Commit Graph

7250 Commits

Author SHA1 Message Date
comex
4c3230bcde Remove accessType from BackPatch's signature in favor of getting it from DisassembleMov.
It isn't easily accessible with sigaction or Mach exceptions (well,
requires an additional system call in the latter), and isn't necessary.

(and get rid of the enum, because it's only used once, and the comments
are more expressive than enum names)
2013-09-02 16:55:22 -04:00
Ryan Houdek
a7f3264fed [ARM] Merge a bunch of arithmetic JIT instructions and rapid prototyping of a bunch more. 2013-09-02 14:15:37 +00:00
degasus
1b1cc82e5b rename vertex streaming hack tooltip
String is copyed from issue 6552.
2013-09-02 13:33:36 +02:00
Ryan Houdek
2897619ddb Removal of my terrible idea. 2013-09-02 05:31:48 -05:00
Ryan Houdek
e7157e7c52 [Android] Fix fastmem and enable. 2013-09-02 04:10:21 -05:00
Ryan Houdek
831963616f [Android] Make texture loading/deleting/drawing backend non-specific by making them happen in the backend instead of somewhere else. Just a clean up commit really. 2013-09-02 01:40:05 -05:00
Lioncash
0219049c03 Fix an accidental duplicate if-statement handling of 0x1007 in WII_IPC_HLE_Device_net.cpp 2013-09-02 01:28:48 -04:00
comex
35b8dfbe0c A few more warnings. 2013-09-01 23:33:35 -04:00
comex
2630169229 More warnings: mark/avert truncating conversions from float. 2013-09-01 22:59:35 -04:00
comex
4f5729dd59 MSVC warnings. 2013-09-01 22:59:32 -04:00
comex
de0a5fdfbb More trivial warning fixes. 2013-09-01 22:59:18 -04:00
comex
c08f06f8c9 Fix IOCTLV_SO_GETADDRINFO.
It tried to cast incoming pointers to native ones.  The values are
required to be null anyway, so it doesn't really matter, but it fixes a
warning at least.
2013-09-01 22:58:40 -04:00
comex
186527544b Fix use of deprecated APIs in IOdarwin.mm. 2013-09-01 22:58:38 -04:00
comex
403744dee8 Fix use of deprecated screen resolution API.
(This is currently pointless, as the code in question is not used on OS
X anyway, but I'd like to see that option come back.  In any case, fixes
the warning)
2013-09-01 22:58:35 -04:00
comex
fd7cf5bb71 A bunch of trivial changes to fix clang warnings. 2013-09-01 22:58:33 -04:00
comex
71fde876df A fix to my fix to my fix. Sorry.
(Avoid uninitialized m_pFile when loading WADs.)
2013-09-01 17:15:16 -04:00
Ryan Houdek
b03ff7a86b [Android] Fix the game thread never leaving. 2013-09-01 01:10:40 -05:00
comex
a6f6695ecd Work around MSVC bug, and make it less likely to happen again. Ew.
MSVC insisted on using a copy assignment where a move was intended and
ought to be used.  This would have been caught, because the class in
question inherits from NonCopyable, which declares a move assignment
operator, which is supposed to delete the implicitly declared copy
assignment operator, but of course MSVC didn't do that either, causing a
class that should have been safe to be unsafe.
2013-09-01 00:04:50 -04:00
comex
5209abeb03 Better error reporting for ES / NANDContentLoader. 2013-08-31 23:49:29 -04:00
Jasper St. Pierre
3e049a130b NetPlay: bump proto
As it changed with the pad mapping change.
2013-08-31 23:29:12 -04:00
Matthew Parlane
ffe710b4e8 Recvfrom tidy and store laste error. 2013-09-01 15:15:55 +12:00
Matthew Parlane
1c106abf13 Fix sendto.
This fixes Opera, sorry [SS]
2013-09-01 14:30:07 +12:00
Matthew Parlane
b11f14c6f7 Fix setsockopt. 2013-09-01 14:03:03 +12:00
Jasper St. Pierre
22f57cf07a NetPlay: Don't bother with the host's controller settings
Use the pad mapping to calculate the number of devices
we want, and add them on each client when we get the
message.
2013-08-31 21:18:14 -04:00
comex
b187a38433 Fix inability to boot NAND contents caused by 04c41c1d38.
Might be nice to refactor this code to decrease duplication, but for now
just a fix.
2013-08-31 15:06:00 -04:00
Pierre Bourdon
751c2e69f6 Add a link to our documentations guides in Dolphin 2013-08-31 10:31:43 +02:00
Matthew Parlane
676d78ec41 Fixes accept.
Tested with network demo from devKitPPC :)
2013-08-31 18:47:19 +12:00
comex
11cffddbf7 Fix a trivial bug in b6728c1405. 2013-08-31 01:54:57 -04:00
comex
04c41c1d38 Fix loading DLC using IOCTL_ES_OPENTITLECONTENT & /dev/es state save.
(Intertwined enough that's it's easier to do in one patch.)

(1) /dev/es did not support state save, which could cause crashes and
    incorrect behavior after loading.

(2) NANDContentLoader tried to read all of a title's contents into
    memory when it was first opened.  Two issues:

- If any contents were missing, it bailed out.  However, with DLC,
  only some of the contents may be downloaded, as determined by the
  permission bits in the ticket.  Instead, return an appropriate error
  when a content is accessed that doesn't exist on the filesystem
  (don't bother checking the permission bits though).

- Everything was loaded into memory - even if it consisted of 3 GB of
  songs, which caused Dolphin to lag out for quite a while (and would
  fail on 32-bit).  Instead, open content on demand.
2013-08-31 01:38:52 -04:00
comex
4d6d4a97e4 Make NonCopyable use rvalue references.
This is required to be able to move objects that inherit from it.
(Note that this patch also #ifs out the class for the externals that
include it yet are compiled in pre-C++11 mode.  It shouldn't matter,
since those externals don't use it.)
2013-08-31 01:38:49 -04:00
Matthew Parlane
c497d62836 Fix sysmenu test connection bug on Windows. 2013-08-31 16:44:53 +12:00
Lioncash
7ce3d846d5 Indent the code in the previous bug fix I did. Now there aren't braces on the same level as each other. Should have initially done this along with that commit. 2013-08-31 00:39:19 -04:00
LPFaint99
199c4e0d78 Merge branch 'wiiSaveExportFixes'
saves like super smash bros brawl, mario kart, etc which use simple copy restriction via the banner file are now able to be imported natively with the wii/wiiU system menu
save files which include subdirs are correctly packaged

NOTE: saves which include 'nocopy'/'nomove' folders will likely always require homebrew

adds feature to export all wii saves
2013-08-30 20:52:09 -07:00
Ryan Houdek
df7b4da13b [ARM] Fastmem is back. Still disabled for Android. 2013-08-31 02:33:12 +00:00
Ryan Houdek
8b0a0daf10 Revert "[ARM] Remove Fastmem. It is buggy and may never have the potential to work correctly."
This reverts commit f485d96b0b.
2013-08-31 02:33:11 +00:00
Lioncash
93b0f46d34 Fix a tiny bug in CodeView.cpp. If statement with more than one line was missing braces. 2013-08-30 18:29:03 -04:00
comex
b6728c1405 Avoid unnecessary bundle copies on OS X:
- Make "copy data into bundle" depend on the files actually being
  changed, rather than being run on every build.

- postprocess_bundle depends on system files and checking the Dolphin
  binary and all that, and would be iffy to try to avoid rerunning;
  but it's only needed to produce a redistributable bundle, so add
  SKIP_POSTPROCESS_BUNDLE to skip it for development.
2013-08-30 17:54:52 -04:00
Pierre Bourdon
6428137ca4 Set XAudio2 as the default audio backend 2013-08-30 19:12:46 +02:00
Ryan Houdek
710ac04084 [ARM] Fix the VMOV encoding to encode the destination VFP register correctly. 2013-08-30 05:13:43 -05:00
Ryan Houdek
2c1337eb5f [ARM] Support both hardfp and softfp with lfs and lfd. Fixes these two instructions on Android since it uses softfp calling conventions. This adds a emitter for moving from two ARM Registers to a double VFP reg. 2013-08-30 09:38:11 +00:00
Pierre Bourdon
2ab7fc10da Rollback "DSP on Thread" to only affect LLE.
Keep the threading code in AX HLE in case we want/need to enable it again at
some point. Not too confident about refactoring it right now.
2013-08-30 09:14:30 +02:00
Ryan Houdek
7cceace1ed [ARM] Fix Savestates. 2013-08-30 06:43:18 +00:00
Ryan Houdek
8bb16d8e98 [Android] Android NDK now supports full implementations of std::mutex, std::thread, and std::conditional_variable so there is no need to have our own implementations there now. 2013-08-29 22:29:33 -05:00
Ryan Houdek
10c18e75de [ARM] Fix lfs/lfd. We need to dump the fpr cache at times where VFP registers may be affected. We shouldn't need to flush D8-D15 but it doesn't seem to work. So we have to flush all registers. 2013-08-30 01:11:32 +00:00
Ryan Houdek
96394da1c2 [Android] Let NativeLibrary handle initial folder structure creation. 2013-08-29 18:07:32 -05:00
Ryan Houdek
957c263367 [Android] Add save state native functions. 2013-08-29 17:47:50 -05:00
comex
2de2e774fe Use pthread_setname_np.
This makes SetCurrentThreadName actually work (name shows up in
debugger) on non-Windows.
2013-08-29 16:30:32 -04:00
Ryan Houdek
18fd690533 Only use static iconv on Android. 2013-08-29 05:53:15 -05:00
Ryan Houdek
cb8e7a1be5 Work around check_lib not finding iconv. 2013-08-29 05:40:16 -05:00
Ryan Houdek
160d72a9ae [Android] Add in a static libiconv library so non English games don't crash Dolphin Mobile. 2013-08-29 04:43:31 -05:00
Matthew Parlane
e7bdcc34e1 Fix some enum alignments 2013-08-28 01:12:24 +12:00
Matthew Parlane
b34a5faee7 More cleaning. 2013-08-28 01:07:43 +12:00
Matthew Parlane
2a68b65cda Merge branch 'master' into wii-network 2013-08-28 00:57:37 +12:00
Matthew Parlane
75c398118f Fix headings and more. 2013-08-28 00:57:08 +12:00
Matthew Parlane
d493525050 Add socket cleanup.
Don't know what to do with remaining sockops if called from a SetRegister reset command.
2013-08-28 00:37:45 +12:00
Matthew Parlane
6748d5d087 Fix const. 2013-08-28 00:05:43 +12:00
Matthew Parlane
eebcea9174 Fixed accept.
Added helper functions.
Removed unused structs.
2013-08-27 23:58:26 +12:00
Matthew Parlane
4644a3bd16 Fix for Just Dance 4
Some clean ups.
2013-08-27 23:58:26 +12:00
degasus
15df7b3445 ogl driverdetails: add flag to disable hacked and pinned memory
pinned memory is broken for index buffers
hacked buffer crashes the amd driver
2013-08-26 19:45:19 +02:00
Matthew Parlane
8006c878f8 Maybe libusb_exit fails when not initialized. 2013-08-27 00:58:20 +12:00
Matthew Parlane
aa7319e043 Slightly better error handling for libusb_init not working. 2013-08-27 00:46:04 +12:00
Matthew Parlane
33761c0b65 More cleaning. 2013-08-27 00:22:44 +12:00
Matthew Parlane
69bb04f79f Fixed inconsistent usage of sock and used fd instead. 2013-08-26 23:57:18 +12:00
Matthew Parlane
e8cde8464e Code style fix and cleanup. 2013-08-26 23:24:41 +12:00
Matthew Parlane
5ecd86708b Disable Wii Sockets for NetPlay and TAS 2013-08-26 23:24:01 +12:00
Matthew Parlane
15f8603d1f Merge branch 'master' into wii-network
Conflicts:
	Source/Core/Common/Src/CommonPaths.h
	Source/Core/Common/Src/FileUtil.cpp
2013-08-26 00:50:57 +00:00
Pierre Bourdon
0e8f9d8abc Fix a crash in the Wiimote registration code
The code was hitting undefined behavior, causing crashes when starting a Wii
game with Dolphin compiled with gcc >= 4.8.

Might introduce some slight change in the Wiimote activation logic.

Fixes issue 6526.
2013-08-25 21:30:43 +02:00
Rachel Bryk
18749bad68 Actually allow the dump and logs folders to be set outside of user/ 2013-08-25 01:35:32 -04:00
Rachel Bryk
8882f89bbc Allow user folder to be set via command line.
Clean up GetUserPath(), to allow setting any path with it.
2013-08-24 23:15:55 -04:00
John Chadwick
417bfb2630 Send pad buffer to clients when they join; fixes issue 6524. 2013-08-24 21:43:33 -04:00
Pierre Bourdon
0dd98d62fc Remove 'pragma optimize' in fakepoll.h - if optimizations cause breakage the breakage should be fixed instead of disabling opts 2013-08-25 03:04:43 +02:00
Matthew Parlane
c4dec3fb3a Remove debug verify cert code. 2013-08-25 13:02:34 +12:00
Pierre Bourdon
73be79f4e0 Fix trailing whitespaces in all files where some were added 2013-08-25 02:49:58 +02:00
Pierre Bourdon
987f4945b5 Fix indentation issues 2013-08-25 02:41:02 +02:00
degasus
1cbc8f8182 sync gpu: check disable flag before volatile
This could be an optimizing as this condition could be moved out of the loop.
So we save an atomic load.
But I don't know if it matters at all
2013-08-24 18:43:07 +02:00
Matthew Parlane
5548e77438 Merge branch 'master' into wii-network 2013-08-24 23:56:31 +12:00
Matthew Parlane
d1057b2c6c Fix android part 2 of X. 2013-08-24 23:41:25 +12:00
Matthew Parlane
7de9bda35e Fixes hid.
Fix small bug in ssl when testing certain demos.
2013-08-24 23:16:58 +12:00
Rodolfo Bogado
dbcc677922 Merge remote-tracking branch 'remotes/origin/dx9-ssaa-fix' 2013-08-23 22:43:03 -03:00
Rodolfo Bogado
40243a4fe7 Indentation Fix 2013-08-23 22:28:17 -03:00
Jasper St. Pierre
dfb34ddef4 NetPlayWindow: Make the spacing consistent on both sides 2013-08-23 20:40:34 -04:00
Pierre Bourdon
9303b57db1 Refactor VideoCommon/OnScreenDisplay.
Use strings internally, use a multimap and std::function for callbacks (instead
of a flat vector + loop over the vector to find the right callback type), fix
coding style issues. Simplify MainAndroid code a bit.
2013-08-24 02:13:54 +02:00
Pierre Bourdon
9deb63a312 Simplify a few OSD::AddMessage calls now that this function accepts std::string objects 2013-08-24 01:44:16 +02:00
Pierre Bourdon
367d6dfd65 Add an OSD message when taking screenshots in D3D9/D3D11
Fixes issue 6486.
2013-08-24 01:41:17 +02:00
Jasper St. Pierre
23ff31451f NetPlay: Rework pad mapping
Pad mapping and the UI behind it is significantly confusing,
and has been confusing users since NetPlay was introduced.

As part of a large code cleanup to help NetPlay more stable,
introduce a better pad mapping system where local pad mapping
is handled by the client. Now, all the server and other
clients know is which player have which controllers, and the
clients only know this so they can show the pad mapping in the
UI; they don't do anything else with it.

A future cleanup will use this pad mapping data to completely
ignore the pads configured in the settings pane on the host.
2013-08-23 09:40:08 -04:00
degasus
7a5374258e ogl: rework DriverDetails framework + detect UBO mesa bug 2013-08-23 10:52:29 +02:00
skidau
1f3a0ff10b Merge branch 'OpenAL-sane-defaults'
* OpenAL-sane-defaults:
  Removed a redundant tooltip text.
  Changed the default audio latency to 2.  Made soft_oal.dll the default on Windows builds as the old OpenAL32.dll is outdated and contains bugs.
2013-08-23 12:15:39 +10:00
Matthew Parlane
98a038aefb Fix more *nix issues. 2013-08-23 00:58:12 +12:00
Matthew Parlane
b6e054a2be Merge branch 'master' into wii-network
Conflicts:
	Source/Core/Core/Core.vcxproj
	Source/Core/Core/Core.vcxproj.filters
	Source/Core/Core/Src/CoreParameter.cpp
	Source/Core/DolphinWX/Dolphin.vcxproj
	Source/Core/DolphinWX/Dolphin.vcxproj.filters
2013-08-23 00:51:12 +12:00
Matthew Parlane
f274b3b074 Fix compile on *nix. 2013-08-23 00:13:26 +12:00
Matthew Parlane
6acbea5c3e Less verbose. Sorry. 2013-08-23 00:10:47 +12:00
Matthew Parlane
124fe24f4c Make wii-network async.
* accept still needs to be made async.
2013-08-22 23:58:56 +12:00
Pierre Bourdon
20e82ec08c Fix the fix to AVX support detection
Should be xgetbv(0) & 6 == 6, not just & 6. Thanks to tueidj for pointing this
out.
2013-08-22 01:08:14 +02:00
Ryan Houdek
1eb1ba8c3d Typo + Add Lima to the driverdetails. 2013-08-21 05:41:32 -05:00
Ryan Houdek
1910f5851f Make us capable of supporting driver specific issues(OSS versus official) 2013-08-21 05:34:52 -05:00
Ryan Houdek
60ccb2f44d [Android] Fix Android 4.3 from crashing on my devices. This was annoying to find. 2013-08-21 00:12:53 -05:00
Ryan Houdek
272dcb8756 In Windows, if BBA can't connect to any TUNTAP device then throw a panicalert, not just an error log. 2013-08-21 03:22:14 +00:00
Pierre Bourdon
a3a4f21284 Remove some spurious endlines at the end of log messages 2013-08-21 00:19:50 +02:00
Pierre Bourdon
377202b9f6 Correctly check for AVX support in x64CPUDetect
It's not enough to check for the CPUID bit to know if AVX is supported since
AVX requires OS support (new set of registers == more registers to be saved
when context switching). If the OS does not support, the cpuid bit will still
be set but using YMM registers will cause an illegal exception fault.
2013-08-20 01:25:10 +02:00
degasus
814c1c9572 pixelShaderGen: also execute alpha test for always fail with late z test
This should fix issue 6493, but maybe no real issue as this rendering just do nothing
2013-08-19 21:27:54 +02:00