get rid of the old WII folder and put DSP.ini where it belongs

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1149 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Shawn Hoffman 2008-11-12 10:03:42 +00:00
parent bde5118cfb
commit 3d56c23904
22 changed files with 5 additions and 8 deletions

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@ -1 +0,0 @@
This SYSCONF file describes a single registered Wiimote, with the Bluetooth address used by Dolphin.

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This SYSCONF file describes two registered Wiimotes with the Bluetooth address used by Dolphin.

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This SYSCONF file describes two registered Wiimotes with the Bluetooth address used by Dolphin.

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@ -26,9 +26,9 @@ std::string HLE_IPC_BuildFilename(const char* _pFilename, int _size)
char Buffer[128];
memcpy(Buffer, _pFilename, _size);
std::string Filename(WII_SYS_DIR);
std::string Filename(FULL_WII_USER_DIR);
if (Buffer[1] == '0')
Filename += std::string("/title"); // this looks and feel like an hack...
Filename += std::string("title"); // this looks and feel like an hack...
Filename += File::SanitizePath(Buffer);

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@ -42,7 +42,7 @@ void CConfig::Load()
LoadDefaults();
IniFile file;
file.Load("DSP.ini");
file.Load(FULL_CONFIG_DIR "DSP.ini");
file.Get("Config", "EnableHLEAudio", &m_EnableHLEAudio, true);
file.Get("Config", "EnableDTKMusic", &m_EnableDTKMusic, true);
file.Get("Config", "Interpolation", &m_Interpolation, true);
@ -59,7 +59,7 @@ void CConfig::Load()
void CConfig::Save()
{
IniFile file;
file.Load("DSP.ini");
file.Load(FULL_CONFIG_DIR "DSP.ini");
file.Set("Config", "EnableHLEAudio", m_EnableHLEAudio);
file.Set("Config", "EnableDTKMusic", m_EnableDTKMusic);
file.Set("Config", "Interpolation", m_Interpolation);
@ -71,5 +71,5 @@ void CConfig::Save()
file.Set("Config", "DumpSamplePath", m_szSamplePath);
#endif
file.Set("Config", "AntiGap", m_AntiGap);
file.Save("DSP.ini");
file.Save(FULL_CONFIG_DIR "DSP.ini");
}