mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-02-01 02:21:26 +02:00
normalize common filenames in VideoBackends/OGL
This commit is contained in:
parent
3193f3d5c4
commit
ff4f67492b
@ -1,27 +1,27 @@
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add_library(videoogl
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BoundingBox.cpp
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BoundingBox.h
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GPUTimer.h
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main.cpp
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NativeVertexFormat.cpp
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OGLBoundingBox.cpp
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OGLBoundingBox.h
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OGLMain.cpp
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OGLNativeVertexFormat.cpp
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OGLPerfQuery.cpp
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OGLPerfQuery.h
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OGLPipeline.cpp
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OGLPipeline.h
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OGLRender.cpp
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OGLRender.h
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OGLShader.cpp
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OGLShader.h
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OGLStreamBuffer.cpp
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OGLStreamBuffer.h
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OGLTexture.cpp
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OGLTexture.h
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PerfQuery.cpp
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PerfQuery.h
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OGLVertexManager.cpp
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OGLVertexManager.h
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ProgramShaderCache.cpp
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ProgramShaderCache.h
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Render.cpp
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Render.h
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SamplerCache.cpp
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SamplerCache.h
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StreamBuffer.cpp
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StreamBuffer.h
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VertexManager.cpp
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VertexManager.h
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VideoBackend.h
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)
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@ -16,31 +16,31 @@
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<ItemGroup>
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<ClCompile Include="OGLBoundingBox.cpp" />
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<ClCompile Include="OGLMain.cpp" />
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<ClCompile Include="OGLNativeVertexFormat.cpp" />
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<ClCompile Include="OGLPerfQuery.cpp" />
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<ClCompile Include="OGLPipeline.cpp" />
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<ClCompile Include="OGLRender.cpp" />
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<ClCompile Include="OGLShader.cpp" />
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<ClCompile Include="OGLStreamBuffer.cpp" />
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<ClCompile Include="OGLTexture.cpp" />
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<ClCompile Include="BoundingBox.cpp" />
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<ClCompile Include="main.cpp" />
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<ClCompile Include="NativeVertexFormat.cpp" />
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<ClCompile Include="PerfQuery.cpp" />
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<ClCompile Include="OGLVertexManager.cpp" />
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<ClCompile Include="ProgramShaderCache.cpp" />
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<ClCompile Include="Render.cpp" />
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<ClCompile Include="SamplerCache.cpp" />
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<ClCompile Include="StreamBuffer.cpp" />
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<ClCompile Include="VertexManager.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="OGLPipeline.h" />
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<ClInclude Include="OGLShader.h" />
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<ClInclude Include="OGLTexture.h" />
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<ClInclude Include="BoundingBox.h" />
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<ClInclude Include="GPUTimer.h" />
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<ClInclude Include="PerfQuery.h" />
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<ClInclude Include="OGLBoundingBox.h" />
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<ClInclude Include="OGLPerfQuery.h" />
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<ClInclude Include="OGLPipeline.h" />
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<ClInclude Include="OGLRender.h" />
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<ClInclude Include="OGLShader.h" />
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<ClInclude Include="OGLStreamBuffer.h" />
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<ClInclude Include="OGLTexture.h" />
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<ClInclude Include="OGLVertexManager.h" />
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<ClInclude Include="ProgramShaderCache.h" />
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<ClInclude Include="Render.h" />
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<ClInclude Include="SamplerCache.h" />
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<ClInclude Include="StreamBuffer.h" />
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<ClInclude Include="VertexManager.h" />
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<ClInclude Include="VideoBackend.h" />
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</ItemGroup>
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<ItemGroup>
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@ -12,28 +12,28 @@
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="NativeVertexFormat.cpp">
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<ClCompile Include="OGLNativeVertexFormat.cpp">
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<Filter>Decoder</Filter>
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</ClCompile>
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<ClCompile Include="VertexManager.cpp">
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<ClCompile Include="OGLVertexManager.cpp">
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<Filter>Decoder</Filter>
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</ClCompile>
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<ClCompile Include="BoundingBox.cpp">
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<ClCompile Include="OGLBoundingBox.cpp">
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<Filter>Render</Filter>
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</ClCompile>
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<ClCompile Include="PerfQuery.cpp">
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<ClCompile Include="OGLPerfQuery.cpp">
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<Filter>Render</Filter>
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</ClCompile>
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<ClCompile Include="ProgramShaderCache.cpp">
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<Filter>Render</Filter>
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</ClCompile>
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<ClCompile Include="Render.cpp">
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<ClCompile Include="OGLRender.cpp">
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<Filter>Render</Filter>
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</ClCompile>
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<ClCompile Include="StreamBuffer.cpp">
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<ClCompile Include="OGLStreamBuffer.cpp">
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<Filter>Render</Filter>
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</ClCompile>
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<ClCompile Include="main.cpp" />
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<ClCompile Include="OGLMain.cpp" />
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<ClCompile Include="SamplerCache.cpp" />
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<ClCompile Include="OGLTexture.cpp">
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<Filter>Render</Filter>
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@ -46,22 +46,22 @@
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="VertexManager.h">
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<ClInclude Include="OGLVertexManager.h">
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<Filter>Decoder</Filter>
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</ClInclude>
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<ClInclude Include="BoundingBox.h">
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<ClInclude Include="OGLBoundingBox.h">
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<Filter>Render</Filter>
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</ClInclude>
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<ClInclude Include="PerfQuery.h">
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<ClInclude Include="OGLPerfQuery.h">
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<Filter>Render</Filter>
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</ClInclude>
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<ClInclude Include="ProgramShaderCache.h">
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<Filter>Render</Filter>
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</ClInclude>
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<ClInclude Include="Render.h">
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<ClInclude Include="OGLRender.h">
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<Filter>Render</Filter>
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</ClInclude>
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<ClInclude Include="StreamBuffer.h">
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<ClInclude Include="OGLStreamBuffer.h">
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<Filter>Render</Filter>
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</ClInclude>
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<ClInclude Include="SamplerCache.h" />
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@ -6,8 +6,8 @@
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#include "Common/GL/GLUtil.h"
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#include "VideoBackends/OGL/BoundingBox.h"
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#include "VideoBackends/OGL/Render.h"
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#include "VideoBackends/OGL/OGLBoundingBox.h"
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#include "VideoBackends/OGL/OGLRender.h"
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#include "VideoCommon/DriverDetails.h"
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#include "VideoCommon/VideoConfig.h"
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@ -45,12 +45,12 @@ Make AA apply instantly during gameplay if possible
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#include "Core/Config/GraphicsSettings.h"
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#include "VideoBackends/OGL/BoundingBox.h"
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#include "VideoBackends/OGL/PerfQuery.h"
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#include "VideoBackends/OGL/OGLBoundingBox.h"
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#include "VideoBackends/OGL/OGLPerfQuery.h"
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#include "VideoBackends/OGL/OGLRender.h"
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#include "VideoBackends/OGL/OGLVertexManager.h"
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#include "VideoBackends/OGL/ProgramShaderCache.h"
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#include "VideoBackends/OGL/Render.h"
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#include "VideoBackends/OGL/SamplerCache.h"
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#include "VideoBackends/OGL/VertexManager.h"
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#include "VideoBackends/OGL/VideoBackend.h"
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#include "VideoCommon/FramebufferManager.h"
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@ -6,9 +6,9 @@
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#include "Common/GL/GLUtil.h"
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#include "Common/MsgHandler.h"
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#include "VideoBackends/OGL/OGLRender.h"
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#include "VideoBackends/OGL/OGLVertexManager.h"
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#include "VideoBackends/OGL/ProgramShaderCache.h"
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#include "VideoBackends/OGL/Render.h"
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#include "VideoBackends/OGL/VertexManager.h"
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#include "VideoCommon/NativeVertexFormat.h"
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#include "VideoCommon/VertexShaderGen.h"
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@ -2,14 +2,14 @@
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "VideoBackends/OGL/PerfQuery.h"
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#include "VideoBackends/OGL/OGLPerfQuery.h"
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#include <memory>
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#include "Common/CommonTypes.h"
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#include "Common/GL/GLExtensions/GLExtensions.h"
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#include "VideoBackends/OGL/Render.h"
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#include "VideoBackends/OGL/OGLRender.h"
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#include "VideoCommon/VideoCommon.h"
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#include "VideoCommon/VideoConfig.h"
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@ -5,10 +5,10 @@
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#include "Common/Assert.h"
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#include "VideoBackends/OGL/OGLPipeline.h"
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#include "VideoBackends/OGL/OGLRender.h"
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#include "VideoBackends/OGL/OGLShader.h"
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#include "VideoBackends/OGL/OGLVertexManager.h"
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#include "VideoBackends/OGL/ProgramShaderCache.h"
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#include "VideoBackends/OGL/Render.h"
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#include "VideoBackends/OGL/VertexManager.h"
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#include "VideoCommon/VideoConfig.h"
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namespace OGL
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@ -2,7 +2,7 @@
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "VideoBackends/OGL/Render.h"
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#include "VideoBackends/OGL/OGLRender.h"
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#include <algorithm>
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#include <cinttypes>
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@ -22,13 +22,13 @@
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#include "Core/Config/GraphicsSettings.h"
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#include "VideoBackends/OGL/BoundingBox.h"
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#include "VideoBackends/OGL/OGLBoundingBox.h"
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#include "VideoBackends/OGL/OGLPipeline.h"
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#include "VideoBackends/OGL/OGLShader.h"
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#include "VideoBackends/OGL/OGLTexture.h"
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#include "VideoBackends/OGL/OGLVertexManager.h"
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#include "VideoBackends/OGL/ProgramShaderCache.h"
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#include "VideoBackends/OGL/SamplerCache.h"
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#include "VideoBackends/OGL/VertexManager.h"
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#include "VideoCommon/BPFunctions.h"
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#include "VideoCommon/DriverDetails.h"
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@ -2,14 +2,14 @@
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "VideoBackends/OGL/StreamBuffer.h"
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#include "VideoBackends/OGL/OGLStreamBuffer.h"
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#include "Common/Align.h"
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#include "Common/GL/GLUtil.h"
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#include "Common/MathUtil.h"
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#include "Common/MemoryUtil.h"
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#include "VideoBackends/OGL/Render.h"
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#include "VideoBackends/OGL/OGLRender.h"
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#include "VideoCommon/DriverDetails.h"
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#include "VideoCommon/OnScreenDisplay.h"
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@ -2,7 +2,7 @@
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "VideoBackends/OGL/VertexManager.h"
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#include "VideoBackends/OGL/OGLVertexManager.h"
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#include <fstream>
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#include <memory>
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@ -14,9 +14,9 @@
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#include "Common/GL/GLExtensions/GLExtensions.h"
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#include "VideoBackends/OGL/OGLPipeline.h"
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#include "VideoBackends/OGL/OGLRender.h"
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#include "VideoBackends/OGL/OGLStreamBuffer.h"
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#include "VideoBackends/OGL/ProgramShaderCache.h"
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#include "VideoBackends/OGL/Render.h"
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#include "VideoBackends/OGL/StreamBuffer.h"
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#include "VideoCommon/IndexGenerator.h"
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#include "VideoCommon/Statistics.h"
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@ -21,10 +21,10 @@
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#include "Core/ConfigManager.h"
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#include "VideoBackends/OGL/OGLRender.h"
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#include "VideoBackends/OGL/OGLShader.h"
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#include "VideoBackends/OGL/Render.h"
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#include "VideoBackends/OGL/StreamBuffer.h"
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#include "VideoBackends/OGL/VertexManager.h"
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#include "VideoBackends/OGL/OGLStreamBuffer.h"
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#include "VideoBackends/OGL/OGLVertexManager.h"
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#include "VideoCommon/AsyncShaderCompiler.h"
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#include "VideoCommon/GeometryShaderManager.h"
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// Refer to the license.txt file included.
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#include "VideoBackends/OGL/SamplerCache.h"
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#include "VideoBackends/OGL/Render.h"
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#include "VideoBackends/OGL/OGLRender.h"
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#include <memory>
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@ -10,7 +10,7 @@
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#include "Common/CommonTypes.h"
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#include "Common/GL/GLUtil.h"
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#include "VideoBackends/OGL/Render.h"
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#include "VideoBackends/OGL/OGLRender.h"
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namespace OGL
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{
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