dolphin/Data/Sys/Shaders/invertedoutline.glsl

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uniform sampler2D samp9;
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out vec4 ocol0;
in vec2 uv0;
uniform vec4 resolution;
void main()
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{
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float4 c0 = texture(samp9, uv0);
float4 c1 = texture(samp9, uv0 + float2(5,5)*resolution.zw);
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ocol0 = c0 - c1;
}