Use wx style ListBox fast fill: Freeze and Thaw

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1976 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hyperiris 2009-01-21 18:08:12 +00:00
parent cd76970d8f
commit 1b12bc38ac

View File

@ -107,8 +107,8 @@ void CCodeWindow::CreateSymbolsMenu()
" that are in the first 4 MB of memory, if you are debugging a game that load .rel" " that are in the first 4 MB of memory, if you are debugging a game that load .rel"
" files with code to memory you may want to increase that to perhaps 8 MB, you can do" " files with code to memory you may want to increase that to perhaps 8 MB, you can do"
" that from SymbolDB::SaveMap().") " that from SymbolDB::SaveMap().")
); );
pSymbolsMenu->AppendSeparator(); pSymbolsMenu->AppendSeparator();
pSymbolsMenu->Append(IDM_CREATESIGNATUREFILE, _T("&Create signature file...")); pSymbolsMenu->Append(IDM_CREATESIGNATUREFILE, _T("&Create signature file..."));
pSymbolsMenu->Append(IDM_USESIGNATUREFILE, _T("&Use signature file...")); pSymbolsMenu->Append(IDM_USESIGNATUREFILE, _T("&Use signature file..."));
@ -242,14 +242,16 @@ void CCodeWindow::OnSymbolsMenu(wxCommandEvent& event)
void CCodeWindow::NotifyMapLoaded() void CCodeWindow::NotifyMapLoaded()
{ {
g_symbolDB.FillInCallers(); g_symbolDB.FillInCallers();
symbols->Show(false); // hide it for faster filling //symbols->Show(false); // hide it for faster filling
symbols->Freeze(); // HyperIris: wx style fast filling
symbols->Clear(); symbols->Clear();
for (SymbolDB::XFuncMap::iterator iter = g_symbolDB.GetIterator(); iter != g_symbolDB.End(); iter++) for (SymbolDB::XFuncMap::iterator iter = g_symbolDB.GetIterator(); iter != g_symbolDB.End(); iter++)
{ {
int idx = symbols->Append(wxString::FromAscii(iter->second.name.c_str())); int idx = symbols->Append(wxString::FromAscii(iter->second.name.c_str()));
symbols->SetClientData(idx, (void*)&iter->second); symbols->SetClientData(idx, (void*)&iter->second);
} }
symbols->Show(true); symbols->Thaw();
//symbols->Show(true);
Update(); Update();
} }