2015-05-24 07:55:12 +03:00
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// Copyright 2008 Dolphin Emulator Project
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2021-07-05 04:22:19 +03:00
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// SPDX-License-Identifier: GPL-2.0-or-later
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2008-12-08 06:46:09 +02:00
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2014-02-10 20:54:46 +02:00
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#pragma once
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2008-12-08 06:46:09 +02:00
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2014-08-14 08:14:35 +03:00
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#include <thread>
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2008-12-08 06:46:09 +02:00
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2014-08-14 08:14:35 +03:00
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// Don't include Common.h here as it will break LogManager
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2014-02-19 02:54:11 +02:00
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#include "Common/CommonTypes.h"
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2008-12-08 06:46:09 +02:00
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2009-02-24 06:54:00 +02:00
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// This may not be defined outside _WIN32
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#ifndef _WIN32
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2010-04-29 16:46:20 +03:00
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#ifndef INFINITE
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#define INFINITE 0xffffffff
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#endif
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2010-11-20 05:24:51 +02:00
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#endif
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2009-02-24 06:54:00 +02:00
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2008-07-12 20:40:22 +03:00
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namespace Common
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{
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2011-01-27 22:47:58 +02:00
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int CurrentThreadId();
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void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask);
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void SetCurrentThreadAffinity(u32 mask);
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2013-10-29 07:23:17 +02:00
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2011-03-05 08:11:26 +02:00
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void SleepCurrentThread(int ms);
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void SwitchCurrentThread(); // On Linux, this is equal to sleep 1ms
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// Use this function during a spin-wait to make the current thread
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// relax while another thread is working. This may be more efficient
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// than using events because event functions use kernel calls.
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inline void YieldCPU()
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{
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std::this_thread::yield();
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}
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2013-10-29 07:23:17 +02:00
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2016-01-21 21:46:25 +02:00
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void SetCurrentThreadName(const char* name);
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2013-10-29 07:23:17 +02:00
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2009-03-28 10:57:34 +02:00
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} // namespace Common
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