SWVertexLoader: Normalize class variable names

Follows our coding style.
This commit is contained in:
Lioncash 2017-09-09 15:13:17 -04:00
parent e86713ca67
commit 4d2a4924cb
2 changed files with 44 additions and 42 deletions

View File

@ -39,7 +39,8 @@ SWVertexLoader::CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_de
return std::make_unique<NullNativeVertexFormat>(vtx_decl); return std::make_unique<NullNativeVertexFormat>(vtx_decl);
} }
SWVertexLoader::SWVertexLoader() : LocalVBuffer(MAXVBUFFERSIZE), LocalIBuffer(MAXIBUFFERSIZE) SWVertexLoader::SWVertexLoader()
: m_local_vertex_buffer(MAXVBUFFERSIZE), m_local_index_buffer(MAXIBUFFERSIZE)
{ {
} }
@ -49,8 +50,8 @@ SWVertexLoader::~SWVertexLoader()
void SWVertexLoader::ResetBuffer(u32 stride) void SWVertexLoader::ResetBuffer(u32 stride)
{ {
m_cur_buffer_pointer = m_base_buffer_pointer = LocalVBuffer.data(); m_cur_buffer_pointer = m_base_buffer_pointer = m_local_vertex_buffer.data();
m_end_buffer_pointer = m_cur_buffer_pointer + LocalVBuffer.size(); m_end_buffer_pointer = m_cur_buffer_pointer + m_local_vertex_buffer.size();
IndexGenerator::Start(GetIndexBuffer()); IndexGenerator::Start(GetIndexBuffer());
} }
@ -74,7 +75,7 @@ void SWVertexLoader::vFlush()
break; break;
} }
m_SetupUnit.Init(primitiveType); m_setup_unit.Init(primitiveType);
// set all states with are stored within video sw // set all states with are stored within video sw
for (int i = 0; i < 4; i++) for (int i = 0; i < 4; i++)
@ -87,37 +88,37 @@ void SWVertexLoader::vFlush()
for (u32 i = 0; i < IndexGenerator::GetIndexLen(); i++) for (u32 i = 0; i < IndexGenerator::GetIndexLen(); i++)
{ {
u16 index = LocalIBuffer[i]; const u16 index = m_local_index_buffer[i];
if (index == 0xffff) if (index == 0xffff)
{ {
// primitive restart // primitive restart
m_SetupUnit.Init(primitiveType); m_setup_unit.Init(primitiveType);
continue; continue;
} }
memset(&m_Vertex, 0, sizeof(m_Vertex)); memset(&m_vertex, 0, sizeof(m_vertex));
// Super Mario Sunshine requires those to be zero for those debug boxes. // Super Mario Sunshine requires those to be zero for those debug boxes.
m_Vertex.color = {}; m_vertex.color = {};
// parse the videocommon format to our own struct format (m_Vertex) // parse the videocommon format to our own struct format (m_vertex)
SetFormat(g_main_cp_state.last_id, primitiveType); SetFormat(g_main_cp_state.last_id, primitiveType);
ParseVertex(VertexLoaderManager::GetCurrentVertexFormat()->GetVertexDeclaration(), index); ParseVertex(VertexLoaderManager::GetCurrentVertexFormat()->GetVertexDeclaration(), index);
// transform this vertex so that it can be used for rasterization (outVertex) // transform this vertex so that it can be used for rasterization (outVertex)
OutputVertexData* outVertex = m_SetupUnit.GetVertex(); OutputVertexData* outVertex = m_setup_unit.GetVertex();
TransformUnit::TransformPosition(&m_Vertex, outVertex); TransformUnit::TransformPosition(&m_vertex, outVertex);
outVertex->normal = {}; outVertex->normal = {};
if (VertexLoaderManager::g_current_components & VB_HAS_NRM0) if (VertexLoaderManager::g_current_components & VB_HAS_NRM0)
{ {
TransformUnit::TransformNormal( TransformUnit::TransformNormal(
&m_Vertex, (VertexLoaderManager::g_current_components & VB_HAS_NRM2) != 0, outVertex); &m_vertex, (VertexLoaderManager::g_current_components & VB_HAS_NRM2) != 0, outVertex);
} }
TransformUnit::TransformColor(&m_Vertex, outVertex); TransformUnit::TransformColor(&m_vertex, outVertex);
TransformUnit::TransformTexCoord(&m_Vertex, outVertex, m_TexGenSpecialCase); TransformUnit::TransformTexCoord(&m_vertex, outVertex, m_tex_gen_special_case);
// assemble and rasterize the primitive // assemble and rasterize the primitive
m_SetupUnit.SetupVertex(); m_setup_unit.SetupVertex();
INCSTAT(stats.thisFrame.numVerticesLoaded) INCSTAT(stats.thisFrame.numVerticesLoaded)
} }
@ -141,20 +142,20 @@ void SWVertexLoader::SetFormat(u8 attributeIndex, u8 primitiveType)
ERROR_LOG(VIDEO, "Matrix indices don't match"); ERROR_LOG(VIDEO, "Matrix indices don't match");
} }
m_Vertex.posMtx = xfmem.MatrixIndexA.PosNormalMtxIdx; m_vertex.posMtx = xfmem.MatrixIndexA.PosNormalMtxIdx;
m_Vertex.texMtx[0] = xfmem.MatrixIndexA.Tex0MtxIdx; m_vertex.texMtx[0] = xfmem.MatrixIndexA.Tex0MtxIdx;
m_Vertex.texMtx[1] = xfmem.MatrixIndexA.Tex1MtxIdx; m_vertex.texMtx[1] = xfmem.MatrixIndexA.Tex1MtxIdx;
m_Vertex.texMtx[2] = xfmem.MatrixIndexA.Tex2MtxIdx; m_vertex.texMtx[2] = xfmem.MatrixIndexA.Tex2MtxIdx;
m_Vertex.texMtx[3] = xfmem.MatrixIndexA.Tex3MtxIdx; m_vertex.texMtx[3] = xfmem.MatrixIndexA.Tex3MtxIdx;
m_Vertex.texMtx[4] = xfmem.MatrixIndexB.Tex4MtxIdx; m_vertex.texMtx[4] = xfmem.MatrixIndexB.Tex4MtxIdx;
m_Vertex.texMtx[5] = xfmem.MatrixIndexB.Tex5MtxIdx; m_vertex.texMtx[5] = xfmem.MatrixIndexB.Tex5MtxIdx;
m_Vertex.texMtx[6] = xfmem.MatrixIndexB.Tex6MtxIdx; m_vertex.texMtx[6] = xfmem.MatrixIndexB.Tex6MtxIdx;
m_Vertex.texMtx[7] = xfmem.MatrixIndexB.Tex7MtxIdx; m_vertex.texMtx[7] = xfmem.MatrixIndexB.Tex7MtxIdx;
// special case if only pos and tex coord 0 and tex coord input is AB11 // special case if only pos and tex coord 0 and tex coord input is AB11
// http://libogc.devkitpro.org/gx_8h.html#a55a426a3ff796db584302bddd829f002 // http://libogc.devkitpro.org/gx_8h.html#a55a426a3ff796db584302bddd829f002
m_TexGenSpecialCase = VertexLoaderManager::g_current_components == VB_HAS_UV0 && m_tex_gen_special_case = VertexLoaderManager::g_current_components == VB_HAS_UV0 &&
xfmem.texMtxInfo[0].projection == XF_TEXPROJ_ST; xfmem.texMtxInfo[0].projection == XF_TEXPROJ_ST;
} }
template <typename T, typename I> template <typename T, typename I>
@ -214,31 +215,32 @@ static void ReadVertexAttribute(T* dst, DataReader src, const AttributeFormat& f
void SWVertexLoader::ParseVertex(const PortableVertexDeclaration& vdec, int index) void SWVertexLoader::ParseVertex(const PortableVertexDeclaration& vdec, int index)
{ {
DataReader src(LocalVBuffer.data(), LocalVBuffer.data() + LocalVBuffer.size()); DataReader src(m_local_vertex_buffer.data(),
m_local_vertex_buffer.data() + m_local_vertex_buffer.size());
src.Skip(index * vdec.stride); src.Skip(index * vdec.stride);
ReadVertexAttribute<float>(&m_Vertex.position[0], src, vdec.position, 0, 3, false); ReadVertexAttribute<float>(&m_vertex.position[0], src, vdec.position, 0, 3, false);
for (std::size_t i = 0; i < m_Vertex.normal.size(); i++) for (std::size_t i = 0; i < m_vertex.normal.size(); i++)
{ {
ReadVertexAttribute<float>(&m_Vertex.normal[i][0], src, vdec.normals[i], 0, 3, false); ReadVertexAttribute<float>(&m_vertex.normal[i][0], src, vdec.normals[i], 0, 3, false);
} }
for (std::size_t i = 0; i < m_Vertex.color.size(); i++) for (std::size_t i = 0; i < m_vertex.color.size(); i++)
{ {
ReadVertexAttribute<u8>(m_Vertex.color[i].data(), src, vdec.colors[i], 0, 4, true); ReadVertexAttribute<u8>(m_vertex.color[i].data(), src, vdec.colors[i], 0, 4, true);
} }
for (std::size_t i = 0; i < m_Vertex.texCoords.size(); i++) for (std::size_t i = 0; i < m_vertex.texCoords.size(); i++)
{ {
ReadVertexAttribute<float>(m_Vertex.texCoords[i].data(), src, vdec.texcoords[i], 0, 2, false); ReadVertexAttribute<float>(m_vertex.texCoords[i].data(), src, vdec.texcoords[i], 0, 2, false);
// the texmtr is stored as third component of the texCoord // the texmtr is stored as third component of the texCoord
if (vdec.texcoords[i].components >= 3) if (vdec.texcoords[i].components >= 3)
{ {
ReadVertexAttribute<u8>(&m_Vertex.texMtx[i], src, vdec.texcoords[i], 2, 1, false); ReadVertexAttribute<u8>(&m_vertex.texMtx[i], src, vdec.texcoords[i], 2, 1, false);
} }
} }
ReadVertexAttribute<u8>(&m_Vertex.posMtx, src, vdec.posmtx, 0, 1, false); ReadVertexAttribute<u8>(&m_vertex.posMtx, src, vdec.posmtx, 0, 1, false);
} }

View File

@ -25,19 +25,19 @@ public:
protected: protected:
void ResetBuffer(u32 stride) override; void ResetBuffer(u32 stride) override;
u16* GetIndexBuffer() { return &LocalIBuffer[0]; } u16* GetIndexBuffer() { return &m_local_index_buffer[0]; }
private: private:
void vFlush() override; void vFlush() override;
std::vector<u8> LocalVBuffer; std::vector<u8> m_local_vertex_buffer;
std::vector<u16> LocalIBuffer; std::vector<u16> m_local_index_buffer;
InputVertexData m_Vertex; InputVertexData m_vertex;
void ParseVertex(const PortableVertexDeclaration& vdec, int index); void ParseVertex(const PortableVertexDeclaration& vdec, int index);
SetupUnit m_SetupUnit; SetupUnit m_setup_unit;
bool m_TexGenSpecialCase; bool m_tex_gen_special_case;
public: public:
void SetFormat(u8 attributeIndex, u8 primitiveType); void SetFormat(u8 attributeIndex, u8 primitiveType);