Commit Graph

28730 Commits

Author SHA1 Message Date
Admiral H. Curtiss
c20bb01b47
Merge pull request #11372 from JosJuice/m3u-backslash
Boot: Fix handling of M3U file paths containing backslashes
2022-12-29 17:09:38 +01:00
Admiral H. Curtiss
4bc94e4629
Merge pull request #11353 from noahpistilli/fix-mail-account-generation
Set checksum for NWC24Config during creation
2022-12-29 17:08:10 +01:00
Admiral H. Curtiss
cb0a603c72
VideoCommon: De-globalize GeometryShaderManager class. 2022-12-29 15:33:19 +01:00
Admiral H. Curtiss
a164c47caf
Core/Boot: Pass System instance to BootUp() and related. 2022-12-29 05:49:26 +01:00
Mai
7552deeff4
Merge pull request #11388 from AdmiralCurtiss/globals-vertexshadermanager
VideoCommon: De-globalize VertexShaderManager class.
2022-12-29 04:48:24 +00:00
Pokechu22
ed5015fa24 Software: Remove alpha=1 blending special-case
This was added in #10394 for both the hardware and software backends to work around an issue with Mario Kart Wii, Fortune Street, and Baten Kaitos. However, it seems like the software renderer handles blending well enough that we don't need this (and in any case, it's easy to change blending in the software renderer).

Some experimentation with #11387 (not pushed) showed that the software renderer's logic would also produce correct results on the hardware backends with this hack removed, but would require fbfetch (currently); if a better solution is found the hack can also be removed from the hardware backends.
2022-12-28 14:21:33 -08:00
JMC47
82e5f438f9
Merge pull request #11219 from K0bin/android-vk-alidation
VideoBackends:Vulkan: Migrate to VK_EXT_debug_utils
2022-12-28 14:16:51 -05:00
Admiral H. Curtiss
7e55cc9e90
VideoCommon/VertexShaderManager: Rename private variables. 2022-12-28 16:00:15 +01:00
Admiral H. Curtiss
50625728e0
VideoCommon: De-globalize VertexShaderManager class. 2022-12-28 15:52:29 +01:00
Mai
0900e68986
Merge pull request #11384 from AdmiralCurtiss/globals-pixelshadermanager
VideoCommon: De-globalize PixelShaderManager class.
2022-12-28 00:59:03 +00:00
Pokechu22
f3df3a7727 PixelShaderGen: Clamp texture layer when using manual texture sampling with stereoscopic 3D
Otherwise, texelFetch() will use an out-of-bounds layer for game textures (that have 1 layer; EFB copies have 2 layers in stereoscopic 3D mode), which is undefined behavior (often resulting in a black image). The fast texture sampling path uses texture(), which always clamps (see https://www.khronos.org/opengl/wiki/Array_Texture#Access_in_shaders), so it was unaffected by this difference.
2022-12-27 13:45:13 -08:00
Admiral H. Curtiss
c8202043b6
IOS/NWC24Config: Combine WriteConfig() and WriteCBK(). 2022-12-27 21:21:06 +01:00
Admiral H. Curtiss
4549fb4acb
VideoCommon/PixelShaderManager: Rename s_ variables. 2022-12-27 20:20:27 +01:00
Admiral H. Curtiss
725bd64ec2
VideoCommon: De-globalize PixelShaderManager class. 2022-12-27 20:13:24 +01:00
Sketch
929fba08e7 Fix ESDevice::GetTitlesWithTickets always returning 0 titles owned 2022-12-27 12:18:44 -05:00
Robin Kertels
19a4653203
VideoBackends:Vulkan: Replace debug_report with debug_utils
The former is deprecated and pretty much all modern drivers
support VK_EXT_debug_utils.
Android drivers dont support it. On those drivers,
we use the implementation provided by the validation layers.
2022-12-27 02:48:50 +01:00
Floogle
c689e9cde0 Netplay: When connecting, ignore packets from traversal server 2022-12-26 23:35:42 +01:00
Pokechu22
4e05c569d4 AdvancedWidget: Fix typo in performance sample window tooltip 2022-12-26 14:28:48 -08:00
Pokechu22
b675e49c0e AdvancedWidget: Add title for performance sample window tooltip 2022-12-26 14:20:06 -08:00
Sam Belliveau
6052a5ca9b Fix Speed Counter Sample Size 2022-12-26 16:47:12 -05:00
TheConfuZzledDude
288fa635f9 InputCommon/XInput2: Changed axis value reading to be more correct 2022-12-26 17:27:48 +00:00
Admiral H. Curtiss
f4b1155b4d
Merge pull request #11373 from JosJuice/gba-tas-input-turbo
DolphinQt: Add settings to GBA TAS input window
2022-12-26 04:37:25 +01:00
Jordan Woyak
4f4285cf5e WiimoteEmu/DrawsomeTablet: Expose mapping for lifted stylus. 2022-12-25 19:03:15 -06:00
Jordan Woyak
ab9fc3f2e4 WiimoteEmu/UDrawTablet: Expose mapping for lifted stylus. 2022-12-25 19:03:15 -06:00
JosJuice
cf16f49068 PowerPC: Fix theoretically possible infinite loop in WriteToHardware
`em_address + size` can overflow and become 0. It shouldn't happen with
the kinds of memory mappings games use in practice, though.
2022-12-25 12:29:13 +01:00
JosJuice
e0fba20f1f
Merge pull request #11360 from shuffle2/vs
msvc: remove workaround for arm64 sha1 compiler bug
2022-12-24 22:55:47 +01:00
JosJuice
c744ff4934 JitArm64: Implement breakpoints
Plus two miscellaneous debugger features that I found along the way when
reading Jit64's code for comparison: bJITNoBlockLinking and tracing.

Fixes https://bugs.dolphin-emu.org/issues/13127.
2022-12-24 13:24:01 +01:00
JosJuice
0659827485 Jit64: Check for breakpoint without disabling block link
Small optimization. By not calling WriteExit, the block linking system
never finds out about the exit we're doing, saving us from having to
disable block linking.
2022-12-24 13:01:29 +01:00
JosJuice
494b041b34 DolphinQt: Add settings to GBA TAS input window
We should expose Enable Controller Input and the turbo settings for
GBA just like we do for GameCube controllers and Wii Remotes.
I just forgot about it when implementing the GBA TAS input window.
2022-12-24 11:30:25 +01:00
JosJuice
71f1b1db34 Boot: Fix handling of M3U file paths containing backslashes
Previously, if a user on Windows launched Dolphin from the command line
and specified a path to an M3U file and included backslashes in this path,
Dolphin would fail to resolve relative paths in the M3U file.
2022-12-24 11:13:27 +01:00
JosJuice
3611045a6c DolphinQt: Add more i18n comments 2022-12-24 08:32:49 +01:00
Sam Belliveau
e1d078ada6 Remove Redundant Access Specifiers 2022-12-23 20:13:01 -05:00
Sam Belliveau
673f81c18a New FrameTime/VBlank Analyzer + Graph 2022-12-23 19:52:53 -05:00
TheConfuZzledDude
27d596b89c InputCommon/Xinput: Cleaned up a bit 2022-12-23 22:35:09 +00:00
TheConfuZzledDude
c3018fdc3b InputCommon/XInput2: Added an axis output for the scroll wheel 2022-12-23 22:10:28 +00:00
Pierre Bourdon
2345ba178d
Merge pull request #11356 from Sam-Belliveau/update-dear-implot
Externals: Add Dear Implot
2022-12-23 22:05:29 +01:00
iwubcode
31bf9d0019 Core: add option to apply memory patch to not store the existing value (used during locking) 2022-12-23 12:31:33 -06:00
iwubcode
190cf5af30 DolphinQt: add multiselection to WatchWidget 2022-12-23 12:31:33 -06:00
iwubcode
c8a6ff6309 DolphinQt: add a 'add to watch' context menu item that allows you to add a memory location found in a cheat search to be added to the watch list 2022-12-23 12:31:33 -06:00
iwubcode
7d7fcdddd3 DolphinQt: add lock state to WatchWidget 2022-12-23 12:31:33 -06:00
iwubcode
8f3e8e4ca3 Core: add locked state to watches 2022-12-23 11:59:23 -06:00
iwubcode
41c9d706cb DolphinQt: cleanup WatchWidget 2022-12-23 11:59:23 -06:00
iwubcode
3081a781fd Core: when scheduling an invalidate cpu cache, no need to schedule if we're already on the cpu thread 2022-12-23 11:59:23 -06:00
iwubcode
2f2f906bf5 Core: add ability to add memory patches to the patch engine that will be executed each frame 2022-12-23 03:13:03 -06:00
iwubcode
1f87bcd202 Core: add ability to apply memory patches during a frame update in the PatchEngine 2022-12-23 03:13:03 -06:00
iwubcode
4743d74985 Core: add helper function to apply a memory patch and mark the 'PPCPatches' as final 2022-12-23 03:13:03 -06:00
Minty-Meeo
14179f7565 Follow-up on a four-year-old Android NDK workaround
Surely this is fixed by now.
2022-12-22 19:54:46 -06:00
Sam Belliveau
5ca438dd97 Add Dear ImPlot Library 2022-12-22 14:32:42 -05:00
Shawn Hoffman
9dcae0b1c3 msvc: remove workaround for arm64 sha1 compiler bug 2022-12-22 00:44:29 -08:00
Minty-Meeo
05bebee802 Replace BitUtils with C++20: Counting Zeroes
With the upgrade to C++20, std::countl_zero and std::countr_zero can replace these home-spun implementations from the BitUtil.h library.
2022-12-21 04:17:00 -06:00
Admiral H. Curtiss
d853da3b0b
Merge pull request #11354 from Pokechu22/desert-bus-asnd-ucode
DSPHLE: Add Desert Bus libasnd ucode variants
2022-12-20 20:01:21 +01:00
Pokechu22
66b3686d84 DSPHLE: Add Desert Bus libasnd ucode variants 2022-12-20 10:02:53 -08:00
Mai
5348c8b2c6
Merge pull request #11344 from JosJuice/jitarm64-mw-deps
JitArm64: Improve pipelining of lmw/stmw
2022-12-20 15:11:29 +00:00
Mai
43366d2384
Merge pull request #11351 from JosJuice/bitset-cpp20
Common: Use C++20 <bit> header in BitSet.h
2022-12-20 15:02:38 +00:00
Sketch
c01ec96c92 Set checksum for NWC24Config during creation 2022-12-19 20:18:34 -05:00
JMC47
fb8aa9744e
Merge pull request #11286 from K0bin/vk-query-fix
VideoBackends: Query fixes and cleanups
2022-12-19 03:15:48 -05:00
JosJuice
547d956278 Common: Use C++20 <bit> header in BitSet.h 2022-12-18 16:51:32 +01:00
Sketch
b56411b84b
Fix MemoryViewWidget background colour 2022-12-17 10:37:37 +01:00
Mai
a1c4861ad8
Merge pull request #10950 from JosJuice/replace-bitutils-rotate
Replace BitUtils with C++20: RotateLeft/RotateRight
2022-12-11 21:19:43 +00:00
Mai
aa57d53c90
Merge pull request #11345 from AdmiralCurtiss/globals-pe
VideoCommon/PixelEngine: Refactor to class, move to Core::System.
2022-12-11 21:07:30 +00:00
Admiral H. Curtiss
c486baffe6
VideoCommon/PixelEngine: Pass Core::System to methods. 2022-12-11 21:57:30 +01:00
Admiral H. Curtiss
ec8aaf1f30
VideoCommon/PixelEngine: Refactor to class, move to Core::System. 2022-12-11 21:57:19 +01:00
JosJuice
701ba7cd43 JitArm64: Improve pipelining of lmw/stmw
The calculation of each address in lmw/stmw currently has a dependency
on the calculation of the previous address. By removing this dependency,
the host CPU should be able to pipeline the loads/stores better. The cost
we pay for this is up to one extra register and one extra MOV instruction
per guest instruction, but often nothing.

Making EmitBackpatchRoutine support using any register as the address
register would let us get rid of the MOV, but I consider that to be too
big of a task to do in one go at the same time as this.
2022-12-11 17:08:12 +01:00
Merry
17c14ac4b9 MachineContext: Fix USE_SIGACTION_ON_APPLE on arm64 2022-12-11 13:36:44 +00:00
JosJuice
454537d53e Replace BitUtils with C++20: RotateLeft/RotateRight
Now that we've flipped the C++20 switch, let's start making use of
the nice new <bit> header.

I'm planning on handling this move away from BitUtils.h incrementally
in a series of PRs. There may be a few functions remaining in
BitUtils.h by the end that C++20 doesn't have any equivalents for.
2022-12-11 08:59:18 +01:00
JosJuice
1fd8d476e8
Merge pull request #11325 from t895/extra-dark
Android: Add black backgrounds toggle
2022-12-10 21:09:26 +01:00
Charles Lombardo
fd7a84b794 Android: Add black backgrounds toggle
Makes all background colors black in dark mode when enabled through a ThemeOverlay. Applied the same way as a theme/mode.
2022-12-10 14:53:01 -05:00
Mai
54e01c660e
Merge pull request #11334 from AdmiralCurtiss/globals-fifo
VideoCommon/Fifo: Refactor to class, move to Core::System.
2022-12-10 19:13:23 +00:00
Mai
48ce5318e1
Merge pull request #11338 from JosJuice/jitarm64-revert-supposed-tail
Revert "JitArm64: Optimize a few tail calls"
2022-12-10 19:11:23 +00:00
Mai
c3bed35468
Merge pull request #11337 from JosJuice/aarch64-shrn
Arm64Emitter: Fix SHRN/SHRN2
2022-12-10 19:09:33 +00:00
Admiral H. Curtiss
ceae4242fc
VideoCommon/Fifo: Pass Core::System to methods. 2022-12-10 17:16:26 +01:00
Admiral H. Curtiss
5624dd6d39
VideoCommon/Fifo: Refactor to class, move to Core::System. 2022-12-10 17:16:19 +01:00
JosJuice
64bc150b8c Revert "JitArm64: Optimize a few tail calls"
This reverts commit 351d095fff.

In hindsight, my attempted optimization messes with the return
predictor, unlike real tail calls. So I think it does more bad than
good.
2022-12-10 11:35:52 +01:00
JosJuice
b5b8871bce Arm64Emitter: Fix SHRN/SHRN2
The "vector shift by immediate" category encodes the shift amount for
right shifts as `size - amount`, whereas left shifts use `amount`.

We're not actually using SHRN/SHRN2 anywhere, which is why this has gone
undetected.
2022-12-10 11:20:23 +01:00
Admiral H. Curtiss
1d199f4664
Qt/EnhancementsWidget: Combine texture filtering and anisotropic filtering. 2022-12-09 02:02:17 +01:00
Admiral H. Curtiss
ff2cc4d02b
Qt/EnhancementsWidget: Convert texture filtering option to a ComboBox. 2022-12-09 02:02:16 +01:00
Admiral H. Curtiss
8a3b8a925e
Core: Add option to force linear texture filtering. 2022-12-09 02:02:16 +01:00
TheLordScruffy
e97d380437 Implement PPC write-back data cache 2022-12-08 18:18:32 -05:00
Admiral H. Curtiss
b207611c33
Merge pull request #11274 from TryTwo/PR_Conditional_BP_Add_Memory
Debugger: Add conditional breakpoints to memory BPs
2022-12-07 19:55:04 +01:00
Mai
000c6c4813
Merge pull request #11321 from JosJuice/jitarm64-accurate-nans
JitArm64: Implement accurate NaNs
2022-12-07 00:58:13 +00:00
Mai
94faad0d37
Merge pull request #11320 from AdmiralCurtiss/globals-memory
HW/Memmap: Refactor Memory to class, move to Core::System.
2022-12-07 00:52:31 +00:00
Mai
a9a603b8cb
Merge pull request #11268 from jordan-woyak/ascii-controller
Rename "Keyboard" to "Keyboard Controller"
2022-12-04 21:05:52 +00:00
TryTwo
a17fbe7c65 Expand conditional breakpoints to memory breakpoints 2022-12-04 11:25:33 -07:00
Mai
b23eb1f550
Merge pull request #11322 from JosJuice/jit64-madds-nan
Jit64: Correctly handle NaNs for ps_maddsX
2022-12-04 17:58:16 +00:00
Mai
f21edf6d5a
Merge pull request #11270 from t895/theme-mode
Android: Add theme mode switcher
2022-12-04 17:56:59 +00:00
Admiral H. Curtiss
c9f31ad6a6
Merge pull request #11262 from K0bin/present-sync
VideoBackends:Vulkan: Synchronize presentation
2022-12-04 14:30:59 +01:00
Admiral H. Curtiss
2b93d5e0d7
Merge pull request #11273 from TryTwo/PR_Conditional_BP_Callstack
Debugger: add callstack to conditional breakpoints
2022-12-04 14:16:12 +01:00
Admiral H. Curtiss
2bd47d1435
Merge pull request #11232 from TryTwo/PR_MemoryView_highlighting
Debugger MemoryViewWidget: always highlight target address
2022-12-04 14:07:19 +01:00
TryTwo
76bf1b5f7d Add callstack to conditional breakpoints. Checks entire stack for value.
Use: callstack(0x80000000).
  !callstack(value) works as a 'does not contain'.
Add strings to expr.h conditionals.
  Use quotations: callstack("anim") to check symbols/name.
2022-12-03 20:52:17 -07:00
JosJuice
eeef5363e4 Jit64: Correctly handle NaNs for ps_maddsX 2022-12-03 21:05:05 +01:00
JosJuice
06e60ac327 JitArm64: Implement accurate NaNs
For quite some time now, we've had a setting on x86-64 that makes Dolphin
handle NaNs in a more accurate but slower way. There's only one game that
cares about this, Dragon Ball: Revenge of King Piccolo, and what that game
cares about more specifically is that the default NaN (or "generated NaN"
as I believe it's called in PowerPC documentation) is the same as on
PowerPC. On ARM, the default NaN is the same as on PowerPC, so for the
longest time we didn't need to do anything special to get Dragon Ball:
Revenge of King Piccolo working. However, in 93e636a I changed how we
handle FMA instructions in a way that resulted in the sign of NaNs
becoming inverted for nmadd/nmsub instructions, breaking the game.
To fix this, let's implement the AccurateNaNs setting, like on x86-64.
2022-12-03 19:41:32 +01:00
JosJuice
5c41d3b602 JitArm64: Refactor temp reg handling in fp_arith/ps_arith 2022-12-03 19:08:27 +01:00
Admiral H. Curtiss
839db591d9
HW/Memmap: Refactor Memory to class, move to Core::System. 2022-12-03 13:27:02 +01:00
Mai
6b514e81f9
Merge pull request #11316 from Pokechu22/jit-widget-fixes
Jit widget fixes
2022-12-02 20:54:48 +00:00
Charles Lombardo
b9fffa2e66 Android: Add theme mode switcher
Similar to app themes, theme modes have to be loaded before directory initialization is ready. So we save the proper key the same way.
2022-12-02 13:31:57 -05:00
Pokechu22
3d6bfcd236 JITWidget: Convert to fmt 2022-12-01 17:44:41 -08:00
Pokechu22
6a6d24550e Clean up DisassembleBlock and JitInterface::GetHostCode 2022-12-01 17:43:35 -08:00
Pokechu22
5842b90bee Show JIT blocks widget when selecting 'PPC vs Host' in code widget
Before, I just assumed this feature was broken since I didn't know what widget it used. Now, it behaves like show memory and show code elsewhere.
2022-12-01 17:43:35 -08:00
Pokechu22
0ccfa31ec8 Fix code widget not becoming visible when selecting 'view code' or similar
This affected the memory and registers widgets (and possibly others). I'm pretty sure it regressed in 5f629abd8b.

The SetCodeVisible line is a new fix, but the equivalent already existed in the memory widget.
2022-12-01 17:43:35 -08:00
Pokechu22
4f4bd57fe9 Fix crash when stopping emulation while the JIT widget is in use
The call to analyzer.Analyze breaks when it attempts to read an instruction, as it eventually tries to read memory when Memory::m_pRAM is nullptr. Trying to read when execution is not paused in general seems like a bad idea (especially as analyzer.Analyze uses PowerPC::TryReadInstruction which can update icache - this is probably still a problem).
2022-12-01 17:43:34 -08:00
TellowKrinkle
ffb73f43e1 VideoBackends:Metal: Fix min/max lod when setting non-zero-based samplers 2022-11-30 21:11:37 -06:00
TryTwo
700eca1baa MemoryViewWidget set target address as selected. Fix focus call. Always color selected item blue. 2022-11-30 16:38:56 -07:00
Robin Kertels
35a6d16d9e
VideoBackends: Rename query_type to query_group 2022-11-29 23:14:23 +01:00
Robin Kertels
df2e07ad29
VideoBackends:Vulkan: Fix incorrect barriers in StagingBuffer
HOST barriers need to be issued regardless of
whether the memory type is coherent
and we need to properly synchronize writes to the buffer.
2022-11-29 23:14:23 +01:00
Robin Kertels
57b2ea663e
VideoBackends:D3D12: Set query type 2022-11-29 23:14:23 +01:00
Robin Kertels
6ba7573877
VideoBackends:Vulkan: Fix queries
Fixes both checking whether queries are done
and actually resets query pools.
2022-11-29 23:14:07 +01:00
Mai
7cd9a78ebf
Merge pull request #11304 from JosJuice/jit64-nan-c
Jit64: Correctly handle NaNs for ps_mulsX/ps_sumX
2022-11-29 12:57:43 +00:00
Mai
5f22a0054f
Merge pull request #11305 from JosJuice/jitarm64-optimize-ps-merge
JitArm64: Optimize ps_mergeXX
2022-11-29 12:57:10 +00:00
Mai
ff830c08b6
Merge pull request #11307 from AdmiralCurtiss/globals-command-processor
VideoCommon/CommandProcessor: Refactor to class, move to Core::System.
2022-11-29 12:56:30 +00:00
Admiral H. Curtiss
6941d2e7e6
VideoCommon/CommandProcessor: Refactor to class, move to Core::System. 2022-11-29 08:15:01 +01:00
TellowKrinkle
e3cc42069f VideoBackends:OGL: Creating vertex formats shouldn't unbind anything 2022-11-28 21:28:24 -06:00
JosJuice
2f1a8ee1b9 Jit64: Skip HandleNaNs for operations that can't generate NaN
Operations that have two operands and can't generate a default NaN,
i.e. addition and subtraction, already have the desired NaN handling
on x86. We just need to make sure to not reverse the operands.

This fixes ps_sum0/ps_sum1 outputting NaNs in cases where they shouldn't.
(HandleNaNs assumes that a NaN in a ps0 input always results in a NaN in
the ps0 output, and correspondingly for ps1.)
2022-11-27 11:30:10 +01:00
JosJuice
cbceae9176 Jit64: Correctly handle NaNs for ps_mulsX 2022-11-27 11:30:10 +01:00
JosJuice
d3180e3516 Jit64: Refactor HandleNaNs operand passing 2022-11-27 11:30:05 +01:00
Mai
44f8b8c100
Merge pull request #11303 from AdmiralCurtiss/coretiming-class
CoreTiming: Refactor to class.
2022-11-27 06:00:46 +00:00
Admiral H. Curtiss
64bb9ae9a9
Correctly call CoUninitialize() on Cubeb helper class destruction. 2022-11-27 03:58:50 +01:00
Admiral H. Curtiss
daa70533cd
CoreTiming: Store Globals in CoreTimingManager. 2022-11-27 03:47:12 +01:00
Admiral H. Curtiss
c9558ecb4c
CoreTiming: Refactor to class. 2022-11-27 03:47:12 +01:00
Admiral H. Curtiss
3cdc6e3d4a
Merge pull request #10343 from AdmiralCurtiss/cubeb-2021
Update cubeb to mozilla/cubeb@27d2a102b0
2022-11-27 03:26:11 +01:00
JosJuice
f45d3a6a2c JitArm64: Optimize ps_mergeXX
1. In some cases, ps_merge01 can be implemented using one instruction.
2. When we need two instructions for ps_merge01, it's best to start with
   a MOV to avoid false dependencies on the destination register.
3. ps_merge10 can be implemented using a single EXT instruction.
2022-11-26 18:14:58 +01:00
Admiral H. Curtiss
e085bf14f9
Core: Use extra thread for Cubeb on Windows to not disturb the CoInitialize state of whatever thread happens to call a Cubeb function. 2022-11-26 05:05:57 +01:00
Admiral H. Curtiss
ca10e92ab9
Core: Abide by COM MTA requirement for cubeb on Windows. Partially based on https://github.com/dolphin-emu/dolphin/pull/8920#discussion_r459746604
Co-authored-by: Michael M <mchtly@gmail.com>
2022-11-26 05:05:56 +01:00
Admiral H. Curtiss
59b1419a8e
Externals: Update cubeb to mozilla/cubeb@773f16b7ea and make it a submodule.
CMakeLists.txt has been extracted and modified a bit to work with Dolphin's typical build settings.
2022-11-26 05:05:52 +01:00
Admiral H. Curtiss
4273d3754c
CoreTiming: Move static variables into Core::System. 2022-11-26 04:22:32 +01:00
Admiral H. Curtiss
86f17511fc
CoreTiming: Move the 'Globals' instance into Core::System. 2022-11-26 04:22:32 +01:00
Admiral H. Curtiss
70f353fb37
Merge pull request #11283 from AdmiralCurtiss/netplay-save-sync-log
Netplay: Add more logging to save syncing.
2022-11-26 03:53:17 +01:00
Admiral H. Curtiss
d189c70d4d
Merge pull request #11230 from AdmiralCurtiss/gci-filenames
GCMemcardDirectory: GCI filename cleanup and fixes.
2022-11-26 03:52:43 +01:00
JoshuaMK
dd2282324b
Debugger BreakpointWidget: Allow editing breakpoints 2022-11-26 03:38:25 +01:00
TellowKrinkle
72eadc6520 InputCommon:SDL: Add SDL 2.26 left and right motion inputs 2022-11-24 15:12:07 -06:00
Mai
7be4c90f67
Merge pull request #11166 from AdmiralCurtiss/mmio-system
HW: Pass System to MMIO handlers.
2022-11-24 00:58:45 +00:00
Pokechu22
f5d11c1e38 VideoBackends/D3D11: Simplify vertex attribute code 2022-11-23 13:45:43 -08:00
Pokechu22
cc5640245c Fix build errors related to formatting non-scoped enums 2022-11-23 13:45:43 -08:00
Admiral H. Curtiss
545fee9c94
Core/CommandProcessor: Reformat single/dual core dependent MMIO handlers. 2022-11-23 21:58:18 +01:00
Admiral H. Curtiss
0a6fdb9c13
HW: Pass System to MMIO handlers. 2022-11-23 05:52:21 +01:00
Mai
0ef6d30a0d
Merge pull request #11165 from AdmiralCurtiss/audiocommon-pass-system
AudioCommon: Pass Core::System to AudioCommon functions.
2022-11-23 04:49:31 +00:00
Mai
a47ed2124f
Merge pull request #11253 from AdmiralCurtiss/core-timing-events-pass-system
CoreTiming: Pass Core::System to Events.
2022-11-23 04:46:11 +00:00
Mai
677121bdbc
Merge pull request #11292 from JosJuice/jit64-imm-ra-update
Jit64: Use MOV instead of ADD for updating imm Ra
2022-11-23 04:42:46 +00:00
Mai
e573a0bbc2
Merge pull request #11294 from JosJuice/jitarm64-movpage2r
Arm64Emitter: Add MOVPage2R utility function
2022-11-23 04:41:31 +00:00
Mai
cb232155d9
Merge pull request #11298 from Pokechu22/vertexloader-no-DataReader
VertexLoader: Eliminate use of DataReader
2022-11-23 04:40:53 +00:00
Pokechu22
e13094766d Fix VertexLoader.cpp using the wrong size for texture matrix indices without a corresponding texture
This regressed in 0a906f553f, I think (though I haven't confirmed it). Mario Tennis and Luigi's Mansion both use these for some reason (as far as I can tell, the data isn't actually used; it's just extra data included for no reason)
2022-11-22 17:49:54 -08:00
Pokechu22
0bcd3c79bb VertexLoader: Eliminate use of DataReader
DataReader is generally jank - it has a start and end pointer, but the end pointer is generally not used, and all of the vertex loaders mostly bypassed it anyways.

Wrapper code (the vertex loaer test, as well as Fifo.cpp and OpcodeDecoding.cpp) still uses it, as does the software vertex loader (which is not a subclass of VertexLoader). These can probably be eliminated later.
2022-11-22 17:17:11 -08:00
Sam Belliveau
edb2c90b38
Improve FPS/VPS Counting and Revamp Appearance 2022-11-23 00:11:47 +01:00
Admiral H. Curtiss
5e442f6ffa
Merge pull request #11281 from AdmiralCurtiss/updater-admin-check
Updater: Check for write permissions in directory of Updater.exe.
2022-11-22 23:50:13 +01:00
Admiral H. Curtiss
19b6251a3c
Merge pull request #11291 from JosJuice/gba-tas-input
DolphinQt: Add GBA TAS input window
2022-11-22 23:49:43 +01:00
Admiral H. Curtiss
81557f611a
Qt/GameCubePane: Display a warning if a GCI folder override is set. 2022-11-22 17:53:20 +01:00
Admiral H. Curtiss
c18d6c3deb
Config: Use JPN for custom GCI folder paths. 2022-11-22 17:53:20 +01:00
Admiral H. Curtiss
86d01c3399
Config: Add option to use JPN as the Japanese region directory in GetDirectoryForRegion().
See https://bugs.dolphin-emu.org/issues/13076 for motivation for this.
2022-11-22 17:53:19 +01:00
Admiral H. Curtiss
1089d3cab6
GCMemcardDirectory: Compare GCI files in GetFileNamesForGameID() by their identity instead of their default filename. 2022-11-22 10:54:11 +01:00
Admiral H. Curtiss
4b0312ecf8
GCMemcardDirectory: Decode and strip strings for GCI filenames. 2022-11-22 10:54:11 +01:00
Admiral H. Curtiss
c517e92719
GCMemcardDirectory: Use HasSameIdentity() in LoadGCI().
This is cheaper and more accurate than comparing default GCI filenames.
2022-11-22 10:54:11 +01:00
Admiral H. Curtiss
b31b2db5fa
GCMemcard: Remove unused methods. 2022-11-22 10:54:10 +01:00
Admiral H. Curtiss
2132e005c3
Core: Add config setting for base GCI folder path. 2022-11-22 10:48:37 +01:00
Admiral H. Curtiss
5ebb894685
Updater: Delete the file we check for write rights with on Windows. 2022-11-22 02:38:42 +01:00
Admiral H. Curtiss
f0fb8c22b0
Updater: Check for write permissions in directory of Updater.exe. 2022-11-22 01:28:02 +01:00
Pokechu22
8f5a58f8be
Merge pull request #11285 from K0bin/cp-checks
VideoCommon:VertexLoaderManager: Reduce CPConfig checks
2022-11-21 15:35:06 -08:00
JosJuice
d64c3dc267 Arm64Emitter: Add MOVPage2R utility function
This new function is like MOVP2R, except it masks out the lower 12 bits,
returning them instead of writing them to the register. These lower
12 bits can then be used as an offset for LDR/STR. This lets us turn
ADRP+ADD+LDR sequences with a zero offset into ADRP+LDR sequences with
a non-zero offset, saving one instruction.
2022-11-21 23:24:06 +01:00
JosJuice
40571cf13c DolphinQt: Add GBA TAS input window
When emulated GBAs were added to Dolphin, it was possible to control them
using the GC TAS input window. (Z was mapped to Select.) Unaware of this,
I broke the functionality in b296248.

To make it possible to control emulated GBAs using TAS input again,
I'm adding a proper TAS input window for GBAs, with a real Select button
and no analog controls.
2022-11-21 19:16:30 +01:00
JMC47
22bcf134bf
Merge pull request #11139 from JosJuice/jit64-nans-no-freg
Jit64: Don't use fregsIn in HandleNaNs
2022-11-20 13:47:02 -05:00
JosJuice
4b6bad2f9e Jit64: Use MOV instead of ADD for updating imm Ra
The old code would first MOV the old imm into Ra and then do an ADD.
We can skip the ADD and just MOV the new imm.
2022-11-20 10:50:25 +01:00
Admiral H. Curtiss
5d03577189
Memmap: Fix initialization of PhysicalMemoryRegion. 2022-11-18 06:57:54 +01:00
Robin Kertels
f179fd9c33
VideoCommon:VertexLoaderManager: Reduce CPConfig checks
A bit of a micro optimization:
CheckCPConfiguration is called 350 times instead of 35k times.
2022-11-18 01:42:30 +01:00
Léo Lam
f1c9774159
Merge pull request #11240 from noahpistilli/es_v1_ticket
IOS/ES: Add support for V1Ticket
2022-11-18 00:25:47 +01:00
Sketch
2fd9852ca8 IOS/ES: Add support for V1Ticket 2022-11-17 17:54:06 -05:00
Admiral H. Curtiss
f0b0fcbb95
Netplay: Add more logging to save syncing. 2022-11-16 04:00:43 +01:00
Admiral H. Curtiss
99a918d884
Merge pull request #11280 from Pokechu22/efb-cache-cleanup
VideoCommon/FramebufferManager: Further EFB cache cleanup
2022-11-16 02:22:53 +01:00
Admiral H. Curtiss
43e90ca023
Merge pull request #11105 from vpelletier/si_ignore_setGameId
SI: Ignore non-standard setGameID command
2022-11-16 02:08:39 +01:00
Pokechu22
1fdf15a1be VideoCommon/FramebufferManager: Rename m_efb_cache_tiles_wide to m_efb_cache_tile_row_stride
This also initializes it in the non-tiled case just for consistency, although it's not actually read in that case.
2022-11-15 16:04:41 -08:00
Pokechu22
55e1c3b51d VideoCommon/FramebufferManager: use !IsUsingTiledEFBCache() in GetEFBCacheTileRect
This is for readability only, and should behave identically.
2022-11-15 15:48:56 -08:00
Pokechu22
90d05fe37e VideoCommon/FramebufferManager: Always update frame access mask on depth peeks
0e02ddcf52 removed separate logic for tiled versus non-tiled EFB peek caches, and as part of that made it so that color peeks updated the frame access mask even when a non-tiled cache is in use. However, the same change was not made for depth peeks. I'm not sure if this affected anything in practice.
2022-11-15 15:34:03 -08:00
JMC47
8a1c28be63
Merge pull request #11172 from K0bin/efb-refresh
VideoCommon:FramebufferManager: Mark cache as valid after refresh
2022-11-15 16:33:46 -05:00
Admiral H. Curtiss
d7593dd721
Merge pull request #11243 from Sintendo/arm64mul
JitArm64: Optimize multiplication
2022-11-15 04:05:49 +01:00
Admiral H. Curtiss
c9e74801ed
Merge pull request #11269 from vabold/dolphindevice-get-time
Add DolphinDevice::GetSystemTime to allow for accurate Unix timestamp generation
2022-11-15 03:48:57 +01:00
Admiral H. Curtiss
6c9b9cbf95
Merge pull request #11255 from JosJuice/disable-sd-convert
Disable SD card conversion while emulation is running
2022-11-15 03:44:49 +01:00
Admiral H. Curtiss
09c0321997
Merge pull request #11184 from Lobsterzelda/save-all-nand-files-to-save-state
HostFileSystem: Set all NAND folders to be saved in save states
2022-11-15 03:42:26 +01:00
Admiral H. Curtiss
b6503d7585
Merge pull request #11018 from Dentomologist/add_updater_error_messages
Add updater error messages
2022-11-15 01:08:55 +01:00
Admiral H. Curtiss
5bdb291d90
Qt/Updater: Remove unused member variable. 2022-11-15 00:56:08 +01:00
Admiral H. Curtiss
f05b0ad669
Merge pull request #11271 from jordan-woyak/mapping-button-expanding
DolphinQt: Allow mapping buttons to expand horizontally.
2022-11-15 00:53:02 +01:00
Admiral H. Curtiss
2a81fa6c26
Merge pull request #11015 from TryTwo/Conditional_Breakpoints
Conditional breakpoints
2022-11-13 01:06:52 +01:00
vabold
083b8172e0 Replace std::time with std::chrono::system_clock 2022-11-12 05:36:49 -05:00
vabold
ff1c71cc38 Fix inaccurate function name, add old function 2022-11-12 05:36:49 -05:00
Jordan Woyak
6044bc32a8 DolphinQt: Allow mapping buttons to expand horizontally. 2022-11-11 23:14:03 -06:00
Jordan Woyak
e9af3d945a DolphinQt: Rename "Keyboard" to "Keyboard Controller" and add warning text. 2022-11-11 22:26:35 -06:00
Jordan Woyak
296959ec58 GCKeyboardEmu: Eliminate unused Options group. 2022-11-11 01:59:09 -06:00
Lobsterzelda
ed54e1905a HostFileSystem: Set all NAND folders to be saved in save states when a movie is active 2022-11-10 14:02:29 -05:00
TellowKrinkle
37a51f1d09 VideoCommon: Add an option to disable mipmaps
Needed by M1 fifoci to work around a minor non-determinism bug
2022-11-07 22:18:56 -06:00
Robin Kertels
3beb22ed7f
VideoBackends:Vulkan: Synchronize presentation
Synchronize with the submission thread
if the last present is not done yet.
2022-11-07 02:20:22 +01:00
Admiral H. Curtiss
a98df18947
VideoCommon: Hold ImGui lock while initializing and shutting down ImGui. 2022-11-06 21:48:55 +01:00
Pokechu22
e37aa3ed90
RenderWidget: Fix random crash due to missing ImGui context
`ImGui::GetIO` performs an assertion that a context exists, and if one doesn't then things will likely crash.  Unfortunately this crash is hard to consistently reproduce.
2022-11-06 21:41:07 +01:00
Admiral H. Curtiss
c931529e7a
Merge pull request #11225 from iwubcode/graphics-mod-textureload-callable
VideoCommon: call texture load graphics mod hook when textures are loaded
2022-11-06 18:58:51 +01:00
Admiral H. Curtiss
1348337277
Merge pull request #11246 from tellowkrinkle/PVDMemset
VideoCommon: Zero PortableVertexDeclarations on initialization
2022-11-06 18:54:21 +01:00
Admiral H. Curtiss
c75b53c7ed
Merge pull request #11250 from AdmiralCurtiss/memory-widget-menu
MemoryWidget: Split Actions into Import and Export.
2022-11-06 18:50:02 +01:00
Admiral H. Curtiss
a36a5c1308
CoreTiming: Pass Core::System to Events. 2022-11-06 17:54:58 +01:00
JosJuice
de93b4dc13 DolphinQt: Disable SD card conversion while emulation is running 2022-11-06 17:48:55 +01:00
Admiral H. Curtiss
db679ab620
Merge pull request #11249 from JosJuice/load-dol-elf-after-mem
Boot: Load DOL/ELF after memory setup
2022-11-06 05:40:54 +01:00
Admiral H. Curtiss
e1f5eb3d8d
Merge pull request #11233 from AdmiralCurtiss/netplay-split-save-sync-function
NetPlay: Split SyncSaveData() into two parts.
2022-11-06 05:39:26 +01:00
Admiral H. Curtiss
1c63349984
AudioCommon: Pass Core::System to AudioCommon functions. 2022-11-06 02:13:58 +01:00
Admiral H. Curtiss
e9caa09f7b
NetPlay: Split SyncSaveData() into two parts.
This allows the 'save collection' part to run even if no clients are connected. Fixes issue 13095.
2022-11-06 01:51:01 +01:00
Admiral H. Curtiss
cf533df814
MemoryWidget: Split Actions into Import and Export. 2022-11-05 23:05:15 +01:00
Admiral H. Curtiss
89bc1649e3
Merge pull request #11111 from TryTwo/PR_MemoryView_TableUpdates
MemoryViewWidget refactor memory table
2022-11-05 22:59:44 +01:00
JosJuice
fb916a4c33 Boot: Load DOL/ELF after memory setup
I recently talked to a homebrew developer who was trying to add exception
handlers at link time but found out that Dolphin was overwriting their
exception handlers. I figure that's not the usual way to do exception
handlers, but... making us load the executable after setting up memory
rather than before is easy, and matches what we do when booting discs,
so I suppose there's no reason not to do it. It also matches the intent
of why Dolphin is writing default exception handlers – we're writing
them because some homebrew relies on exception handlers being left
around from whatever program was running before it (see 3dd777be70).
2022-11-05 13:55:17 +01:00
TellowKrinkle
d9ed9ae331 VideoCommon: Zero PortableVertexDeclarations on initialization
Fixes an issue where the default initializer wouldn't initialize padding, making for fun non-determinism
2022-11-05 02:02:53 -05:00
Admiral H. Curtiss
431301add3
Merge pull request #10771 from TryTwo/PR_AutoStep
Debugger: Implement base code tracing logic. and feature to auto-step through code.
2022-11-04 23:32:54 +01:00
Admiral H. Curtiss
26b68f1f84
Merge pull request #11228 from Pokechu22/statistics-macros
VideoCommon/Statistics: Require semicolons after statistics macros
2022-11-04 23:15:52 +01:00
Admiral H. Curtiss
8b4e315fb7
Merge pull request #11242 from Sintendo/arm64cmp
JitArm64: Optimize cmp
2022-11-04 23:13:09 +01:00
Robin Kertels
0e02ddcf52
VideoCommon:FramebufferManager: Cleanup 2022-11-04 01:18:23 +01:00
Robin Kertels
371935d61e
VideoCommon:FramebufferManager: Mark cache as valid after refresh
Otherwise we might never hit the early return
if either depth or color doesnt have any active
tiles.
2022-11-04 01:18:23 +01:00
TellowKrinkle
83ca1ad8a6 VideoBackends:Metal: Headless render support 2022-11-03 02:35:24 -05:00
Admiral H. Curtiss
1d07332657
Merge pull request #11193 from jordan-woyak/ciface-input-backend-interface
ControllerInterface: Add InputBackend interface.
2022-11-03 04:42:05 +01:00
Bram Speeckaert
274e34ddf1 JitArm64: MultiplyImmediate - Handle -(2^n) + 1
Let's take advantage of ARM64's input register shifting one last time,
shall we?

Before:
0x1280005b   mov    w27, #-0x3
0x1b1b7f18   mul    w24, w24, w27

After:
0x4b180b18   sub    w24, w24, w24, lsl #2
2022-11-02 21:53:19 +01:00
Bram Speeckaert
7073a135c6 JitArm64: MultiplyImmediate - Handle -(2^n)
ARM64's flexible shifting of input registers also allows us to calculate
a negative power of two in one instruction; shift the input of a NEG
instruction.

Before:
0x128001f7   mov    w23, #-0x10
0x1b1a7efa   mul    w26, w23, w26
0x93407f58   sxtw   x24, w26

After:
0x4b1a13fa   neg    w26, w26, lsl #4
0x93407f58   sxtw   x24, w26
2022-11-02 21:53:19 +01:00
Bram Speeckaert
1c87f040a3 JitArm64: mulli - Only allocate reg when necessary
If the destination register doesn't equal the input register, using it
to temporarily hold the immediate value is fair game as it'll be
overwritten with the result of the multiplication anyway. This can
slightly reduce register pressure.

Before:

0x52800659   mov    w25, #0x32
0x1b197f5b   mul    w27, w26, w25

After:
0x5280065b   mov    w27, #0x32
0x1b1b7f5b   mul    w27, w26, w27
2022-11-02 21:53:19 +01:00
Bram Speeckaert
20dd5cadab JitArm64: MultiplyImmediate - Add comments 2022-11-02 21:53:17 +01:00
Bram Speeckaert
c349875cdc JitArm64: MultiplyImmediate - Handle 2^n + 1
By taking advantage of ARM64's ability to shift an input register by any
amount, we can calculate multiplication by a number that is one more
than a power of two with a single instruction.

Before:
0x52800838   mov    w24, #0x41
0x1b187f7b   mul    w27, w27, w24

After:
0x0b1b1b7b   add    w27, w27, w27, lsl #6
2022-11-02 21:52:44 +01:00
Bram Speeckaert
3aaf1a2b8b JitArm64: MultiplyImmediate - Handle 2^n
Turn multiplications by a power of two into bitshifts.

Before:
0x52800817   mov    w23, #0x40
0x1b167ef6   mul    w22, w23, w22

After:
0x531a66d6   lsl    w22, w22, #6
2022-11-02 21:52:37 +01:00
Markus Wick
0210d115c2
Merge pull request #11227 from JosJuice/jitarm64-mmio-clobber
JitArm64: Move MMIO handler result before popping stack
2022-11-02 10:19:22 +01:00
Jordan Woyak
168a49c87f ControllerInterface: DSU InputBackend implementation. 2022-11-01 21:59:09 -05:00
Jordan Woyak
2e5cd5d519 ControllerInterface: evdev InputBackend implementation. 2022-11-01 21:59:08 -05:00
Jordan Woyak
44a4573303 ControllerInterface: Add InputBackend interface and SDL implementation. 2022-11-01 21:59:08 -05:00
Bram Speeckaert
f25611f388 JitArm64: MultiplyImmediate - Handle 1
Multiplication by one is also trivial. Depending on the registers
involved, either a single MOV or no instructions will be generated.

Before:
0x52800038   mov    w24, #0x1
0x1b1a7f1b   mul    w27, w24, w26

After:
0x2a1a03fb   mov    w27, w26

Before:
0x52800039   mov    w25, #0x1
0x1b1a7f3a   mul    w26, w25, w26

After:
Nothing!
2022-11-01 21:13:45 +01:00
Bram Speeckaert
51cb918aa5 JitArm64: MultiplyImmediate - Handle 0
Multiplication by zero always gives zero.

Before:
0x52800019   mov    w25, #0x0
0x1b197f5b   mul    w27, w26, w25

After:
Nothing!
2022-11-01 21:13:38 +01:00
Bram Speeckaert
080513284c JitArm64: mullwx - Use MultiplyImmediate 2022-11-01 19:05:33 +01:00
Bram Speeckaert
53a8cd1563 JitArm64: mulli - Use MultiplyImmediate 2022-11-01 19:04:50 +01:00
Bram Speeckaert
4aa0c0133a JitArm64: Introduce MultiplyImmediate
Add a new function that will handle all the special cases regarding
multiplication. It does nothing for now, but will be expanded in
follow-up commits.
2022-11-01 19:01:38 +01:00
Bram Speeckaert
d0de68c41b JitArm64: cmp - Optimize general case
We can merge an SXTW with the SUB, eliminating one instruction. In
addition, it is no longer necessary to allocate a temporary register,
reducing register pressure.

Before:
0x93407f59   sxtw   x25, w26
0x93407ebb   sxtw   x27, w21
0xcb1b033b   sub    x27, x25, x27

After:
0x93407f5b   sxtw   x27, w26
0xcb35c37b   sub    x27, x27, w21, sxtw
2022-11-01 12:21:24 +01:00
Bram Speeckaert
ae6ce1df48 Arm64Emitter: Add ArithOption with ExtendSpecifier
ARM64 can do perform various types of sign and zero extension on a
register value before using it. The Arm64Emitter already had support for
this, but it was kinda hidden away.

This commit exposes the functionality by making the ExtendSpecifier enum
available everywhere and adding a new ArithOption constructor.
2022-11-01 12:15:56 +01:00
Bram Speeckaert
82f22cdfa1 JitArm64: cmp - Optimize a == -1 case
By explicitly handling this, we can avoid materializing -1 in a
register and generate more efficient code by taking advantage of -x ==
~x + 1.

Before:
0x12800015   mov    w21, #-0x1
0x93407eb9   sxtw   x25, w21
0x93407ef8   sxtw   x24, w23
0xcb180338   sub    x24, x25, x24

After:
0x2a3703f8   mvn    w24, w23
0x93407f18   sxtw   x24, w24
2022-11-01 12:00:32 +01:00
Bram Speeckaert
592ba31e22 JitArm64: cmp - Optimize a == 0 case
By explicitly handling this, we can avoid materializing zero in a
register and generate more efficient code altogether.

Before:
0x52800016   mov    w22, #0x0
0xb94093b5   ldr    w21, [x29, #0x90]
0x93407ed7   sxtw   x23, w22
0x93407eb9   sxtw   x25, w21
0xcb1902f9   sub    x25, x23, x25

After:
0xb94093b7   ldr    w23, [x29, #0x90]
0x4b1703f9   neg    w25, w23
0x93407f39   sxtw   x25, w25
2022-11-01 11:52:00 +01:00
Bram Speeckaert
f5e7e70cc5 JitArm64: cmp - Refactor 2022-11-01 11:47:17 +01:00
Bram Speeckaert
dbb8f588c7 JitArm64: cmpl - Optimize a == 0 case
By explicitly handling this, we can avoid materializing zero in a
register.

Before:
0x52800019   mov    w25, #0x0
0xb94087b6   ldr    w22, [x29, #0x84]
0xcb16033b   sub    x27, x25, x22

After:
0xb94087b9   ldr    w25, [x29, #0x84]
0xcb1903fb   neg    x27, x25
2022-11-01 11:27:45 +01:00
Dentomologist
7cd08fde75 Updater: Add/clarify error messages 2022-10-31 23:36:07 -07:00
Dentomologist
2808db7f2f FileUtil: Return success bool from CopyDir 2022-10-31 23:33:02 -07:00
shuffle2
111e965c7e
Revert "MacUpdater: test that os version check is working" 2022-10-31 18:53:22 -07:00
Tilka
b182abe0ae
Merge pull request #11234 from shuffle2/updater
MacUpdater: test that os version check is working
2022-11-01 01:28:20 +00:00
Tillmann Karras
22eb7e6645 OGL: use already known object label lengths
Passing -1 means the driver has to call strlen().
2022-11-01 01:10:03 +00:00
Tillmann Karras
4b8fe959d4 OGL: fix compute shader labels
This fixes GL_INVALID_VALUE errors when using GPU texture decoding.
2022-11-01 01:04:46 +00:00
Robin Kertels
f5fecaf964
VideoBackends:Vulkan: Fix 0 size descriptor pools
[ VUID-VkDescriptorPoolCreateInfo-maxSets-00301 ] Object 0:
handle = 0x7f1,b8d,3cd,e70, type = VK_OBJECT_TYPE_DEVICE; |
MessageID = 0xa1,70e,236 | vkCreateDescriptorPool():
pCreateInfo->maxSets is not greater than 0.
The Vulkan spec states: maxSets must be greater than 0
2022-10-31 22:41:16 +01:00
Shawn Hoffman
7cc8e37aee MacUpdater: test that os version check is working
Adds a key to Info.plist with default value to test
Updater - this commit is intended to be reverted
2022-10-30 13:19:43 -07:00
JMC47
969309c457
Merge pull request #11220 from shuffle2/macversion
MacUpdater: check os version
2022-10-30 15:19:55 -04:00
Shawn Hoffman
089886a6f8 MacUpdater: check os version 2022-10-30 12:04:57 -07:00
JMC47
f277a921a9
Merge pull request #11231 from shuffle2/updater
windows: Rename: use std::filesystem::rename for posix behavior
2022-10-30 13:32:10 -04:00
JMC47
950e1f94dc
Merge pull request #11185 from TryTwo/PR_MemoryWidget_Address_Input_History
MemoryWidget: Make search address a combobox that holds address history.
2022-10-30 04:21:14 -04:00
TryTwo
053320b7cf MemoryWidget: Make search address a combobox that holds address history.
Always update the combobox when a new target address is sent.
2022-10-29 22:41:30 -07:00
Shawn Hoffman
68875dc06b MacUpdater: add version info to Updater.app too 2022-10-29 20:32:59 -07:00
Shawn Hoffman
836bc74b2d windows: Rename: use std::filesystem::rename for posix behavior 2022-10-29 19:57:26 -07:00
Pokechu22
fe559f3ed3 VideoCommon/Statistics: Require semicolons after statistics macros
This is clearer and reduces IntelliSense problems.
2022-10-29 15:39:41 -07:00
Admiral H. Curtiss
0628794cb6
Merge pull request #11226 from K0bin/d3d12-fix
VideoBackends:D3D12: Fix hang in Twilight Princess
2022-10-30 00:24:16 +02:00
Robin Kertels
a07ee729e5
VideoBackends:D3D12: Defer binding framebuffer in SetAndDiscardFramebuffer
BindFramebuffer depends on the pipeline which might not be set yet.
That's why the framebuffer dirty flag exists in the first place.
I assume BindFramebuffer was called directly here, in order to handle
the texture state transitions necessary for DiscardResource.
The state is tracked anyway, so we can just issue those transitions there
too and defer binding the actual framebuffer.

Fixes an issue in Zelda Twilight Princess with EFB depth peeks.
Dolphin would bind a frame buffer which doesn't have an integer format
descriptor for the color target before binding the new pipeline.
So it would accidentally use the 0 descriptor.

Debug layer error:
D3D12 ERROR: ID3D12CommandList::OMSetRenderTargets:
Specified CPU descriptor handle ptr=0x0000000000000000 does not refer to
a location in a descriptor heap. pRenderTargetDescriptors[0] is the issue.
[ EXECUTION ERROR #646: INVALID_DESCRIPTOR_HANDLE]
2022-10-29 23:41:32 +02:00
Robin Kertels
a6aa651291
VideoBackends:D3D12: Use COMMON as initial state for default heap buffer
Fixes the following error in the D3D12 debug layer:

D3D12 WARNING: ID3D12Device::CreateCommittedResource:
Ignoring InitialState D3D12_RESOURCE_STATE_UNORDERED_ACCESS.
Buffers are effectively created in state D3D12_RESOURCE_STATE_COMMON.
[ STATE_CREATION WARNING #1328: CREATERESOURCE_STATE_IGNORED]
2022-10-29 23:39:32 +02:00
Robin Kertels
22fecb41fc
VideoBackends:D3D12: Don't query GPU descriptor handle for non-shader visible heap
Fixes the following error in the D3D12 debug layer:

D3D12 ERROR: ID3D12DescriptorHeap::GetGPUDescriptorHandleForHeapStart:
GetGPUDescriptorHandleForHeapStart is invalid to call on a descriptor
heap that does not have DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE set.
If the heap is not supposed to be shader visible, then
GetCPUDescriptorHandleForHeapStart would be the appropriate method
to call. That call is valid both for shader visible and non shader
visible descriptor heaps.
[ STATE_GETTING ERROR #1315: DESCRIPTOR_HEAP_NOT_SHADER_VISIBLE]
2022-10-29 23:39:27 +02:00
Tillmann Karras
cacdd18ca0 VolumeVerifier: fix bogus "serial/version missing" error
When searching for a disc where the revision doesn't match any disc in
the datfile, the loop would never get to the part where serials_exist is
set to true, leading to a bogus error message.
2022-10-29 21:32:57 +01:00