rog
|
4c7b63cf0e
|
Save secondary list sorting.
Allow sorting by platform ascending.
Fixes issue 5774.
|
2012-12-17 06:08:45 -05:00 |
|
Glenn Rice
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0a918782cf
|
Reorder the inclusions to hopefully fix the icon issue.
|
2012-12-17 00:11:59 -06:00 |
|
Glenn Rice
|
ff7041804c
|
Make sure that the wxWidgets manifest does not override the dolphin one.
|
2012-12-16 23:55:22 -06:00 |
|
Glenn Rice
|
832a5a0b26
|
Add the resource include in only one place for all builds.
|
2012-12-16 23:39:05 -06:00 |
|
Glenn Rice
|
d34fb84734
|
Add the resource inclusion to the other builds.
|
2012-12-16 23:21:11 -06:00 |
|
Glenn Rice
|
a581c75a37
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Make the resource include path relative.
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2012-12-16 22:52:29 -06:00 |
|
Glenn Rice
|
d1a812231e
|
Rework the way that windows mouse cursor hiding is done to use the built
in wxWidgets methods.
|
2012-12-16 21:32:14 -06:00 |
|
LPFaint99
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351979795c
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revert changes to banner background color
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2012-12-16 15:29:25 -08:00 |
|
Ryan Houdek
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8838944cd3
|
Revert "Use the global ::wxSetCursor instead of the local one from our panel object. Should close 3956."
This reverts commit 884006e4c8 .
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2012-12-15 00:04:10 -06:00 |
|
Ryan Houdek
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884006e4c8
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Use the global ::wxSetCursor instead of the local one from our panel object. Should close 3956.
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2012-12-14 15:19:22 -06:00 |
|
Ryan Houdek
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88b890824b
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(CoreAudio) Retain volume value until initialization. Makes volume slider work when game isn't running. Fixes issue 5383.
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2012-12-14 12:15:01 -06:00 |
|
Ryan Houdek
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3b559d89ec
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If the HOME environment variable isn't set, fall back on to PWD. Closes 5584.
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2012-12-14 11:47:12 -06:00 |
|
Ryan Houdek
|
532fdada96
|
Adds the Wii Korean settings file. It was handled in the wii-network branch in rev c42a6f156e . Master handles the settings files differently. Until wii-network merges in to master, this closes issue 5642.
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2012-12-14 11:37:26 -06:00 |
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degasus
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d0c4332d99
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don't update vbo, if there are no changes in Renderer::Swap
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
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2012-12-13 15:28:13 -06:00 |
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degasus
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8b62be2025
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fix ShowEFBCopyRegions
those fancy colors were the result of the usage of non-allocated heap
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
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2012-12-13 15:27:49 -06:00 |
|
Glenn Rice
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a6374f25fd
|
Fix OSX build once again. Apparently OSX needs to get with the times.
|
2012-12-10 10:31:08 -06:00 |
|
NeoBrainX
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c82136abdc
|
PixelShaderGen: Drop some useless and potentially buggy code.
Thanks to glennrics for noticing.
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2012-12-10 16:13:22 +01:00 |
|
Glenn Rice
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f6df3d1513
|
OSX build fix for the unordered_map/hash_map issue.
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2012-12-10 08:40:27 -06:00 |
|
rog
|
330ea74d19
|
Allow input displays to work without an active movie.
|
2012-12-10 06:20:06 -05:00 |
|
Glenn Rice
|
e85438cba0
|
Clean up gcc/g++ compiler warnings that have accumulated.
|
2012-12-10 00:40:28 -06:00 |
|
rog
|
43d673b576
|
Save game list sorting.
Fixes issue 5771.
|
2012-12-08 23:53:50 -05:00 |
|
NeoBrainX
|
4fc0125fb3
|
Fix OS X 10.6 compatibility.
Patch by mathieudel.
|
2012-12-07 19:49:08 +01:00 |
|
skidau
|
aeb5782395
|
Merge conflict. Fixes issue 5471.
|
2012-12-06 21:16:27 +11:00 |
|
rog
|
bbf7c3a4d0
|
Fix a save state crash in some situation.
|
2012-12-05 17:11:19 -05:00 |
|
Ryan Houdek
|
423024110e
|
Includes are case sensitive and Common is in the include directories so including the file this way was silly.
|
2012-12-04 11:44:28 -06:00 |
|
John Peterson
|
470a4eee8b
|
Fixing wiimote savestate and recording.
|
2012-12-03 21:14:25 -05:00 |
|
John Peterson
|
983d5d1f73
|
Making cheats manager resizeable, maximizable, hideable (parentless), higher by default.
|
2012-12-03 20:58:25 -05:00 |
|
rog
|
47aaca89eb
|
Fix error message about state undo backup always appearing when no movie is active.
|
2012-12-02 02:08:43 -05:00 |
|
NeoBrainX
|
bed260aa14
|
VertexShaderManager: Fix redundant shader constant updates.
Thanks to konpie for spotting this.
Might give a fairly perceivable speedup in the D3D11 backend.
|
2012-12-01 14:23:24 +01:00 |
|
Pierre Bourdon
|
3ca77cf077
|
Fix samples clamping and interlacing in the OUTPUT command. Shouldn't have assumed previous AX HLE was doing something right.
|
2012-12-01 00:54:25 +01:00 |
|
Pierre Bourdon
|
04b1ee0016
|
Implemented command 01 (download data and mix to MAIN/AUXA/AUXB with volume control). Fixes missing weapon sounds in Metroid Prime 2.
|
2012-11-28 15:22:02 +01:00 |
|
Pierre Bourdon
|
4cf2856284
|
Improve savestates support in AX and AXWii
|
2012-11-28 03:31:46 +01:00 |
|
Pierre Bourdon
|
f11a40f858
|
Command 13 should upload only AUXA LRS, not MAIN LRS + AUXA LRS. Fixes more GC EA games sound/music (including FIFA 06, Madden 08).
|
2012-11-28 01:48:27 +01:00 |
|
Pierre Bourdon
|
1a129abe0d
|
AUX return data should be mixed to main buffers, not AUX buffers. Fixes a regression introduced by r954c55e35afb, now EA games sound works again.
|
2012-11-27 21:48:59 +01:00 |
|
Pierre Bourdon
|
9270b62830
|
Rewrite MixAUXSamples to make it more clean
|
2012-11-27 20:36:34 +01:00 |
|
Pierre Bourdon
|
2120f536d5
|
Implement command 07 in GC AX (download data to main LR and reset main surround)
|
2012-11-27 20:36:14 +01:00 |
|
rog
|
aaeeef48da
|
Compile fix for linux.
|
2012-11-26 23:36:47 -05:00 |
|
rog
|
c0bb7aa8f3
|
Turns out you have to actually commit a change before merging if you want it to be included.
|
2012-11-26 18:17:07 -05:00 |
|
Pierre Bourdon
|
9b1a66245e
|
Fix an AUX mixing issue introduced when implementing AXWii. Now FIFA 06 sounds great with AX HLE.
|
2012-11-27 00:03:40 +01:00 |
|
Pierre Bourdon
|
706939e632
|
Implement command 10, used by FIFA 06 and linked to AUXB mixing. Sound still broken in that game.
|
2012-11-27 00:03:02 +01:00 |
|
Pierre Bourdon
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fb1ecd90b0
|
Implemented command 13 in GC AX, used in some EA games (FIFA 06 now has broken sound, which is still better than no sound)
|
2012-11-26 23:34:18 +01:00 |
|
rog
|
db458a234a
|
Merge branch 'desync-fixes' into movie-fixes
|
2012-11-26 12:40:56 -05:00 |
|
rog
|
38e0d06e8c
|
Whoops, was calling GetMD5() twice.
|
2012-11-26 12:29:36 -05:00 |
|
rog
|
3d9712a99e
|
Remove more unused code.
|
2012-11-26 03:48:04 -05:00 |
|
rog
|
c2146921f9
|
Call InputUpdate() for wii games when using gc controller but not wiimote.
|
2012-11-26 03:04:17 -05:00 |
|
rog
|
97f5b1665f
|
what is this even...
|
2012-11-26 02:11:52 -05:00 |
|
rog
|
0903e20817
|
Expand input buffer as needed, instead of hardcoding it at 40 MiB.
Patch (mostly) by Ilari.
|
2012-11-25 22:41:48 -05:00 |
|
rog
|
1917f83244
|
Cleanup and misc movie fixes.
|
2012-11-25 19:26:37 -05:00 |
|
rog
|
0c6dad6a37
|
Clear unneeded variables upon stopping emulation.
|
2012-11-24 18:27:20 -05:00 |
|
rog
|
d26c7fea17
|
Remove old, unused code.
|
2012-11-24 01:40:34 -05:00 |
|
rog
|
f251704df2
|
The trick to multithreaded emulation is to include thread.h more than once.
Also, rewords some awkardly written messages.
|
2012-11-24 01:15:26 -05:00 |
|
rog
|
a374f9f049
|
Check md5 when recording from save state too.
|
2012-11-23 22:47:32 -05:00 |
|
rog
|
ca650d4435
|
Record md5 of game file to .dtm, and check it when playing back.
|
2012-11-23 22:23:58 -05:00 |
|
skidau
|
085c81da86
|
Mapped the addco and subfco PowerPC instructions. Fixes Frogger: Hyper Arcade Edition.
|
2012-11-24 00:04:28 +11:00 |
|
NeoBrainX
|
0fcb246b7e
|
Enable GFX debugger functionality in Release builds.
|
2012-11-20 17:54:48 +01:00 |
|
Pierre Bourdon
|
9d85052a66
|
Implement Wiimote audio output in AXWii. Not very useful yet as no sound is currently being mixed to the wiimote channels.
|
2012-11-20 11:34:49 +01:00 |
|
Pierre Bourdon
|
affdf08fd6
|
Real fix for the crashes on Windows with AXWii
|
2012-11-20 09:49:27 +01:00 |
|
Pierre Bourdon
|
e858835c7e
|
Fixing the hack fix (I can't multiply 32x32)
|
2012-11-20 04:26:07 +01:00 |
|
Pierre Bourdon
|
0d3c3f6339
|
Fix a crash in AXWii with SRC ratio > 4 (which I thought was impossible, but AXWii changed the SRC algorithm)
|
2012-11-20 04:18:48 +01:00 |
|
Pierre Bourdon
|
321e3a8421
|
Add global volume handling for AUX mixing and L/R output in AXWii
|
2012-11-20 03:32:29 +01:00 |
|
Pierre Bourdon
|
ae85159a94
|
Add surround sound support to GC AX HLE
|
2012-11-20 03:22:24 +01:00 |
|
Pierre Bourdon
|
954c55e35a
|
New AXWii now working properly in some games I tested
|
2012-11-20 03:13:55 +01:00 |
|
Pierre Bourdon
|
e750bed2a9
|
Rename NewAX -> AX and remove the old code. Time to work on AXWii.
|
2012-11-19 22:03:56 +01:00 |
|
NeoBrainX
|
4f652c4086
|
Partially revert "Check if BP and XF changes actually change values before flushing". Dolphin code sucks too much to get optimizations.
This reverts commit 5a77cae2e3 .
Fixes issue 5459.
Fixes issue 5606.
|
2012-11-19 21:09:31 +01:00 |
|
parlane
|
d7e65f03e4
|
Fix indentation [ using the web editor D: ]
|
2012-11-19 19:44:44 +00:00 |
|
Pierre Bourdon
|
4f88fee560
|
Added a small TODO list of things missing in NewAX
|
2012-11-19 20:25:57 +01:00 |
|
Pierre Bourdon
|
3541d33c25
|
Support both versions of the mixer_control bitfield. Fixes Skies of Arcadia music being muted (and sounds being mixed only on the left audio channel), this time without a hack.
|
2012-11-19 20:10:37 +01:00 |
|
NeoBrainX
|
4ff9e03509
|
Merge branch 'efb_scaling_fixes'.
|
2012-11-19 13:18:57 +01:00 |
|
NeoBrainX
|
b02bb7617f
|
Fix some fractional EFB scaling issues.
|
2012-11-19 13:10:32 +01:00 |
|
parlane
|
9345501388
|
Dolphin was crashing after attempting to use a NULL on macosx.
(turns out that passing NULL to string cmp funcs has "undefined behavior".)
Thanks to Grant Paul for this quickfix!
|
2012-11-19 03:19:51 +00:00 |
|
rog
|
69e8942dac
|
Fixes pausing movies for some 30 fps games, in some situations.
Thanks abahbob for testing.
|
2012-11-18 01:07:48 -05:00 |
|
XtraFear
|
d6697d50c7
|
Added option to toggle the display of On-Screen Display messages in the Interface tab.
|
2012-11-16 23:54:48 +01:00 |
|
NeoBrainX
|
a135512f9b
|
Build fix.
Fixes issue 5674.
|
2012-11-16 23:46:28 +01:00 |
|
rog
|
3a8e8af2d5
|
Merge movie-fixes.
|
2012-11-16 12:07:22 -05:00 |
|
rog
|
101de62c86
|
Remove an old TODO, and add a new one.
|
2012-11-16 12:03:51 -05:00 |
|
NeoBrainX
|
f88e7d3b73
|
Fix an off-by-one error.
|
2012-11-16 14:29:11 +01:00 |
|
NeoBrainX
|
a38bb488d2
|
Remove Renderer::xScale and Renderer::yScale.
|
2012-11-16 14:29:09 +01:00 |
|
NeoBrainX
|
78031c2d54
|
Move ComputeDrawRectangle() to Renderer::UpdateDrawRectangle().
|
2012-11-16 14:25:49 +01:00 |
|
Pierre Bourdon
|
c8b2ba1bc6
|
Implement the MORE command (0D) used to read more commands from the CPU
|
2012-11-16 07:51:19 +01:00 |
|
Braden
|
a024d04583
|
Patch by mwessel that fixes real wiimotes on OSX 10.8
|
2012-11-15 21:30:19 -06:00 |
|
X-tra Fear
|
5170d65711
|
Fixed last commit.
|
2012-11-15 14:47:51 -05:00 |
|
Pierre Bourdon
|
5a2d8661d7
|
Add comments explaining how the voice processing works
|
2012-11-15 16:57:33 +01:00 |
|
Pierre Bourdon
|
aa90f799b7
|
Re-implementation of the AX voice mixing algorithm. Now with 100% less WTF.
|
2012-11-15 16:30:05 +01:00 |
|
rog
|
25a1979b22
|
Merge https://code.google.com/r/xtrafear-dolphin-emu
|
2012-11-14 17:27:46 -05:00 |
|
rog
|
14aa7150d9
|
Add option for author name for movies. Also, minor cleanup for previous options i've added.
|
2012-11-14 16:23:20 -05:00 |
|
X-tra Fear
|
11fc13aea4
|
Fixed WiiMotes disconnecting when ES_LAUNCH is ran.
|
2012-11-14 16:12:25 -05:00 |
|
rog
|
f5a3379d71
|
Add config option for mac address. Fixes issue 5694.
|
2012-11-14 14:28:38 -05:00 |
|
Pierre Bourdon
|
531cc6aaf3
|
Fixed AUXB_NOWRITE command number and implemented UPLOAD_LRS command (06)
|
2012-11-14 18:08:29 +01:00 |
|
Pierre Bourdon
|
f84f15c5bf
|
Oops, forgot a memset which removed all AUX effects
|
2012-11-14 18:03:55 +01:00 |
|
Pierre Bourdon
|
a630357c9e
|
Add AUX mixing support as well as a send&return effect implementation
|
2012-11-14 17:55:16 +01:00 |
|
Pierre Bourdon
|
61c1fab2c6
|
Fix Windows support again: std::thread can't take a member pointer with StdThread.h from Common
|
2012-11-14 12:13:19 +01:00 |
|
Pierre Bourdon
|
db46ccd175
|
More accurate mixing buffers initialization using parameters from command 00
|
2012-11-14 12:08:41 +01:00 |
|
Pierre Bourdon
|
24d430eba0
|
Add NewAX to the VC++ project files
|
2012-11-14 11:32:57 +01:00 |
|
Pierre Bourdon
|
6a1241c03e
|
Make a hack optional to fix 48KHz output mode with NewAX
|
2012-11-14 11:25:27 +01:00 |
|
Pierre Bourdon
|
0b275c20af
|
Added output support to NewAX. Now working fine with Tales of Symphonia.
|
2012-11-14 11:20:54 +01:00 |
|
Pierre Bourdon
|
18f3630af5
|
PBs processing is now done, just need the output to be able to test
|
2012-11-14 06:53:36 +01:00 |
|
Pierre Bourdon
|
7535c6d903
|
Parse the AX command list in the AX thread
|
2012-11-14 06:15:55 +01:00 |
|
Pierre Bourdon
|
9e813502ac
|
Create a new thread for AX and make it handle the command lists
|
2012-11-14 05:33:04 +01:00 |
|
Pierre Bourdon
|
3195916744
|
Basic infrastructure for the new AX HLE, currently not doing anything besides answering mails
|
2012-11-14 05:08:04 +01:00 |
|
Pierre Bourdon
|
e4d18e3a8b
|
Bound the iteration on the PB list when processing updates.
Fixes freezes introduced in 3.0-807 with DSPHLE on some AX games.
Apparently logic doesn't apply inside the HW/DSPHLE/UCodes directory.
|
2012-11-13 16:50:42 +01:00 |
|