mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-02-01 02:21:26 +02:00
Merge branch '6584'
Fix for XP and lifetime issues on Mac. Fixes issue 6584.
This commit is contained in:
commit
9ee50a2730
@ -43,6 +43,12 @@ bool WiimoteScanner::IsReady() const
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return false;
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}
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void Wiimote::InitInternal()
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{}
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void Wiimote::TeardownInternal()
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{}
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bool Wiimote::ConnectInternal()
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{
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return 0;
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@ -133,6 +133,28 @@ void WiimoteScanner::FindWiimotes(std::vector<Wiimote*> & found_wiimotes, Wiimot
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}
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void Wiimote::InitInternal()
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{
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cmd_sock = -1;
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int_sock = -1;
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int fds[2];
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if (pipe(fds))
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{
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ERROR_LOG(WIIMOTE, "pipe failed");
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abort();
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}
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wakeup_pipe_w = fds[1];
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wakeup_pipe_r = fds[0];
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bdaddr = (bdaddr_t){{0, 0, 0, 0, 0, 0}};
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}
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void Wiimote::TeardownInternal()
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{
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close(wakeup_pipe_w);
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close(wakeup_pipe_r);
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}
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// Connect to a wiimote with a known address.
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bool Wiimote::ConnectInternal()
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{
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@ -514,12 +514,6 @@ bool Wiimote::ConnectInternal()
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}
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#endif
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hid_overlap_read = OVERLAPPED();
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hid_overlap_read.hEvent = CreateEvent(NULL, true, false, NULL);
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hid_overlap_write = OVERLAPPED();
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hid_overlap_write.hEvent = CreateEvent(NULL, true, false, NULL);
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// TODO: thread isn't started here now, do this elsewhere
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// This isn't as drastic as it sounds, since the process in which the threads
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// reside is normal priority. Needed for keeping audio reports at a decent rate
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@ -544,15 +538,30 @@ void Wiimote::DisconnectInternal()
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CloseHandle(dev_handle);
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dev_handle = 0;
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CloseHandle(hid_overlap_read.hEvent);
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CloseHandle(hid_overlap_write.hEvent);
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#ifdef SHARE_WRITE_WIIMOTES
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std::lock_guard<std::mutex> lk(g_connected_wiimotes_lock);
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g_connected_wiimotes.erase(devicepath);
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#endif
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}
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void Wiimote::InitInternal()
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{
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dev_handle = 0;
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stack = MSBT_STACK_UNKNOWN;
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hid_overlap_read = OVERLAPPED();
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hid_overlap_read.hEvent = CreateEvent(NULL, true, false, NULL);
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hid_overlap_write = OVERLAPPED();
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hid_overlap_write.hEvent = CreateEvent(NULL, true, false, NULL);
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}
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void Wiimote::TeardownInternal()
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{
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CloseHandle(hid_overlap_read.hEvent);
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CloseHandle(hid_overlap_write.hEvent);
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}
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bool Wiimote::IsConnected() const
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{
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return dev_handle != 0;
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@ -560,7 +569,7 @@ bool Wiimote::IsConnected() const
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void _IOWakeup(HANDLE &dev_handle, OVERLAPPED &hid_overlap_read)
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{
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CancelIoEx(dev_handle, &hid_overlap_read);
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SetEvent(hid_overlap_read.hEvent);
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}
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// positive = read packet
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@ -582,26 +591,22 @@ int _IORead(HANDLE &dev_handle, OVERLAPPED &hid_overlap_read, u8* buf, int index
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if (ERROR_IO_PENDING == read_err)
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{
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auto const wait_result = WaitForSingleObject(hid_overlap_read.hEvent, INFINITE);
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if (WAIT_TIMEOUT == wait_result)
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{
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CancelIo(dev_handle);
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}
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else if (WAIT_FAILED == wait_result)
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// In case the event was signalled by _IOWakeup before the read completed, cancel it.
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CancelIo(dev_handle);
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if (WAIT_FAILED == wait_result)
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{
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WARN_LOG(WIIMOTE, "A wait error occurred on reading from Wiimote %i.", index + 1);
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CancelIo(dev_handle);
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}
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if (!GetOverlappedResult(dev_handle, &hid_overlap_read, &bytes, TRUE))
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if (!GetOverlappedResult(dev_handle, &hid_overlap_read, &bytes, FALSE))
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{
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auto const overlapped_err = GetLastError();
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if (ERROR_OPERATION_ABORTED == overlapped_err)
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{
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/*
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if (buf[1] != 0)
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WARN_LOG(WIIMOTE, "Packet ignored. This may indicate a problem.");
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*/
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// It was.
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return -1;
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}
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@ -188,6 +188,25 @@ bool WiimoteScanner::IsReady() const
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return true;
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}
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void Wiimote::InitInternal()
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{
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inputlen = 0;
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m_connected = false;
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m_wiimote_thread_run_loop = NULL;
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btd = nil;
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}
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void Wiimote::TeardownInternal()
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{
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if (m_wiimote_thread_run_loop)
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{
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CFRelease(m_wiimote_thread_run_loop);
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m_wiimote_thread_run_loop = NULL;
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}
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[btd release];
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btd = nil;
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}
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// Connect to a wiimote with a known address.
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bool Wiimote::ConnectInternal()
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{
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@ -198,35 +217,54 @@ bool Wiimote::ConnectInternal()
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cchan = ichan = nil;
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[btd openL2CAPChannelSync: &cchan
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withPSM: kBluetoothL2CAPPSMHIDControl delegate: cbt];
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[btd openL2CAPChannelSync: &ichan
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withPSM: kBluetoothL2CAPPSMHIDInterrupt delegate: cbt];
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IOReturn ret = [btd openConnection];
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if (ret)
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{
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ERROR_LOG(WIIMOTE, "Unable to open Bluetooth connection to wiimote %i: %x",
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index + 1, ret);
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return false;
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}
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ret = [btd openL2CAPChannelSync: &cchan
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withPSM: kBluetoothL2CAPPSMHIDControl delegate: cbt];
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if (ret)
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{
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ERROR_LOG(WIIMOTE, "Unable to open control channel for wiimote %i: %x",
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index + 1, ret);
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goto bad;
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}
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// Apple docs claim:
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// "The L2CAP channel object is already retained when this function returns
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// success; the channel must be released when the caller is done with it."
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// But without this, the channels get over-autoreleased, even though the
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// refcounting behavior here is clearly correct.
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[ichan retain];
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[cchan retain];
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if (ichan == nil || cchan == nil)
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ret = [btd openL2CAPChannelSync: &ichan
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withPSM: kBluetoothL2CAPPSMHIDInterrupt delegate: cbt];
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if (ret)
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{
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ERROR_LOG(WIIMOTE, "Unable to open L2CAP channels "
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"for wiimote %i", index + 1);
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DisconnectInternal();
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[cbt release];
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[ichan release];
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[cchan release];
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return false;
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WARN_LOG(WIIMOTE, "Unable to open interrupt channel for wiimote %i: %x",
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index + 1, ret);
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goto bad;
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}
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[ichan retain];
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NOTICE_LOG(WIIMOTE, "Connected to wiimote %i at %s",
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index + 1, [[btd addressString] UTF8String]);
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index + 1, [[btd addressString] UTF8String]);
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m_connected = true;
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[cbt release];
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m_wiimote_thread_run_loop = (CFRunLoopRef) CFRetain(CFRunLoopGetCurrent());
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return true;
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bad:
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DisconnectInternal();
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[cbt release];
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return false;
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}
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// Disconnect a wiimote.
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@ -234,15 +272,13 @@ void Wiimote::DisconnectInternal()
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{
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[ichan closeChannel];
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[ichan release];
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ichan = NULL;
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ichan = nil;
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[cchan closeChannel];
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[cchan release];
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cchan = NULL;
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cchan = nil;
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[btd closeConnection];
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[btd release];
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btd = NULL;
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if (!IsConnected())
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return;
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@ -259,7 +295,10 @@ bool Wiimote::IsConnected() const
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void Wiimote::IOWakeup()
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{
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CFRunLoopStop(m_wiimote_thread_run_loop);
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if (m_wiimote_thread_run_loop)
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{
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CFRunLoopStop(m_wiimote_thread_run_loop);
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}
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}
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int Wiimote::IORead(unsigned char *buf)
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@ -39,29 +39,12 @@ WiimoteScanner g_wiimote_scanner;
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Wiimote::Wiimote()
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: index()
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#ifdef __APPLE__
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, btd(), ichan(), cchan(), input(), inputlen(), m_connected()
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#elif defined(__linux__) && HAVE_BLUEZ
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, cmd_sock(-1), int_sock(-1)
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#elif defined(_WIN32)
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, dev_handle(0), stack(MSBT_STACK_UNKNOWN)
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#endif
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, m_last_input_report()
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, m_channel(0)
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, m_rumble_state()
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, m_need_prepare()
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{
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#if defined(__linux__) && HAVE_BLUEZ
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int fds[2];
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if (pipe(fds))
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{
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ERROR_LOG(WIIMOTE, "pipe failed");
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abort();
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}
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wakeup_pipe_w = fds[1];
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wakeup_pipe_r = fds[0];
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bdaddr = (bdaddr_t){{0, 0, 0, 0, 0, 0}};
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#endif
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InitInternal();
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}
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Wiimote::~Wiimote()
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@ -69,10 +52,7 @@ Wiimote::~Wiimote()
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StopThread();
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ClearReadQueue();
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m_write_reports.Clear();
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#if defined(__linux__) && HAVE_BLUEZ
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close(wakeup_pipe_w);
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close(wakeup_pipe_r);
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#endif
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TeardownInternal();
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}
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// to be called from CPU thread
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@ -514,8 +494,6 @@ void Wiimote::StopThread()
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if (m_wiimote_thread.joinable())
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m_wiimote_thread.join();
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#if defined(__APPLE__)
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CFRelease(m_wiimote_thread_run_loop);
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m_wiimote_thread_run_loop = NULL;
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#endif
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}
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@ -543,9 +521,6 @@ void Wiimote::WaitReady()
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void Wiimote::ThreadFunc()
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{
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Common::SetCurrentThreadName("Wiimote Device Thread");
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#if defined(__APPLE__)
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m_wiimote_thread_run_loop = (CFRunLoopRef) CFRetain(CFRunLoopGetCurrent());
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#endif
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bool ok = ConnectInternal();
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@ -565,7 +540,7 @@ void Wiimote::ThreadFunc()
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if (!PrepareOnThread())
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{
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ERROR_LOG(WIIMOTE, "Wiimote::PrepareOnThread failed. Disconnecting Wiimote %d.", index + 1);
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DisconnectInternal();
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break;
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}
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}
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Write();
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@ -56,6 +56,9 @@ public:
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bool ConnectInternal();
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void DisconnectInternal();
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void InitInternal();
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void TeardownInternal();
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bool Connect();
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// TODO: change to something like IsRelevant
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