
end)
InitalizeSecurityValues(game.Lighting,ClientEXEMD5,LauncherMD5,ClientScriptMD5)
Server.IncommingConnection:connect(IncommingConnection)
pcall(function() game.Close:connect(function() Server:stop() end) end)
pcall(function() _G.CSScript_PostInit() end)
coroutine.resume(coroutine.create(function()
while true do
wait(0.1)
pcall(function() _G.CSScript_Update() end)
end
end))
end
function CSConnect(UserID,ServerIP,ServerPort,PlayerName,Hat1ID,Hat2ID,Hat3ID,HeadColorID,TorsoColorID,LeftArmColorID,RightArmColorID,LeftLegColorID,RightLegColorID,TShirtID,ShirtID,PantsID,FaceID,HeadID,IconType,ItemID,ClientEXEMD5,LauncherMD5,ClientScriptMD5,Tripcode,Ticket)
local suc, err = pcall(function()
client = game:service("NetworkClient")
player = game:service("Players"):CreateLocalPlayer(UserID)
InitalizeSecurityValues(player,ClientEXEMD5,LauncherMD5,ClientScriptMD5)
InitalizeTripcode(player,Tripcode)
player:SetSuperSafeChat(false)
pcall(function() player:SetUnder13(false) end)
pcall(function() player:SetAccountAge(365) end)
pcall(function() player.Name=PlayerName or "" end)
game:GetService("Visit"):SetUploadUrl("")
InitalizeClientAppearance(player,Hat1ID,Hat2ID,Hat3ID,HeadColorID,TorsoColorID,LeftArmColorID,RightArmColorID,LeftLegColorID,RightLegColorID,TShirtID,ShirtID,PantsID,FaceID,HeadID,ItemID)
end)
local function dieerror(errmsg)
game:SetMessage(errmsg)
wait(math.huge)
end
if not suc then
dieerror(err)
end
local function disconnect(peer,lostconnection)
game:SetMessage("You have lost connection to the game")
game:Close()
end
local function connected(url, replicator)
replicator.Disconnection:connect(disconnect)
local marker = nil
local suc, err = pcall(function()
game:SetMessageBrickCount()
marker = replicator:SendMarker()
end)
if not suc then
dieerror(err)
end
marker.Received:connect(function()
local suc, err = pcall(function()
game:ClearMessage()
end)
if not suc then
dieerror(err)
end
end)
end
local function rejected()
dieerror("Failed to connect to the Game. (Connection rejected)")
end
local function failed(peer, errcode, why)
dieerror("Failed to connect to the Game. (ID="..errcode..")")
end
local suc, err = pcall(function()
game:SetMessage("Connecting to server...")
client.ConnectionAccepted:connect(connected)
client.ConnectionRejected:connect(rejected)
client.ConnectionFailed:connect(failed)
client:Connect(ServerIP,ServerPort, 0, 20)
end)
if not suc then
local x = Instance.new("Message")
x.Text = err
x.Parent = workspace
wait(math.huge)
end
end
function CSStudio()
pcall(function() dofile("rbxasset://..//..//..//addons//core//AddonLoader.lua") end)
pcall(function() _G.CSScript_PreInit("Studio", "2007M") end)
pcall(function() _G.CSScript_PostInit() end)
coroutine.resume(coroutine.create(function()
while true do
wait(0.1)
pcall(function() _G.CSScript_Update() end)
end
end))
end
function CS3DView(UserID,PlayerName,Hat1ID,Hat2ID,Hat3ID,HeadColorID,TorsoColorID,LeftArmColorID,RightArmColorID,LeftLegColorID,RightLegColorID,TShirtID,ShirtID,PantsID,FaceID,HeadID,IconType,ItemID)
print("3DView loaded. Nerd.")
game:service("RunService"):run()
game:SetMessage("Loading Player...")
local plr = game.Players:createLocalPlayer(UserID)
plr.Name = PlayerName
plr:LoadCharacter()
InitalizeClientAppearance(plr,Hat1ID,Hat2ID,Hat3ID,HeadColorID,TorsoColorID,LeftArmColorID,RightArmColorID,LeftLegColorID,RightLegColorID,TShirtID,ShirtID,PantsID,FaceID,HeadID,ItemID,IconType)
LoadCharacterNew(newWaitForChild(plr,"Appearance"),plr.Character,false)
local target = game.Workspace.Base.SpawnLocation
local camera = game.Workspace.CurrentCamera
camera.CameraType = 2
local cf = CFrame.new(0, 10, 18)
camera.CoordinateFrame = cf;
camera.CameraSubject = target
i = true
local function fixJump(prop)
plr.Character.Torso.Velocity = plr.Character.Torso.Velocity * Vector3.new (1, 0, 1)
if i == true then
plr.Character.Torso.CFrame = plr.Character.Torso.CFrame - Vector3.new(0, 1.8, 0)
i = false
else
i = true
end
end
wait(0.5)
for i,v in pairs(plr.Character:children()) do
if v.className == "Part" then
v.Anchored = true
end
end
plr.Character.Animate:remove()
plr.Character.Health:remove()
plr.Character.Sound:remove()
game.GuiRoot:remove()
local human = plr.Character.Humanoid
human.Jumping:connect(fixJump)
game:ClearMessage()
pcall(function() game:service("NetworkClient") end)
end
_G.CSServer=CSServer
_G.CSConnect=CSConnect
_G.CSStudio=CSStudio
_G.CS3DView=CS3DView
-- credit to KeyboardCombination
local succ = pcall(function() --check if the metatables are already read only lol
local canChange = getmetatable(game.Close);
canChange.__metatable = canChange.__metatable
end)
if not succ then
return;
end
function readonlytable(table)
return setmetatable({}, {
__index = table,
__newindex = function(table, key, value)
error("Attempt to modify read-only table")
end,
__metatable = false
});
end
function readonlytablechildren(table)
for i,v in pairs(table) do
if type(v)=="table" and table[i]~=_G._G then
readonlytablechildren(table[i])
table[i] = readonlytable(table[i])
end
if type(v)=="userdata" then
local mt = getmetatable(table[i])
if mt~=nil and mt~=false then
mt.__metatable=false
end
end
end
end
_G.rawset=nil
readonlytablechildren(_G)
_G._G = readonlytable(_G)
mt = getmetatable(game.Changed)
mt.__metatable=false
mt = getmetatable("curse you roblox")
mt.__metatable=false