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Removed the updating of PC in the Cleanup function. This was causing Metroid Prime to hang.
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@ -292,7 +292,6 @@ void Jit64::Cleanup()
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{
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if (jo.optimizeGatherPipe && js.fifoBytesThisBlock > 0)
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{
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MOV(32, M(&PC), Imm32(jit->js.compilerPC)); // Helps external systems know which instruction triggered the write
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ABI_CallFunction((void *)&GPFifo::CheckGatherPipe);
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}
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@ -390,7 +390,6 @@ void JitIL::Cleanup()
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{
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if (jo.optimizeGatherPipe && js.fifoBytesThisBlock > 0)
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{
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MOV(32, M(&PC), Imm32(jit->js.compilerPC)); // Helps external systems know which instruction triggered the write
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ABI_CallFunction((void *)&GPFifo::CheckGatherPipe);
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}
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