mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-02-02 11:02:28 +02:00
Refactor ClearRegion
And fix bug where opengl was getting the wrong coordinates
This commit is contained in:
parent
b753641dd4
commit
e009002411
@ -103,7 +103,7 @@ void Gfx::WaitForGPUIdle()
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ExecuteCommandList(true);
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}
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void Gfx::ClearRegion(const MathUtil::Rectangle<int>& rc, const MathUtil::Rectangle<int>& target_rc,
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void Gfx::ClearRegion(const MathUtil::Rectangle<int>& target_rc,
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bool color_enable, bool alpha_enable, bool z_enable, u32 color, u32 z)
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{
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// Use a fast path without the shader if both color/alpha are enabled.
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@ -145,7 +145,7 @@ void Gfx::ClearRegion(const MathUtil::Rectangle<int>& rc, const MathUtil::Rectan
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// Anything left over, fall back to clear triangle.
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if (color_enable || alpha_enable || z_enable)
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::AbstractGfx::ClearRegion(rc, target_rc, color_enable, alpha_enable, z_enable, color, z);
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::AbstractGfx::ClearRegion(target_rc, color_enable, alpha_enable, z_enable, color, z);
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}
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void Gfx::SetPipeline(const AbstractPipeline* pipeline)
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@ -47,7 +47,7 @@ public:
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void Flush() override;
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void WaitForGPUIdle() override;
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void ClearRegion(const MathUtil::Rectangle<int>& rc, const MathUtil::Rectangle<int>& target_rc,
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void ClearRegion(const MathUtil::Rectangle<int>& target_rc,
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bool color_enable, bool alpha_enable, bool z_enable, u32 color, u32 z) override;
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void SetPipeline(const AbstractPipeline* pipeline) override;
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@ -47,7 +47,7 @@ public:
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void WaitForGPUIdle() override;
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void OnConfigChanged(u32 bits) override;
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void ClearRegion(const MathUtil::Rectangle<int>& rc, const MathUtil::Rectangle<int>& target_rc,
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void ClearRegion(const MathUtil::Rectangle<int>& target_rc,
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bool color_enable, bool alpha_enable, bool z_enable, u32 color, u32 z) override;
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void SetPipeline(const AbstractPipeline* pipeline) override;
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@ -285,8 +285,7 @@ void Metal::Gfx::OnConfigChanged(u32 bits)
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}
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}
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void Metal::Gfx::ClearRegion(const MathUtil::Rectangle<int>& rc,
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const MathUtil::Rectangle<int>& target_rc,
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void Metal::Gfx::ClearRegion(const MathUtil::Rectangle<int>& target_rc,
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bool color_enable, bool alpha_enable, bool z_enable, u32 color, u32 z)
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{
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u32 framebuffer_width = m_current_framebuffer->GetWidth();
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@ -332,7 +331,7 @@ void Metal::Gfx::ClearRegion(const MathUtil::Rectangle<int>& rc,
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}
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g_state_tracker->EnableEncoderLabel(false);
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g_framebuffer_manager->ClearEFB(rc, color_enable, alpha_enable, z_enable, color, z);
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AbstractGfx::ClearRegion(target_rc, color_enable, alpha_enable, z_enable, color, z);
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g_state_tracker->EnableEncoderLabel(true);
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}
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@ -373,8 +373,7 @@ void OGLGfx::SetAndClearFramebuffer(AbstractFramebuffer* framebuffer, const Clea
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glDepthMask(m_current_depth_state.updateenable);
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}
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void OGLGfx::ClearRegion(const MathUtil::Rectangle<int>& rc,
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const MathUtil::Rectangle<int>& target_rc, bool colorEnable,
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void OGLGfx::ClearRegion(const MathUtil::Rectangle<int>& target_rc, bool colorEnable,
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bool alphaEnable, bool zEnable, u32 color, u32 z)
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{
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u32 clear_mask = 0;
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@ -42,7 +42,7 @@ public:
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void SetAndDiscardFramebuffer(AbstractFramebuffer* framebuffer) override;
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void SetAndClearFramebuffer(AbstractFramebuffer* framebuffer, const ClearColor& color_value = {},
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float depth_value = 0.0f) override;
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void ClearRegion(const MathUtil::Rectangle<int>& rc, const MathUtil::Rectangle<int>& target_rc,
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void ClearRegion(const MathUtil::Rectangle<int>& target_rc,
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bool colorEnable, bool alphaEnable, bool zEnable, u32 color, u32 z) override;
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void SetScissorRect(const MathUtil::Rectangle<int>& rc) override;
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void SetTexture(u32 index, const AbstractTexture* texture) override;
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@ -107,8 +107,7 @@ void SWGfx::ShowImage(const AbstractTexture* source_texture,
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m_window->ShowImage(source_texture, source_rc);
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}
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void SWGfx::ClearRegion(const MathUtil::Rectangle<int>& rc,
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const MathUtil::Rectangle<int>& target_rc, bool colorEnable,
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void SWGfx::ClearRegion(const MathUtil::Rectangle<int>& target_rc, bool colorEnable,
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bool alphaEnable, bool zEnable, u32 color, u32 z)
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{
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EfbCopy::ClearEfb();
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@ -46,7 +46,7 @@ public:
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void SetScissorRect(const MathUtil::Rectangle<int>& rc) override;
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void ClearRegion(const MathUtil::Rectangle<int>& rc, const MathUtil::Rectangle<int>& target_rc,
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void ClearRegion(const MathUtil::Rectangle<int>& target_rc,
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bool colorEnable, bool alphaEnable, bool zEnable, u32 color, u32 z) override;
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private:
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@ -100,8 +100,7 @@ void VKGfx::SetPipeline(const AbstractPipeline* pipeline)
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StateTracker::GetInstance()->SetPipeline(static_cast<const VKPipeline*>(pipeline));
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}
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void VKGfx::ClearRegion(const MathUtil::Rectangle<int>& rc,
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const MathUtil::Rectangle<int>& target_rc, bool color_enable,
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void VKGfx::ClearRegion(const MathUtil::Rectangle<int>& target_rc, bool color_enable,
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bool alpha_enable, bool z_enable, u32 color, u32 z)
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{
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VkRect2D target_vk_rc = {
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@ -191,7 +190,7 @@ void VKGfx::ClearRegion(const MathUtil::Rectangle<int>& rc,
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if (!color_enable && !alpha_enable && !z_enable)
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return;
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g_framebuffer_manager->ClearEFB(rc, color_enable, alpha_enable, z_enable, color, z);
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AbstractGfx::ClearRegion(target_rc, color_enable, alpha_enable, z_enable, color, z);
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}
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void VKGfx::Flush()
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@ -53,7 +53,7 @@ public:
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void WaitForGPUIdle() override;
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void OnConfigChanged(u32 bits) override;
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void ClearRegion(const MathUtil::Rectangle<int>& rc, const MathUtil::Rectangle<int>& target_rc,
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void ClearRegion(const MathUtil::Rectangle<int>& target_rc,
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bool color_enable, bool alpha_enable, bool z_enable, u32 color, u32 z) override;
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void SetPipeline(const AbstractPipeline* pipeline) override;
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@ -54,11 +54,35 @@ void AbstractGfx::SetAndClearFramebuffer(AbstractFramebuffer* framebuffer,
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m_current_framebuffer = framebuffer;
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}
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void AbstractGfx::ClearRegion(const MathUtil::Rectangle<int>& rc,
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const MathUtil::Rectangle<int>& target_rc, bool colorEnable,
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void AbstractGfx::ClearRegion(const MathUtil::Rectangle<int>& target_rc, bool colorEnable,
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bool alphaEnable, bool zEnable, u32 color, u32 z)
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{
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g_framebuffer_manager->ClearEFB(rc, colorEnable, alphaEnable, zEnable, color, z);
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// This is a generic fallback for any ClearRegion operations that backends don't support.
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// It simply draws a Quad.
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BeginUtilityDrawing();
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// Set up uniforms.
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struct Uniforms
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{
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float clear_color[4];
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float clear_depth;
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float padding1, padding2, padding3;
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};
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static_assert(std::is_standard_layout<Uniforms>::value);
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Uniforms uniforms = {{static_cast<float>((color >> 16) & 0xFF) / 255.0f,
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static_cast<float>((color >> 8) & 0xFF) / 255.0f,
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static_cast<float>((color >> 0) & 0xFF) / 255.0f,
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static_cast<float>((color >> 24) & 0xFF) / 255.0f},
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static_cast<float>(z & 0xFFFFFF) / 16777216.0f};
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if (!g_ActiveConfig.backend_info.bSupportsReversedDepthRange)
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uniforms.clear_depth = 1.0f - uniforms.clear_depth;
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g_vertex_manager->UploadUtilityUniforms(&uniforms, sizeof(uniforms));
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g_gfx->SetPipeline(g_framebuffer_manager->GetClearPipeline(colorEnable, alphaEnable, zEnable));
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g_gfx->SetViewportAndScissor(target_rc);
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g_gfx->Draw(0, 3);
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EndUtilityDrawing();
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}
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void AbstractGfx::SetViewportAndScissor(const MathUtil::Rectangle<int>& rect, float min_depth,
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@ -82,8 +82,7 @@ public:
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virtual void SetAndClearFramebuffer(AbstractFramebuffer* framebuffer,
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const ClearColor& color_value = {}, float depth_value = 0.0f);
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virtual void ClearRegion(const MathUtil::Rectangle<int>& rc,
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const MathUtil::Rectangle<int>& target_rc, bool colorEnable,
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virtual void ClearRegion(const MathUtil::Rectangle<int>& target_rc, bool colorEnable,
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bool alphaEnable, bool zEnable, u32 color, u32 z);
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// Drawing with currently-bound pipeline state.
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@ -342,7 +342,7 @@ void ClearScreen(const MathUtil::Rectangle<int>& rc)
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color = RGBA8ToRGB565ToRGBA8(color);
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z = Z24ToZ16ToZ24(z);
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}
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g_renderer->ClearScreen(rc, colorEnable, alphaEnable, zEnable, color, z);
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g_framebuffer_manager->ClearEFB(rc, colorEnable, alphaEnable, zEnable, color, z);
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}
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}
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@ -16,6 +16,7 @@
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#include "VideoCommon/AbstractShader.h"
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#include "VideoCommon/AbstractStagingTexture.h"
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#include "VideoCommon/AbstractTexture.h"
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#include "VideoCommon/BPFunctions.h"
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#include "VideoCommon/DriverDetails.h"
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#include "VideoCommon/FramebufferShaderGen.h"
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#include "VideoCommon/RenderBase.h"
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@ -787,36 +788,34 @@ void FramebufferManager::PopulateEFBCache(bool depth, u32 tile_index, bool async
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data.tiles[tile_index].present = true;
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}
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void FramebufferManager::ClearEFB(const MathUtil::Rectangle<int>& rc, bool clear_color,
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bool clear_alpha, bool clear_z, u32 color, u32 z)
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void FramebufferManager::ClearEFB(const MathUtil::Rectangle<int>& rc, bool color_enable,
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bool alpha_enable, bool z_enable, u32 color, u32 z)
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{
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FlushEFBPokes();
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FlagPeekCacheAsOutOfDate();
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g_gfx->BeginUtilityDrawing();
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// Set up uniforms.
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struct Uniforms
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// Native -> EFB coordinates
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MathUtil::Rectangle<int> target_rc = g_renderer->ConvertEFBRectangle(rc);
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target_rc = g_gfx->ConvertFramebufferRectangle(target_rc, m_efb_framebuffer.get());
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target_rc.ClampUL(0, 0, g_renderer->GetTargetWidth(), g_renderer->GetTargetHeight());
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// Determine whether the EFB has an alpha channel. If it doesn't, we can clear the alpha
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// channel to 0xFF.
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// On backends that don't allow masking Alpha clears, this allows us to use the fast path
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// almost all the time
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if (bpmem.zcontrol.pixel_format == PixelFormat::RGB565_Z16 ||
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bpmem.zcontrol.pixel_format == PixelFormat::RGB8_Z24 ||
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bpmem.zcontrol.pixel_format == PixelFormat::Z24)
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{
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float clear_color[4];
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float clear_depth;
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float padding1, padding2, padding3;
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};
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static_assert(std::is_standard_layout<Uniforms>::value);
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Uniforms uniforms = {{static_cast<float>((color >> 16) & 0xFF) / 255.0f,
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static_cast<float>((color >> 8) & 0xFF) / 255.0f,
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static_cast<float>((color >> 0) & 0xFF) / 255.0f,
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static_cast<float>((color >> 24) & 0xFF) / 255.0f},
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static_cast<float>(z & 0xFFFFFF) / 16777216.0f};
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if (!g_ActiveConfig.backend_info.bSupportsReversedDepthRange)
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uniforms.clear_depth = 1.0f - uniforms.clear_depth;
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g_vertex_manager->UploadUtilityUniforms(&uniforms, sizeof(uniforms));
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// Force alpha writes, and clear the alpha channel.
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alpha_enable = true;
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color &= 0x00FFFFFF;
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}
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const auto target_rc = g_gfx->ConvertFramebufferRectangle(g_renderer->ConvertEFBRectangle(rc),
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m_efb_framebuffer.get());
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g_gfx->SetPipeline(m_efb_clear_pipelines[clear_color][clear_alpha][clear_z].get());
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g_gfx->SetViewportAndScissor(target_rc);
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g_gfx->Draw(0, 3);
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g_gfx->EndUtilityDrawing();
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g_gfx->ClearRegion(target_rc, color_enable, alpha_enable, z_enable, color, z);
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// Scissor rect must be restored.
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BPFunctions::SetScissorAndViewport();
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}
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bool FramebufferManager::CompileClearPipelines()
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@ -849,9 +848,9 @@ bool FramebufferManager::CompileClearPipelines()
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config.depth_state.testenable = depth_enable != 0;
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config.depth_state.updateenable = depth_enable != 0;
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m_efb_clear_pipelines[color_enable][alpha_enable][depth_enable] =
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m_clear_pipelines[color_enable][alpha_enable][depth_enable] =
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g_gfx->CreatePipeline(config);
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if (!m_efb_clear_pipelines[color_enable][alpha_enable][depth_enable])
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if (!m_clear_pipelines[color_enable][alpha_enable][depth_enable])
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return false;
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}
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}
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@ -868,12 +867,18 @@ void FramebufferManager::DestroyClearPipelines()
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{
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for (u32 depth_enable = 0; depth_enable < 2; depth_enable++)
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{
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m_efb_clear_pipelines[color_enable][alpha_enable][depth_enable].reset();
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m_clear_pipelines[color_enable][alpha_enable][depth_enable].reset();
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}
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}
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}
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}
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AbstractPipeline* FramebufferManager::GetClearPipeline(bool colorEnable, bool alphaEnable,
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bool zEnable) const
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{
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return m_clear_pipelines[colorEnable][alphaEnable][zEnable].get();
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}
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void FramebufferManager::PokeEFBColor(u32 x, u32 y, u32 color)
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{
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// Flush if we exceeded the number of vertices per batch.
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@ -95,6 +95,8 @@ public:
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void ClearEFB(const MathUtil::Rectangle<int>& rc, bool clear_color, bool clear_alpha,
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bool clear_z, u32 color, u32 z);
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AbstractPipeline* GetClearPipeline(bool clear_color, bool clear_alpha, bool clear_z) const;
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// Reads a framebuffer value back from the GPU. This may block if the cache is not current.
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u32 PeekEFBColor(u32 x, u32 y);
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float PeekEFBDepth(u32 x, u32 y);
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@ -206,7 +208,7 @@ protected:
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// EFB clear pipelines
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// Indexed by [color_write_enabled][alpha_write_enabled][depth_write_enabled]
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std::array<std::array<std::array<std::unique_ptr<AbstractPipeline>, 2>, 2>, 2>
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m_efb_clear_pipelines;
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m_clear_pipelines;
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// EFB poke drawing setup
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std::unique_ptr<NativeVertexFormat> m_poke_vertex_format;
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@ -63,35 +63,6 @@ Renderer::Renderer()
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Renderer::~Renderer() = default;
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void Renderer::ClearScreen(const MathUtil::Rectangle<int>& rc, bool color_enable, bool alpha_enable,
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bool z_enable, u32 color, u32 z)
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{
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g_framebuffer_manager->FlushEFBPokes();
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g_framebuffer_manager->FlagPeekCacheAsOutOfDate();
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// Native -> EFB coordinates
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MathUtil::Rectangle<int> target_rc = Renderer::ConvertEFBRectangle(rc);
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target_rc.ClampUL(0, 0, m_target_width, m_target_height);
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// Determine whether the EFB has an alpha channel. If it doesn't, we can clear the alpha
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// channel to 0xFF.
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// On backends that don't allow masking Alpha clears, this allows us to use the fast path
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// almost all the time
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if (bpmem.zcontrol.pixel_format == PixelFormat::RGB565_Z16 ||
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bpmem.zcontrol.pixel_format == PixelFormat::RGB8_Z24 ||
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bpmem.zcontrol.pixel_format == PixelFormat::Z24)
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{
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// Force alpha writes, and clear the alpha channel.
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alpha_enable = true;
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color &= 0x00FFFFFF;
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}
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g_gfx->ClearRegion(rc, target_rc, color_enable, alpha_enable, z_enable, color, z);
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// Scissor rect must be restored.
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BPFunctions::SetScissorAndViewport();
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}
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void Renderer::ReinterpretPixelData(EFBReinterpretType convtype)
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{
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g_framebuffer_manager->ReinterpretPixelData(convtype);
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@ -52,8 +52,6 @@ public:
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float EFBToScaledXf(float x) const;
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float EFBToScaledYf(float y) const;
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void ClearScreen(const MathUtil::Rectangle<int>& rc, bool colorEnable, bool alphaEnable,
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bool zEnable, u32 color, u32 z);
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virtual void ReinterpretPixelData(EFBReinterpretType convtype);
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virtual u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data);
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