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Merge pull request #6883 from spycrab/qt_fix_hk_state
Qt/HotkeyScheduler: Fix state loading
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commit
0b5d29a347
@ -446,25 +446,25 @@ void HotkeyScheduler::Run()
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for (u32 i = 0; i < State::NUM_STATES; i++)
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for (u32 i = 0; i < State::NUM_STATES; i++)
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{
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{
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if (IsHotkey(HK_LOAD_STATE_SLOT_1 + i))
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if (IsHotkey(HK_LOAD_STATE_SLOT_1 + i))
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State::Load(i + 1);
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emit StateLoadSlot(i + 1);
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if (IsHotkey(HK_SAVE_STATE_SLOT_1 + i))
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if (IsHotkey(HK_SAVE_STATE_SLOT_1 + i))
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State::Save(i + 1);
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emit StateSaveSlot(i + 1);
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if (IsHotkey(HK_LOAD_LAST_STATE_1 + i))
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if (IsHotkey(HK_LOAD_LAST_STATE_1 + i))
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State::LoadLastSaved(i + 1);
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emit StateLoadLastSaved(i + 1);
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if (IsHotkey(HK_SELECT_STATE_SLOT_1 + i))
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if (IsHotkey(HK_SELECT_STATE_SLOT_1 + i))
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emit SetStateSlotHotkey(i + 1);
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emit SetStateSlotHotkey(i + 1);
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}
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}
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if (IsHotkey(HK_SAVE_FIRST_STATE))
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if (IsHotkey(HK_SAVE_FIRST_STATE))
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State::SaveFirstSaved();
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emit StateSaveOldest();
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if (IsHotkey(HK_UNDO_LOAD_STATE))
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if (IsHotkey(HK_UNDO_LOAD_STATE))
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State::UndoLoadState();
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emit StateLoadUndo();
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if (IsHotkey(HK_UNDO_SAVE_STATE))
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if (IsHotkey(HK_UNDO_SAVE_STATE))
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State::UndoSaveState();
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emit StateSaveUndo();
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}
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}
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}
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}
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@ -33,6 +33,12 @@ signals:
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void SetStateSlotHotkey(int slot);
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void SetStateSlotHotkey(int slot);
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void StateLoadSlotHotkey();
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void StateLoadSlotHotkey();
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void StateSaveSlotHotkey();
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void StateSaveSlotHotkey();
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void StateLoadSlot(int state);
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void StateSaveSlot(int state);
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void StateLoadLastSaved(int state);
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void StateSaveOldest();
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void StateLoadUndo();
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void StateSaveUndo();
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void StartRecording();
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void StartRecording();
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void ExportRecording();
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void ExportRecording();
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void ToggleReadOnlyMode();
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void ToggleReadOnlyMode();
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@ -364,6 +364,15 @@ void MainWindow::ConnectHotkeys()
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connect(m_hotkey_scheduler, &HotkeyScheduler::ScreenShotHotkey, this, &MainWindow::ScreenShot);
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connect(m_hotkey_scheduler, &HotkeyScheduler::ScreenShotHotkey, this, &MainWindow::ScreenShot);
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connect(m_hotkey_scheduler, &HotkeyScheduler::FullScreenHotkey, this, &MainWindow::FullScreen);
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connect(m_hotkey_scheduler, &HotkeyScheduler::FullScreenHotkey, this, &MainWindow::FullScreen);
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connect(m_hotkey_scheduler, &HotkeyScheduler::StateLoadSlot, this, &MainWindow::StateLoadSlotAt);
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connect(m_hotkey_scheduler, &HotkeyScheduler::StateSaveSlot, this, &MainWindow::StateSaveSlotAt);
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connect(m_hotkey_scheduler, &HotkeyScheduler::StateLoadLastSaved, this,
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&MainWindow::StateLoadLastSavedAt);
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connect(m_hotkey_scheduler, &HotkeyScheduler::StateLoadUndo, this, &MainWindow::StateLoadUndo);
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connect(m_hotkey_scheduler, &HotkeyScheduler::StateSaveUndo, this, &MainWindow::StateSaveUndo);
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connect(m_hotkey_scheduler, &HotkeyScheduler::StateSaveOldest, this,
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&MainWindow::StateSaveOldest);
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connect(m_hotkey_scheduler, &HotkeyScheduler::StateLoadSlotHotkey, this,
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connect(m_hotkey_scheduler, &HotkeyScheduler::StateLoadSlotHotkey, this,
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&MainWindow::StateLoadSlot);
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&MainWindow::StateLoadSlot);
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connect(m_hotkey_scheduler, &HotkeyScheduler::StateSaveSlotHotkey, this,
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connect(m_hotkey_scheduler, &HotkeyScheduler::StateSaveSlotHotkey, this,
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@ -898,6 +907,11 @@ void MainWindow::StateLoadSlotAt(int slot)
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State::Load(slot);
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State::Load(slot);
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}
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}
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void MainWindow::StateLoadLastSavedAt(int slot)
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{
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State::LoadLastSaved(slot);
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}
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void MainWindow::StateSaveSlotAt(int slot)
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void MainWindow::StateSaveSlotAt(int slot)
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{
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{
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State::Save(slot, true);
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State::Save(slot, true);
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@ -83,6 +83,7 @@ private:
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void StateSaveSlot();
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void StateSaveSlot();
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void StateLoadSlotAt(int slot);
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void StateLoadSlotAt(int slot);
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void StateSaveSlotAt(int slot);
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void StateSaveSlotAt(int slot);
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void StateLoadLastSavedAt(int slot);
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void StateLoadUndo();
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void StateLoadUndo();
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void StateSaveUndo();
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void StateSaveUndo();
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void StateSaveOldest();
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void StateSaveOldest();
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