mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-02-02 19:12:47 +02:00
NetPlay: Send timebase packet less frequently
This packet is only used by the host to detect desyncs, and we don't really need to know the exact frame we desynced on (unless you're debugging, but you can just recompile for that), so it's perfectly fine to just send it less often. This makes it so the timebase packet is sent only every 60 frames, rather than every frame, which further cuts back on unnecessary bandwidth consumption.
This commit is contained in:
parent
7b986c1b54
commit
98447eae64
@ -1236,15 +1236,20 @@ void NetPlayClient::SendTimeBase()
|
||||
{
|
||||
std::lock_guard<std::mutex> lk(crit_netplay_client);
|
||||
|
||||
u64 timebase = SystemTimers::GetFakeTimeBase();
|
||||
if (netplay_client->m_timebase_frame % 60 == 0)
|
||||
{
|
||||
u64 timebase = SystemTimers::GetFakeTimeBase();
|
||||
|
||||
sf::Packet packet;
|
||||
packet << static_cast<MessageId>(NP_MSG_TIMEBASE);
|
||||
packet << static_cast<u32>(timebase);
|
||||
packet << static_cast<u32>(timebase << 32);
|
||||
packet << netplay_client->m_timebase_frame++;
|
||||
sf::Packet packet;
|
||||
packet << static_cast<MessageId>(NP_MSG_TIMEBASE);
|
||||
packet << static_cast<u32>(timebase);
|
||||
packet << static_cast<u32>(timebase << 32);
|
||||
packet << netplay_client->m_timebase_frame;
|
||||
|
||||
netplay_client->SendAsync(std::move(packet));
|
||||
netplay_client->SendAsync(std::move(packet));
|
||||
}
|
||||
|
||||
netplay_client->m_timebase_frame++;
|
||||
}
|
||||
|
||||
bool NetPlayClient::DoAllPlayersHaveGame()
|
||||
|
Loading…
Reference in New Issue
Block a user