From c2146921f99e783ea917e1428b4aeb46ec764ac8 Mon Sep 17 00:00:00 2001 From: rog Date: Mon, 26 Nov 2012 03:04:17 -0500 Subject: [PATCH] Call InputUpdate() for wii games when using gc controller but not wiimote. --- Source/Core/Core/Src/HW/SI_DeviceGCController.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Source/Core/Core/Src/HW/SI_DeviceGCController.cpp b/Source/Core/Core/Src/HW/SI_DeviceGCController.cpp index a9b708324d..8e8adf33fd 100644 --- a/Source/Core/Core/Src/HW/SI_DeviceGCController.cpp +++ b/Source/Core/Core/Src/HW/SI_DeviceGCController.cpp @@ -132,13 +132,13 @@ bool CSIDevice_GCController::GetData(u32& _Hi, u32& _Low) if(Movie::IsPlayingInput()) { Movie::PlayController(&PadStatus, ISIDevice::m_iDeviceNumber); - if(!Core::g_CoreStartupParameter.bWii) + if(!Movie::IsUsingWiimote(0)) Movie::InputUpdate(); } else if(Movie::IsRecordingInput()) { Movie::RecordInput(&PadStatus, ISIDevice::m_iDeviceNumber); - if(!Core::g_CoreStartupParameter.bWii) + if(!Movie::IsUsingWiimote(0)) Movie::InputUpdate(); }