diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp index be3b37c580..949c0c707b 100644 --- a/Source/Core/VideoBackends/OGL/Render.cpp +++ b/Source/Core/VideoBackends/OGL/Render.cpp @@ -463,7 +463,7 @@ Renderer::Renderer() g_Config.backend_info.bSupportsBBox = GLExtensions::Supports("GL_ARB_shader_storage_buffer_object"); g_Config.backend_info.bSupportsGSInstancing = GLExtensions::Supports("GL_ARB_gpu_shader5"); g_Config.backend_info.bSupportsGeometryShaders = (GLExtensions::Version() >= 320) && - !DriverDetails::HasBug(DriverDetails::BUG_INTELBROKENINTERFACEBLOCKS); + !DriverDetails::HasBug(DriverDetails::BUG_INTELBROKENSTRUCTS); // Desktop OpenGL supports the binding layout if it supports 420pack // OpenGL ES 3.1 supports it implicitly without an extension diff --git a/Source/Core/VideoCommon/DriverDetails.cpp b/Source/Core/VideoCommon/DriverDetails.cpp index 1a7baccc38..220ae647d3 100644 --- a/Source/Core/VideoCommon/DriverDetails.cpp +++ b/Source/Core/VideoCommon/DriverDetails.cpp @@ -59,7 +59,7 @@ namespace DriverDetails {OS_WINDOWS,VENDOR_NVIDIA, DRIVER_NVIDIA, -1, BUG_BROKENUNSYNCMAPPING, -1.0, -1.0, true}, {OS_LINUX, VENDOR_NVIDIA, DRIVER_NVIDIA, -1, BUG_BROKENUNSYNCMAPPING, -1.0, -1.0, true}, {OS_WINDOWS,VENDOR_INTEL, DRIVER_INTEL, -1, BUG_INTELBROKENBUFFERSTORAGE, 101810.3907, 101810.3960, true}, - {OS_WINDOWS,VENDOR_INTEL, DRIVER_INTEL, -1, BUG_INTELBROKENINTERFACEBLOCKS, -1.0, -1.0, true}, + {OS_WINDOWS,VENDOR_INTEL, DRIVER_INTEL, -1, BUG_INTELBROKENSTRUCTS, -1.0, -1.0, true}, }; static std::map m_bugs; diff --git a/Source/Core/VideoCommon/DriverDetails.h b/Source/Core/VideoCommon/DriverDetails.h index c04114349b..3485b5e4dd 100644 --- a/Source/Core/VideoCommon/DriverDetails.h +++ b/Source/Core/VideoCommon/DriverDetails.h @@ -200,15 +200,14 @@ namespace DriverDetails // Broken on Windows Intel // if (cond == false) BUG_BROKENNEGATEDBOOLEAN, - // Bug: Intel's Windows driver breaks interface blocks that contain structs. + // Bug: Intel's Windows driver can't pass structs between shader stages. // Affected devices: Intel (Windows) // Started Version: -1 // Ended Version: -1 - // We need interface blocks to make the geometry shader optional and we need structs to make - // assignment easier in the geometry shader stage. However Intel's Windows drivers don't seem - // to be able handle this combination. + // We need structs to make assignment easier in the geometry shader stage. However Intel's + // Windows drivers don't seem to be able handle passing them between shader stages. // TODO: Find affected versions. - BUG_INTELBROKENINTERFACEBLOCKS, + BUG_INTELBROKENSTRUCTS, };