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[Android] Do /not/ give users the benefit of the doubt that the device supports OpenGL ES 3 when we can't grab an OpenGL context. The only devices that fail to do so is PowerVR5 and we can't run with them anyway.
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@ -190,14 +190,6 @@ public final class VideoSettingsFragment extends PreferenceFragment
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// Is a Tegra 4 since it supports 24bit depth
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// Is a Tegra 4 since it supports 24bit depth
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mSupportsGLES3 = true;
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mSupportsGLES3 = true;
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}
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}
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if (!mSupportsGLES3 &&
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m_GLVendor == null &&
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m_GLRenderer == null &&
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m_GLExtensions == null)
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{
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// Couldn't get information. Give them the benefit of the doubt
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mSupportsGLES3 = true;
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}
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return mSupportsGLES3;
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return mSupportsGLES3;
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}
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}
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