diff --git a/Source/Core/VideoCommon/VertexShaderManager.cpp b/Source/Core/VideoCommon/VertexShaderManager.cpp index 20b41e194c..a73421e0c5 100644 --- a/Source/Core/VideoCommon/VertexShaderManager.cpp +++ b/Source/Core/VideoCommon/VertexShaderManager.cpp @@ -432,10 +432,9 @@ void VertexShaderManager::SetConstants() g_fProjectionMatrix[12] = 0.0f; g_fProjectionMatrix[13] = 0.0f; - // donkopunchstania suggested the GC GPU might round differently - // He had thus changed this to -(1 + epsilon) to fix clipping issues. - // I (neobrain) don't think his conjecture is true and thus reverted his change. - g_fProjectionMatrix[14] = -1.0f; + + // Hack to fix depth clipping precision issues (such as Sonic Adventure UI) + g_fProjectionMatrix[14] = -(1.0f + FLT_EPSILON); g_fProjectionMatrix[15] = 0.0f; // Heuristic to detect if a GameCube game is in 16:9 anamorphic widescreen mode.