D3D: Removed cull mode changes for lines and points

Fixed include order and whitespace
This commit is contained in:
Yuriy O'Donnell 2014-10-29 09:52:08 +01:00
parent 6e9226650d
commit 0e18e9e80d
4 changed files with 5 additions and 10 deletions

View File

@ -7,8 +7,8 @@
#include "VideoBackends/D3D/D3DState.h" #include "VideoBackends/D3D/D3DState.h"
#include "VideoBackends/D3D/D3DUtil.h" #include "VideoBackends/D3D/D3DUtil.h"
#include "VideoBackends/D3D/FramebufferManager.h" #include "VideoBackends/D3D/FramebufferManager.h"
#include "VideoBackends/D3D/PSTextureEncoder.h"
#include "VideoBackends/D3D/PixelShaderCache.h" #include "VideoBackends/D3D/PixelShaderCache.h"
#include "VideoBackends/D3D/PSTextureEncoder.h"
#include "VideoBackends/D3D/TextureCache.h" #include "VideoBackends/D3D/TextureCache.h"
#include "VideoBackends/D3D/TextureEncoder.h" #include "VideoBackends/D3D/TextureEncoder.h"
#include "VideoBackends/D3D/VertexShaderCache.h" #include "VideoBackends/D3D/VertexShaderCache.h"

View File

@ -158,7 +158,6 @@ void VertexManager::Draw(u32 stride)
if (m_lineShader.SetShader(components, lineWidth, if (m_lineShader.SetShader(components, lineWidth,
texOffset, vpWidth, vpHeight, texOffsetEnable)) texOffset, vpWidth, vpHeight, texOffsetEnable))
{ {
((DX11::Renderer*)g_renderer)->ApplyCullDisable(); // Disable culling for lines and points
D3D::stateman->setPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_LINELIST); D3D::stateman->setPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_LINELIST);
D3D::stateman->Apply(); D3D::stateman->Apply();
@ -167,7 +166,6 @@ void VertexManager::Draw(u32 stride)
INCSTAT(stats.thisFrame.numDrawCalls); INCSTAT(stats.thisFrame.numDrawCalls);
D3D::stateman->setGeometryShader(nullptr); D3D::stateman->setGeometryShader(nullptr);
((DX11::Renderer*)g_renderer)->RestoreCull();
} }
} }
else //if (current_primitive_type == PRIMITIVE_POINTS) else //if (current_primitive_type == PRIMITIVE_POINTS)
@ -185,8 +183,6 @@ void VertexManager::Draw(u32 stride)
if (m_pointShader.SetShader(components, pointSize, if (m_pointShader.SetShader(components, pointSize,
texOffset, vpWidth, vpHeight, texOffsetEnable)) texOffset, vpWidth, vpHeight, texOffsetEnable))
{ {
((DX11::Renderer*)g_renderer)->ApplyCullDisable(); // Disable culling for lines and points
D3D::stateman->setPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_POINTLIST); D3D::stateman->setPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_POINTLIST);
D3D::stateman->Apply(); D3D::stateman->Apply();
@ -195,7 +191,6 @@ void VertexManager::Draw(u32 stride)
INCSTAT(stats.thisFrame.numDrawCalls); INCSTAT(stats.thisFrame.numDrawCalls);
D3D::stateman->setGeometryShader(nullptr); D3D::stateman->setGeometryShader(nullptr);
((DX11::Renderer*)g_renderer)->RestoreCull();
} }
} }
} }