diff --git a/Source/Core/VideoCommon/Src/TextureDecoder.cpp b/Source/Core/VideoCommon/Src/TextureDecoder.cpp index a2aa5ae7c3..4a1670046e 100644 --- a/Source/Core/VideoCommon/Src/TextureDecoder.cpp +++ b/Source/Core/VideoCommon/Src/TextureDecoder.cpp @@ -1707,6 +1707,7 @@ PC_TexFormat TexDecoder_Decode_RGBA(u32 * dst, const u8 * src, int width, int he case GX_TF_CMPR: // speed critical // The metroid games use this format almost exclusively. { +#if 0 // JSD optimized with SSE2 intrinsics. // Produces a ~40% improvement in speed over reference C implementation. for (int y = 0; y < height; y += 8) @@ -2099,7 +2100,8 @@ PC_TexFormat TexDecoder_Decode_RGBA(u32 * dst, const u8 * src, int width, int he } } } -#if 0 +#endif +#if 1 for (int y = 0; y < height; y += 8) { for (int x = 0; x < width; x += 8)