normalize common filenames in VideoBackends/OGL

This commit is contained in:
Shawn Hoffman 2020-09-15 05:00:24 -07:00
parent 3193f3d5c4
commit ff4f67492b
19 changed files with 64 additions and 64 deletions

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@ -1,27 +1,27 @@
add_library(videoogl
BoundingBox.cpp
BoundingBox.h
GPUTimer.h
main.cpp
NativeVertexFormat.cpp
OGLBoundingBox.cpp
OGLBoundingBox.h
OGLMain.cpp
OGLNativeVertexFormat.cpp
OGLPerfQuery.cpp
OGLPerfQuery.h
OGLPipeline.cpp
OGLPipeline.h
OGLRender.cpp
OGLRender.h
OGLShader.cpp
OGLShader.h
OGLStreamBuffer.cpp
OGLStreamBuffer.h
OGLTexture.cpp
OGLTexture.h
PerfQuery.cpp
PerfQuery.h
OGLVertexManager.cpp
OGLVertexManager.h
ProgramShaderCache.cpp
ProgramShaderCache.h
Render.cpp
Render.h
SamplerCache.cpp
SamplerCache.h
StreamBuffer.cpp
StreamBuffer.h
VertexManager.cpp
VertexManager.h
VideoBackend.h
)

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@ -16,31 +16,31 @@
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemGroup>
<ClCompile Include="OGLBoundingBox.cpp" />
<ClCompile Include="OGLMain.cpp" />
<ClCompile Include="OGLNativeVertexFormat.cpp" />
<ClCompile Include="OGLPerfQuery.cpp" />
<ClCompile Include="OGLPipeline.cpp" />
<ClCompile Include="OGLRender.cpp" />
<ClCompile Include="OGLShader.cpp" />
<ClCompile Include="OGLStreamBuffer.cpp" />
<ClCompile Include="OGLTexture.cpp" />
<ClCompile Include="BoundingBox.cpp" />
<ClCompile Include="main.cpp" />
<ClCompile Include="NativeVertexFormat.cpp" />
<ClCompile Include="PerfQuery.cpp" />
<ClCompile Include="OGLVertexManager.cpp" />
<ClCompile Include="ProgramShaderCache.cpp" />
<ClCompile Include="Render.cpp" />
<ClCompile Include="SamplerCache.cpp" />
<ClCompile Include="StreamBuffer.cpp" />
<ClCompile Include="VertexManager.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="OGLPipeline.h" />
<ClInclude Include="OGLShader.h" />
<ClInclude Include="OGLTexture.h" />
<ClInclude Include="BoundingBox.h" />
<ClInclude Include="GPUTimer.h" />
<ClInclude Include="PerfQuery.h" />
<ClInclude Include="OGLBoundingBox.h" />
<ClInclude Include="OGLPerfQuery.h" />
<ClInclude Include="OGLPipeline.h" />
<ClInclude Include="OGLRender.h" />
<ClInclude Include="OGLShader.h" />
<ClInclude Include="OGLStreamBuffer.h" />
<ClInclude Include="OGLTexture.h" />
<ClInclude Include="OGLVertexManager.h" />
<ClInclude Include="ProgramShaderCache.h" />
<ClInclude Include="Render.h" />
<ClInclude Include="SamplerCache.h" />
<ClInclude Include="StreamBuffer.h" />
<ClInclude Include="VertexManager.h" />
<ClInclude Include="VideoBackend.h" />
</ItemGroup>
<ItemGroup>

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@ -12,28 +12,28 @@
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="NativeVertexFormat.cpp">
<ClCompile Include="OGLNativeVertexFormat.cpp">
<Filter>Decoder</Filter>
</ClCompile>
<ClCompile Include="VertexManager.cpp">
<ClCompile Include="OGLVertexManager.cpp">
<Filter>Decoder</Filter>
</ClCompile>
<ClCompile Include="BoundingBox.cpp">
<ClCompile Include="OGLBoundingBox.cpp">
<Filter>Render</Filter>
</ClCompile>
<ClCompile Include="PerfQuery.cpp">
<ClCompile Include="OGLPerfQuery.cpp">
<Filter>Render</Filter>
</ClCompile>
<ClCompile Include="ProgramShaderCache.cpp">
<Filter>Render</Filter>
</ClCompile>
<ClCompile Include="Render.cpp">
<ClCompile Include="OGLRender.cpp">
<Filter>Render</Filter>
</ClCompile>
<ClCompile Include="StreamBuffer.cpp">
<ClCompile Include="OGLStreamBuffer.cpp">
<Filter>Render</Filter>
</ClCompile>
<ClCompile Include="main.cpp" />
<ClCompile Include="OGLMain.cpp" />
<ClCompile Include="SamplerCache.cpp" />
<ClCompile Include="OGLTexture.cpp">
<Filter>Render</Filter>
@ -46,22 +46,22 @@
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="VertexManager.h">
<ClInclude Include="OGLVertexManager.h">
<Filter>Decoder</Filter>
</ClInclude>
<ClInclude Include="BoundingBox.h">
<ClInclude Include="OGLBoundingBox.h">
<Filter>Render</Filter>
</ClInclude>
<ClInclude Include="PerfQuery.h">
<ClInclude Include="OGLPerfQuery.h">
<Filter>Render</Filter>
</ClInclude>
<ClInclude Include="ProgramShaderCache.h">
<Filter>Render</Filter>
</ClInclude>
<ClInclude Include="Render.h">
<ClInclude Include="OGLRender.h">
<Filter>Render</Filter>
</ClInclude>
<ClInclude Include="StreamBuffer.h">
<ClInclude Include="OGLStreamBuffer.h">
<Filter>Render</Filter>
</ClInclude>
<ClInclude Include="SamplerCache.h" />

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@ -6,8 +6,8 @@
#include "Common/GL/GLUtil.h"
#include "VideoBackends/OGL/BoundingBox.h"
#include "VideoBackends/OGL/Render.h"
#include "VideoBackends/OGL/OGLBoundingBox.h"
#include "VideoBackends/OGL/OGLRender.h"
#include "VideoCommon/DriverDetails.h"
#include "VideoCommon/VideoConfig.h"

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@ -45,12 +45,12 @@ Make AA apply instantly during gameplay if possible
#include "Core/Config/GraphicsSettings.h"
#include "VideoBackends/OGL/BoundingBox.h"
#include "VideoBackends/OGL/PerfQuery.h"
#include "VideoBackends/OGL/OGLBoundingBox.h"
#include "VideoBackends/OGL/OGLPerfQuery.h"
#include "VideoBackends/OGL/OGLRender.h"
#include "VideoBackends/OGL/OGLVertexManager.h"
#include "VideoBackends/OGL/ProgramShaderCache.h"
#include "VideoBackends/OGL/Render.h"
#include "VideoBackends/OGL/SamplerCache.h"
#include "VideoBackends/OGL/VertexManager.h"
#include "VideoBackends/OGL/VideoBackend.h"
#include "VideoCommon/FramebufferManager.h"

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@ -6,9 +6,9 @@
#include "Common/GL/GLUtil.h"
#include "Common/MsgHandler.h"
#include "VideoBackends/OGL/OGLRender.h"
#include "VideoBackends/OGL/OGLVertexManager.h"
#include "VideoBackends/OGL/ProgramShaderCache.h"
#include "VideoBackends/OGL/Render.h"
#include "VideoBackends/OGL/VertexManager.h"
#include "VideoCommon/NativeVertexFormat.h"
#include "VideoCommon/VertexShaderGen.h"

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@ -2,14 +2,14 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "VideoBackends/OGL/PerfQuery.h"
#include "VideoBackends/OGL/OGLPerfQuery.h"
#include <memory>
#include "Common/CommonTypes.h"
#include "Common/GL/GLExtensions/GLExtensions.h"
#include "VideoBackends/OGL/Render.h"
#include "VideoBackends/OGL/OGLRender.h"
#include "VideoCommon/VideoCommon.h"
#include "VideoCommon/VideoConfig.h"

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@ -5,10 +5,10 @@
#include "Common/Assert.h"
#include "VideoBackends/OGL/OGLPipeline.h"
#include "VideoBackends/OGL/OGLRender.h"
#include "VideoBackends/OGL/OGLShader.h"
#include "VideoBackends/OGL/OGLVertexManager.h"
#include "VideoBackends/OGL/ProgramShaderCache.h"
#include "VideoBackends/OGL/Render.h"
#include "VideoBackends/OGL/VertexManager.h"
#include "VideoCommon/VideoConfig.h"
namespace OGL

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@ -2,7 +2,7 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "VideoBackends/OGL/Render.h"
#include "VideoBackends/OGL/OGLRender.h"
#include <algorithm>
#include <cinttypes>
@ -22,13 +22,13 @@
#include "Core/Config/GraphicsSettings.h"
#include "VideoBackends/OGL/BoundingBox.h"
#include "VideoBackends/OGL/OGLBoundingBox.h"
#include "VideoBackends/OGL/OGLPipeline.h"
#include "VideoBackends/OGL/OGLShader.h"
#include "VideoBackends/OGL/OGLTexture.h"
#include "VideoBackends/OGL/OGLVertexManager.h"
#include "VideoBackends/OGL/ProgramShaderCache.h"
#include "VideoBackends/OGL/SamplerCache.h"
#include "VideoBackends/OGL/VertexManager.h"
#include "VideoCommon/BPFunctions.h"
#include "VideoCommon/DriverDetails.h"

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@ -2,14 +2,14 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "VideoBackends/OGL/StreamBuffer.h"
#include "VideoBackends/OGL/OGLStreamBuffer.h"
#include "Common/Align.h"
#include "Common/GL/GLUtil.h"
#include "Common/MathUtil.h"
#include "Common/MemoryUtil.h"
#include "VideoBackends/OGL/Render.h"
#include "VideoBackends/OGL/OGLRender.h"
#include "VideoCommon/DriverDetails.h"
#include "VideoCommon/OnScreenDisplay.h"

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@ -2,7 +2,7 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "VideoBackends/OGL/VertexManager.h"
#include "VideoBackends/OGL/OGLVertexManager.h"
#include <fstream>
#include <memory>
@ -14,9 +14,9 @@
#include "Common/GL/GLExtensions/GLExtensions.h"
#include "VideoBackends/OGL/OGLPipeline.h"
#include "VideoBackends/OGL/OGLRender.h"
#include "VideoBackends/OGL/OGLStreamBuffer.h"
#include "VideoBackends/OGL/ProgramShaderCache.h"
#include "VideoBackends/OGL/Render.h"
#include "VideoBackends/OGL/StreamBuffer.h"
#include "VideoCommon/IndexGenerator.h"
#include "VideoCommon/Statistics.h"

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@ -21,10 +21,10 @@
#include "Core/ConfigManager.h"
#include "VideoBackends/OGL/OGLRender.h"
#include "VideoBackends/OGL/OGLShader.h"
#include "VideoBackends/OGL/Render.h"
#include "VideoBackends/OGL/StreamBuffer.h"
#include "VideoBackends/OGL/VertexManager.h"
#include "VideoBackends/OGL/OGLStreamBuffer.h"
#include "VideoBackends/OGL/OGLVertexManager.h"
#include "VideoCommon/AsyncShaderCompiler.h"
#include "VideoCommon/GeometryShaderManager.h"

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@ -3,7 +3,7 @@
// Refer to the license.txt file included.
#include "VideoBackends/OGL/SamplerCache.h"
#include "VideoBackends/OGL/Render.h"
#include "VideoBackends/OGL/OGLRender.h"
#include <memory>

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@ -10,7 +10,7 @@
#include "Common/CommonTypes.h"
#include "Common/GL/GLUtil.h"
#include "VideoBackends/OGL/Render.h"
#include "VideoBackends/OGL/OGLRender.h"
namespace OGL
{