2013-04-18 06:29:41 +03:00
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// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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2008-12-08 06:46:09 +02:00
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2009-04-03 17:35:49 +03:00
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#ifndef _VERTEXMANAGER_H_
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#define _VERTEXMANAGER_H_
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2008-12-08 06:46:09 +02:00
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#include "CPMemory.h"
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2010-10-03 03:41:06 +03:00
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#include "VertexManagerBase.h"
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namespace OGL
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{
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2012-10-26 17:34:02 +03:00
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class GLVertexFormat : public NativeVertexFormat
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{
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PortableVertexDeclaration vtx_decl;
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public:
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GLVertexFormat();
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~GLVertexFormat();
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2013-10-29 07:34:26 +02:00
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virtual void Initialize(const PortableVertexDeclaration &_vtx_decl) override;
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virtual void SetupVertexPointers() override;
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2013-10-29 07:23:17 +02:00
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2012-12-15 18:28:58 +02:00
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GLuint VAO;
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2012-10-26 17:34:02 +03:00
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};
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2008-12-08 06:46:09 +02:00
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// Handles the OpenGL details of drawing lots of vertices quickly.
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// Other functionality is moving out.
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2010-10-03 03:41:06 +03:00
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class VertexManager : public ::VertexManager
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2008-12-08 06:46:09 +02:00
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{
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2010-10-03 03:41:06 +03:00
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public:
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VertexManager();
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2012-10-26 17:34:02 +03:00
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~VertexManager();
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2013-10-29 07:34:26 +02:00
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NativeVertexFormat* CreateNativeVertexFormat() override;
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void CreateDeviceObjects() override;
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void DestroyDeviceObjects() override;
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2013-10-29 07:23:17 +02:00
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2012-12-15 15:43:01 +02:00
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// NativeVertexFormat use this
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GLuint m_vertex_buffers;
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2013-10-29 07:23:17 +02:00
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GLuint m_index_buffers;
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2012-12-15 15:43:01 +02:00
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GLuint m_last_vao;
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2014-01-23 14:41:53 +02:00
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protected:
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virtual void ResetBuffer(u32 stride);
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private:
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void Draw(u32 stride);
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2013-10-29 07:34:26 +02:00
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void vFlush() override;
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2012-10-26 17:34:02 +03:00
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void PrepareDrawBuffers(u32 stride);
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2012-10-27 05:18:09 +03:00
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NativeVertexFormat *m_CurrentVertexFmt;
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2008-12-08 06:46:09 +02:00
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};
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2010-10-03 03:41:06 +03:00
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}
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2009-04-03 17:35:49 +03:00
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#endif // _VERTEXMANAGER_H_
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