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Cleaned up whitespace
Fixed Directional Attenuation (assumed, data was light dir vector already, but it was not!)
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@ -61,7 +61,7 @@ static void GenerateLightShader(T& object, LightingUidData& uid_data, int index,
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{
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{
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case LIGHTATTN_NONE:
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case LIGHTATTN_NONE:
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case LIGHTATTN_DIR:
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case LIGHTATTN_DIR:
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object.Write("ldir = normalize(" LIGHT_POS".xyz);\n", LIGHT_POS_PARAMS(index));
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object.Write("ldir = normalize(" LIGHT_POS".xyz - pos.xyz);\n", LIGHT_POS_PARAMS(index));
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object.Write("attn = 1.0f;\n");
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object.Write("attn = 1.0f;\n");
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break;
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break;
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case LIGHTATTN_SPEC:
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case LIGHTATTN_SPEC:
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