Vulkan: Only attempt to create a CAMetalLayer on macOS

This commit is contained in:
OatmealDome 2025-01-08 13:51:53 -05:00
parent 9b3b6bea9d
commit 2633b84b98

View File

@ -259,6 +259,10 @@ void VideoBackend::Shutdown()
void VideoBackend::PrepareWindow(WindowSystemInfo& wsi)
{
#if defined(VK_USE_PLATFORM_METAL_EXT)
// We only need to manually create the CAMetalLayer on macOS.
if (wsi.type != WindowSystemType::MacOS)
return;
// This is kinda messy, but it avoids having to write Objective C++ just to create a metal layer.
id view = reinterpret_cast<id>(wsi.render_surface);
Class clsCAMetalLayer = objc_getClass("CAMetalLayer");