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Netplay: Remove unused m_HostInputAuthority in NetSettings.
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@ -894,7 +894,6 @@ void NetPlayClient::OnStartGame(sf::Packet& packet)
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packet >> m_net_settings.m_HideRemoteGBAs;
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m_net_settings.m_IsHosting = m_local_player->IsHost();
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m_net_settings.m_HostInputAuthority = m_host_input_authority;
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}
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m_dialog->OnMsgStartGame();
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@ -107,7 +107,6 @@ struct NetSettings
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// These aren't sent over the network directly
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bool m_IsHosting = false;
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bool m_HostInputAuthority = false;
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std::array<std::string, 4> m_GBARomPaths{};
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};
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