Checking GLEW_VERSION_4_0 is superfluous since we check GL_ARB_get_program_binary, and it's a runtime variable anyways.

This commit is contained in:
Shawn Hoffman 2011-12-26 00:43:47 -05:00 committed by Sonicadvance1
parent 31a8424bcc
commit aaa405c973
2 changed files with 0 additions and 14 deletions

View File

@ -144,10 +144,8 @@ void ProgramShaderCache::SetBothShaders(GLuint PS, GLuint VS)
glAttachShader(entry.program.glprogid, entry.program.psid); glAttachShader(entry.program.glprogid, entry.program.psid);
#ifdef GLEW_VERSION_4_0
if (g_ActiveConfig.backend_info.bSupportsGLSLCache) if (g_ActiveConfig.backend_info.bSupportsGLSLCache)
glProgramParameteri(entry.program.glprogid, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_TRUE); glProgramParameteri(entry.program.glprogid, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_TRUE);
#endif
glLinkProgram(entry.program.glprogid); glLinkProgram(entry.program.glprogid);
@ -210,7 +208,6 @@ void ProgramShaderCache::Init(void)
glBindBufferRange(GL_UNIFORM_BUFFER, 2, s_ps_vs_ubo, s_vs_data_offset, vs_data_size); glBindBufferRange(GL_UNIFORM_BUFFER, 2, s_ps_vs_ubo, s_vs_data_offset, vs_data_size);
} }
#ifdef GLEW_VERSION_4_0
// Read our shader cache, only if supported // Read our shader cache, only if supported
if (g_ActiveConfig.backend_info.bSupportsGLSLCache) if (g_ActiveConfig.backend_info.bSupportsGLSLCache)
{ {
@ -229,7 +226,6 @@ void ProgramShaderCache::Init(void)
ProgramFormat = (GLenum)Formats[0]; ProgramFormat = (GLenum)Formats[0];
delete[] Formats; delete[] Formats;
} }
#endif
} }
void ProgramShaderCache::Shutdown(void) void ProgramShaderCache::Shutdown(void)

View File

@ -85,25 +85,17 @@ struct PROGRAMSHADER
// TODO at first glance looks bad - malloc/no free/pointer not saved in instance... // TODO at first glance looks bad - malloc/no free/pointer not saved in instance...
u8 *Data() u8 *Data()
{ {
#ifdef GLEW_VERSION_4_0
glGetProgramiv(glprogid, GL_PROGRAM_BINARY_LENGTH, &binaryLength); glGetProgramiv(glprogid, GL_PROGRAM_BINARY_LENGTH, &binaryLength);
u8* binary = (u8*)malloc(binaryLength); u8* binary = (u8*)malloc(binaryLength);
glGetProgramBinary(glprogid, binaryLength, NULL, &ProgramFormat, binary); glGetProgramBinary(glprogid, binaryLength, NULL, &ProgramFormat, binary);
return binary; return binary;
#else
return NULL;
#endif
} }
GLint Size() GLint Size()
{ {
#ifdef GLEW_VERSION_4_0
if (!binaryLength) if (!binaryLength)
glGetProgramiv(glprogid, GL_PROGRAM_BINARY_LENGTH, &binaryLength); glGetProgramiv(glprogid, GL_PROGRAM_BINARY_LENGTH, &binaryLength);
return binaryLength; return binaryLength;
#else
return 0;
#endif
} }
}; };
@ -137,7 +129,6 @@ class ProgramShaderCache
public: public:
void Read(const PROGRAMUID &key, const u8 *value, u32 value_size) void Read(const PROGRAMUID &key, const u8 *value, u32 value_size)
{ {
#ifdef GLEW_VERSION_4_0
PCacheEntry entry; PCacheEntry entry;
// The two shaders might not even exist anymore // The two shaders might not even exist anymore
@ -158,7 +149,6 @@ class ProgramShaderCache
glUseProgram(entry.program.glprogid); glUseProgram(entry.program.glprogid);
SetProgramVariables(entry, key); SetProgramVariables(entry, key);
} }
#endif
} }
}; };