Commit Graph

19495 Commits

Author SHA1 Message Date
Léo Lam
8f2558dc89 Qt: Simplify AboutDialog creation
Just create the AboutDialog on the stack -- the actual object lives on
the heap anyway, since Qt uses the pimpl idiom. Removes the need for
an explicit new and a special delete on close attribute.
2017-09-26 17:43:49 +02:00
Léo Lam
730b7fc833 Qt: Remove __DATE__ to make builds reproducible
See also PR #3259.

Also makes the copyright text identical to DolphinWX.
2017-09-26 17:43:49 +02:00
Michael M
9245210c49 Qt: bold graphics settings on ConfigChanged, not EmulationStateChanged
EmulationStateChanged is functionally correct right now, but
ConfigChanged expresses more semantically why the config setting gets
re-read and the widgets updated.
2017-09-25 21:48:13 +02:00
Michael M
a334ec3daa Qt: add ConfigChanged signal to Settings 2017-09-25 21:46:23 +02:00
Léo Lam
6484776920 DSP: Fix a missing mask for the predscale register 2017-09-24 20:48:29 +02:00
Léo Lam
de6e807364 DSP: Handle two accelerator loop edge cases properly
There are two special cases that the DSP accelerator handles in a
special way: when the end address is of the form xxxxxxx0 or
xxxxxxx1.

For these two cases, the normal overflow handling doesn't apply.
Instead, the overflow check is different, the ACCOV exception never
fires at all, the predscale register is not updated, reads are not
suspended, and if the end address is 16-byte aligned, the DSP loops
back to start_address + 1 instead of the regular start_address.
2017-09-24 20:48:29 +02:00
Léo Lam
bd03f2e46e DSP: Fix ACCOV not suspending accelerator reads
When an ACCOV is triggered, the accelerator stops reading back anything
and updating the current address until the YN2 register is set.

This is kept track of internally by the DSP; this state is not exposed
via any register.

However, we need to emulate this behaviour correctly because some
ucodes rely on it (notably AX GC); failure to emulate it will result
in reading past the end and start address for non-looped voices.
2017-09-24 20:48:29 +02:00
Léo Lam
8310a672b0 DSP: Fix the predscale update logic
When the current address is xxxxxxxf, after doing the standard ADPCM
decoding and incrementing the current address as usual to get the
next address, the DSP will update the predscale register by reading
2 bytes from memory, and add two to get the next address.

This means xxxxxx10 cannot be a current address, as the DSP goes
from 0f to 12 directly.

A more serious issue with the old code is that if the start address
is 16-byte aligned, some samples will always be skipped, even when
that should not be the case.

An easy way to test whether this behaviour is correct is to check
the current address register and the predscale after each read.

Old code:
...
ACCA=00000002, predscale=<value>
ACCA=00000003, predscale=<value>
...
ACCA=0000000f, predscale=<value>
ACCA=00000010, predscale=<another value>
ACCA=00000013, predscale=<another value>
ACCA=00000014, predscale=<another value>
...

New code (and console):
...
ACCA=00000002, predscale=<value>
ACCA=00000003, predscale=<value>
...
ACCA=0000000f, predscale=<value>
ACCA=00000012, predscale=<another value>
ACCA=00000013, predscale=<another value>
...
2017-09-24 20:48:29 +02:00
Léo Lam
003dba5275 DSP: Convert accelerator to a C++ class
Slightly cleaner, allows DSP accelerator behaviour to be
added to both HLE and LLE pretty easily, and makes the accelerator
easier to unit test.

I chose to include all accelerator state as private members, and
to expose state that is accessible via registers with getters/setters.
It's more verbose, yes, but it makes it very clear what is part of
the accelerator state and what isn't (e.g. coefs).

This works quite well for registers, since the accelerator can do
whatever it wants internally. For example, the start/end/current
addresses are masked -- having a getter/setter makes it easier to
enforce the mask.
2017-09-24 20:48:28 +02:00
Léo Lam
017bfcda2b DSP: Fix gdsp_ifx_write to take a u16 value
And change the JIT to clear the upper 16 bits when calling the write
function to work around bugs in some compilers like clang.
2017-09-24 20:48:28 +02:00
Leo Lam
969a72faed Merge pull request #6079 from spycrab/qt_fix_log
Qt: Fix log / log config window not being marked as hidden when closing
2017-09-21 17:29:24 +02:00
Anthony
56d0cb8d61 Cleanup var naming in ISOProperties 2017-09-20 16:46:46 -07:00
Anthony
47a2a16b77 [Qt] Fix bolding of GraphicsChoice.cpp 2017-09-20 09:13:23 -07:00
spycrab
0b43e1bcf4 Qt: Fix log / log config window not being marked as hidden when closing 2017-09-20 15:12:26 +02:00
spycrab
6c7e392f0c Qt/GraphicsSettings: Fix overriden settings not being bolded 2017-09-20 15:12:05 +02:00
Markus Wick
d1abd71ccb Merge pull request #6070 from lioncash/ogl-tcache
OGL/TextureCache: Move file statics to the TextureCache class
2017-09-20 10:19:39 +02:00
Leo Lam
c9f790dca4 Merge pull request #6072 from JosJuice/eject-disc
Add an option to eject the disc
2017-09-18 12:47:47 +02:00
Pierre Bourdon
43f067c6e1 StringUtil: support TryParse(u16*) 2017-09-18 05:04:11 +02:00
Pierre Bourdon
3f481a70be Fix sample wrapping with new DSP ADPCM decoding
Fixes possible regression from #6069.
2017-09-18 02:54:58 +02:00
Pierre Bourdon
755253948b Merge pull request #6069 from leoetlino/common-accelerator
DSP: Deduplicate the accelerator code
2017-09-17 23:20:37 +02:00
JosJuice
e4faabb763 Add an option to eject the disc 2017-09-17 11:44:48 +02:00
JosJuice
3c770693a2 DVDInterface: Remove a (mostly) outdated comment 2017-09-17 11:44:32 +02:00
JosJuice
b6bc3bc7c9 Remove DVDInterface::ChangeDiscAsHost
There isn't much point in keeping this utility function around
now that RunAsCPUThread provides a simple way of running things
on the CPU thread.
2017-09-17 11:44:27 +02:00
Lioncash
6c326e7215 InputConfigDiag: Fix building DolphinWX on the latest MSVC
const char[1] and wxString() can both be converted to multiple common
types, so this results in an ambiguous conditional expression
compilation error (C2445)
2017-09-17 02:38:12 -04:00
Lioncash
dbd9aeb210 OGL/TextureCache: use std::array for the palette shader array 2017-09-17 02:34:02 -04:00
Lioncash
6d9ed9dc32 OGL/TextureCache: Move file statics to the TextureCache class
These rely on instance state, or are used within instance-based class
member functions, so they should belong to the instance itself instead
of being file statics.
2017-09-17 02:33:56 -04:00
Léo Lam
7022a18e9a IOS/SSL: Show built-in cert error once per session
See: https://bugs.dolphin-emu.org/issues/10546
2017-09-16 20:43:49 +02:00
Léo Lam
38a7196ec6 DSP: Deduplicate the accelerator code
The logic is entirely the same; only the inputs and outputs are
different, so deduplicating makes sense.

This will make fixing accelerator issues easier.
2017-09-16 16:47:43 +02:00
Leo Lam
764e058865 Merge pull request #6063 from ligfx/queuemethodonobject
Qt QueueOnObject/RunOnObject: accept pointers to member functions
2017-09-16 16:46:44 +02:00
Leo Lam
68baf7d8fc Merge pull request #6062 from ligfx/fixqtcorestate
Settings: register the Core::State type with Qt
2017-09-15 22:38:42 +02:00
Leo Lam
93574bf016 Merge pull request #6064 from JosJuice/filesystemwidget-nullptr
DolphinQt2: Check for file systems being nullptr
2017-09-15 20:58:52 +02:00
Léo Lam
6f1b156020 VolumeGC: Add a default constructor for ConvertedGCBanner
Without this, it fails to build with the following error in g++ 7.2.0:

> constructor required before non-static data member has been parsed
2017-09-15 20:47:49 +02:00
spycrab
f90e81b9db Qt/Properties: Implement "Gecko codes" tab 2017-09-15 19:45:46 +02:00
JosJuice
a0cddc579f DolphinQt2: Check for file systems being nullptr
nullptr gets returned for file systems that are deemed invalid.
2017-09-15 19:44:23 +02:00
Michael M
7f812a7a03 RunOnObject: accept pointers to member functions 2017-09-15 10:36:33 -07:00
Michael M
1e27e87d93 QueueOnObject: accept pointers to member functions 2017-09-15 10:36:32 -07:00
Michael M
6191f04524 Settings: register the Core::State type with Qt 2017-09-15 10:35:38 -07:00
Michael M
4ea8166b93 Qt: Advanced config pane 2017-09-15 10:35:01 -07:00
Leo Lam
7cb8d6612c Merge pull request #5870 from JosJuice/lazy-filesystem
DiscIO: Use Common::Lazy more
2017-09-15 19:30:05 +02:00
JosJuice
f294599e73 DiscIO: Use Common::Lazy for loading GC banners 2017-09-15 19:21:50 +02:00
Arthur Carlsson
79a646a67d Prevent multiple HID elements of same usage type on OSX
On OSX, iterate the HID device's elements and only store the last of
each type to accommodate for flaky hardware
2017-09-15 19:19:46 +02:00
Leo Lam
2b4bf8662a Merge pull request #5577 from ligfx/separateexpressionparsingandbinding
ControlReference/ExpressionParser: separate parsing from binding
2017-09-15 19:11:57 +02:00
spycrab
5aecd61ede Qt/Settings: Implement cheat settings 2017-09-15 19:01:23 +02:00
spycrab
8687f6aae7 Qt: Implement CheatWarningWidget 2017-09-15 19:01:23 +02:00
spycrab
8580e159fe Qt/SettingsWindow: Add SelectGeneralPane method 2017-09-15 19:01:22 +02:00
JosJuice
ca36c977d9 DiscIO: Remove m_partition and m_volume from FileSystem
The last commit made m_partition unnecessary, and m_volume
has been unnecessary ever since the PR that added DiscExtractor.
2017-09-15 18:57:05 +02:00
JosJuice
38304da947 DiscIO: Use Common::Lazy for loading filesystems
This simplifies FileMonitor a lot and also lets us
clean up FilesystemPanel.
2017-09-15 18:57:05 +02:00
Leo Lam
0d07821935 Merge pull request #6024 from ligfx/coreonstatechangedcallback
Qt: use Settings::EmulationStateChanged
2017-09-15 18:45:17 +02:00
Leo Lam
30dd544931 Merge pull request #5990 from spycrab/qt_logger_cleanup
Qt: Make Log and Log Configuration widget separate from dock
2017-09-15 18:30:45 +02:00
Michael M
738acb6c07 FifoRecorder: move function definitions out of header 2017-09-14 17:28:39 -07:00
Michael M
a47ce0d625 FifoRecorder: remove use of volatile 2017-09-14 17:28:39 -07:00
Michael M
60cba5722c Qt: use translations 2017-09-14 17:15:21 -07:00
Michael M
bdcd6df459 InterfaceConfigPane: remove unneeded comment
It notes that using "no" for Norwegian is not allowed by wxWidgets, but
"nb" is the correct code for Norwegian Bokmål anyways.
2017-09-14 17:15:21 -07:00
Michael M
b22ed9683d InterfacePane: add all interface languages 2017-09-14 17:15:21 -07:00
Michael M
294b1895ef ExpressionParser: std::move() tokens vector to parser 2017-09-14 12:53:36 -07:00
Michael M
31f1c06226 ControlReference: don't reparse expression when references are updated 2017-09-14 12:53:35 -07:00
Michael M
c332580b83 ControlReference/ExpressionParser: separate parsing from binding 2017-09-14 12:53:35 -07:00
Michael M
ba87a50338 ExpressionParser: add FallbackExpression node type 2017-09-14 12:53:35 -07:00
Michael M
7e74961eb1 ExpressionParser: expose ExpressionNode directly 2017-09-14 12:53:35 -07:00
Michael M
85301e2bae ParseStatus: replace NoDevice with EmptyExpression 2017-09-14 12:53:35 -07:00
Michael M
754efd75c5 ExpressionParser: remove DummyExpression 2017-09-14 12:53:35 -07:00
Michael M
f1ff1e3d08 ExpressionParser: clean up ControlExpression 2017-09-14 12:53:35 -07:00
Michael M
3df945f8d0 ExpressionParser: replace bare pointers with unique_ptrs 2017-09-14 12:53:35 -07:00
Michael M
c33e391d26 InputConfigDiag: don't use entire ExpressionParse namespace 2017-09-14 12:53:35 -07:00
Michael M
bbb7c17235 ExpressionParser: use internal ParseResult struct instead of out-params 2017-09-14 12:53:35 -07:00
Michael M
d2821e14fa ParseExpression: return a std::pair 2017-09-14 12:53:34 -07:00
spycrab
48d57f223d Qt: Make Log and Log Configuration widget separate 2017-09-14 20:56:48 +02:00
Michael M
3e1072b24d Qt: use Settings::EmulationStateChanged 2017-09-13 17:30:18 -07:00
Michael M
8e805dcbf4 Core: SetOnStoppedCallback -> SetOnStateChangedCallback 2017-09-13 17:30:18 -07:00
Michael M
22a9a08b24 Add Core::State::Starting 2017-09-13 17:30:18 -07:00
Michael M
d217e797f2 move Movie::DoFrameStep to Core::DoFrameStep 2017-09-13 17:30:18 -07:00
Leo Lam
5a89d13655 Merge pull request #6059 from spycrab/qt_columns
Qt: Bring column selection up to par with Wx
2017-09-13 22:13:27 +02:00
spycrab
e7318fda34 Qt: Bring column selection up to par with Wx 2017-09-13 22:05:45 +02:00
Lioncash
343bde2712 Software/TextureSampler: const correctness 2017-09-11 20:13:47 -04:00
gamemasterplc
4908d79a71 Remove Function Address Symbol Mask
The upper 4 bits were masked out of function addresses prior when generating symbols.
2017-09-11 15:39:22 -05:00
Markus Wick
b0f93f2acc Merge pull request #6053 from spycrab/qt_action
Qt/FilesystemWidget: Use AddAction helper
2017-09-11 15:18:09 +02:00
spycrab
2a7ad0b721 Qt/FilesystemWidget: Use AddAction helper 2017-09-11 14:25:30 +02:00
Stenzek
24ddea04ce VideoBackends: Move SamplerState to common 2017-09-11 20:01:54 +10:00
Stenzek
340aabbb06 VideoCommon: Add helpers for generating common render states 2017-09-11 20:01:52 +10:00
Stenzek
b7a099814a Vulkan: Clear contents of EFB convert framebuffer at create time
Fixes a validation layer warning when converting pixel formats.
2017-09-11 20:01:50 +10:00
Stenzek
e584090822 Vulkan: Fix interface mismatch in RGB->YUYV shader 2017-09-11 20:01:48 +10:00
Stenzek
836b9b9acb Renderer: Move cull mode to a rasterization state object
Also moves logic for primitive handling to VideoCommon.
2017-09-11 20:01:45 +10:00
Stenzek
2869c570f1 Renderer: Move depth state to VideoCommon and seperate from bpmem 2017-09-11 19:40:26 +10:00
Stenzek
4d36f0cc87 Bitfield: Cast value to storage type in assignment operator
This allows us to use enum classes in bitfields.
2017-09-11 19:40:25 +10:00
Ryan Meredith
f8b89b7b1a Update -d argument help message 2017-09-10 12:28:53 +02:00
Léo Lam
cc40931d64 PPCSymbolDB: Optimise symbol lookups 2017-09-10 11:42:12 +02:00
Léo Lam
8cd8e9d905 JIT: Don't always look up symbols for blocks
With tons of symbols, this results in noticeable stuttering, so
skip lookups if the perf dir option isn't set anyway.
2017-09-10 11:42:12 +02:00
Markus Wick
432117047b Merge pull request #6045 from lioncash/sw-vertloader
SWVertexLoader: Minor cleanup
2017-09-10 11:23:25 +02:00
Markus Wick
88624f638f Merge pull request #6041 from stenzek/streambuffer-fence
StreamBuffer: Don't wait on fences twice when reserve > commit
2017-09-10 11:20:01 +02:00
Mat M
a9b339fb65 Merge pull request #6048 from spycrab/qt_fix_tools
Qt: Fix "Load Wii System Menu" being in the wrong place
2017-09-10 02:18:13 -04:00
Stenzek
7141e6d57e Merge pull request #6032 from stenzek/postprocess-save
VideoConfigDiag: Fix bug where postprocessing shader wasn't saved to INI
2017-09-10 16:05:03 +10:00
spycrab
c3a08f8653 Qt: Fix "Load Wii System Menu" being in the wrong place 2017-09-10 06:43:29 +02:00
Lioncash
696e1b40b5 Common: Move version strings to their own header
Ideally Common.h wouldn't be a header in the Common library, and instead be renamed to something else, like PlatformCompatibility.h or something, but even then, there's still some things in the header that don't really fall under that label

This moves the version strings out to their own version header that doesn't dump a bunch of other unrelated things into scope, like what Common.h was doing.

This also places them into the Common namespace, as opposed to letting them sit in the global namespace.
2017-09-09 19:28:10 -04:00
Lioncash
46579fe41c SWVertexLoader: Make SWVertexLoader a final class
It doesn't make sense to allow extending this class based off the way
the VertexLoader API is set up.
2017-09-09 15:33:30 -04:00
Lioncash
dd8b41326c SWVertexLoader: Make SetFormat() and ResetBuffer() private
SetFormat() is only ever used internally. ResetBuffer() is only
used to implement the VertexManagerBase class interface, so
there's no need to make it protected.
2017-09-09 15:33:30 -04:00
Lioncash
29a362be43 SWVertexLoader: Remove GetIndexBuffer()
It's only ever used in one place internally and is arguably unnecessary.
2017-09-09 15:33:22 -04:00
Lioncash
4d2a4924cb SWVertexLoader: Normalize class variable names
Follows our coding style.
2017-09-09 15:32:41 -04:00
Jonathan Hamilton
d2d355bb50 Buildfix for X11 where HAVE_XRANDR is disabled
The "X.h" header *just* contains protocol constants, not functions or
typedefs - so stuff like "Display" and "Window" are not defined unless
you include "Xlib.h".

"Xrandr.h" happens to include "Xlib.h" itself, so enabling xrandr
effectively worked around this issue.
2017-09-09 11:49:20 -07:00
Stenzek
9e1c09e347 StreamBuffer: Don't wait on fences twice when reserve > commit
If we allocate a large amount of memory (A), commit a smaller amount,
then allocate memory smaller than allocation A, we will have already
waited for these fences in A, but not used the space. In this case,
don't set m_free_iterator to a position before that which we know is
safe to use, which would result in waiting on the same fence(s) next
time.
2017-09-09 13:26:30 +10:00
Stenzek
b969040534 Merge pull request #5923 from degasus/profiler
JitCommon: Update the block profiler
2017-09-08 18:20:35 +10:00
Markus Wick
62a331deed Merge pull request #6035 from leoetlino/warning-fixes
Core: Fix warnings
2017-09-08 09:17:31 +02:00
spycrab
16e99985f9 Qt/GameList: Use AddAction for "Change Disc" 2017-09-07 20:42:11 +02:00
Léo Lam
a8849f87f1 Core: Fix warnings
Fixes two -Wmissing-declarations warnings
2017-09-07 20:35:17 +02:00
spycrab
0b2b72b366 Qt: Fix Wii Disc options being disabled while core is running 2017-09-07 19:46:06 +02:00
Leo Lam
14bd0fbf4b Merge pull request #6029 from spycrab/qt_change_disc
Qt/GameList: Add "Change Disc" option
2017-09-07 19:24:25 +02:00
Leo Lam
c472462498 Merge pull request #6021 from spycrab/qt_build_by_default
CMake: Build DolphinQt2 by default
2017-09-07 19:23:07 +02:00
Leo Lam
0de3593b45 Merge pull request #6008 from spycrab/qt_older
Qt: Support versions < 5.6
2017-09-07 19:22:40 +02:00
Leo Lam
7971a4d66c Merge pull request #5981 from spycrab/qt_filesystem
Qt/GameList: Implement "Filesystem" tab
2017-09-07 19:19:48 +02:00
Stenzek
0de31d87bd VideoConfigDiag: Fix bug where postprocessing shader wasn't saved to INI 2017-09-08 01:19:26 +10:00
Stenzek
134daf3b00 Vulkan: Extend the NVIDIA MSAA bug to render-pass based clears
Calling vkCmdClearAttachments with a partial rect, or specifying a
render area in a render pass with the load op set to clear can cause the
GPU to lock up, or raise a bounds violation. This only occurs on MSAA
framebuffers, and it seems when there are multiple clears in a single
command buffer. Worked around by back to the slow path (drawing quads)
when MSAA is enabled.
2017-09-07 17:05:43 +10:00
Stenzek
b573319f8f D3D: Fix shader compile error with logicop and alpha test enabled 2017-09-07 11:48:01 +10:00
Stenzek
c15ea2f1ed D3D: Fix crash if shaders fail to compile 2017-09-07 11:45:43 +10:00
spycrab
8f8e96f59f Qt/GameList: Add "Change Disc" option 2017-09-07 01:25:22 +02:00
Jules Blok
c97a799c5f Merge pull request #6016 from Armada651/allow-tearing
D3DBase: Support the "allow tearing" DXGI flags.
2017-09-06 13:22:23 +02:00
Jules Blok
e103a58d87 Merge pull request #6012 from stenzek/drop-nv-glsl
Vulkan: Drop VK_NV_glsl extension support
2017-09-06 13:19:47 +02:00
Stenzek
1073053df9 Merge pull request #6026 from stenzek/d3d-ubershader-logicop
ShaderGen: Output uint when logic op is enabled for D3D ubershaders
2017-09-06 18:33:47 +10:00
Stenzek
2e20cd0ffd Merge pull request #6025 from spxtr/present_queue
Vulkan: Use a separate queue for presenting.
2017-09-06 18:32:43 +10:00
iwubcode
1ccfccdcf0 D3D: Properly handle dual source blending 2017-09-05 23:51:31 -05:00
JosJuice
b96e4a2bce Merge pull request #5927 from spycrab/qt_gamelist_cache
Qt: Implement gamelist caching
2017-09-05 21:16:22 +02:00
spxtr
a5be5a3a76 Vulkan: Use a separate queue for presenting.
Before this change, we simply fail if the device does not expose one
queue family that supports both graphics and present. Currently this is
fine, since devices tend to lay out their queues in this way. NV, for
instance, tends to have one queue family for all graphics operations and
one more for transfer only. However, it's not a hard requirement, and it
is cheap to use a separate queue, so we might as well.
2017-09-05 12:00:09 -07:00
Stenzek
84f8ebd95f VideoBackends: Clear uid bits that are unused for the current backend
Currently, this is only the logic op bit, but this will be extended to
the framebuffer fetch/blend modes. In the future, when/if we move to
VideoCommon pipelines, this state will be part of the pipeline UID
anyway, and we can mask it out in the backend by using a two-level map,
so the shaders/programs are shared.
2017-09-05 23:49:42 +10:00
Stenzek
6d32cce2f5 ShaderGen: Output uint when logic op is enabled for D3D ubershaders 2017-09-05 23:49:42 +10:00
Jules Blok
347fd065df D3DBase: Support the "allow tearing" DXGI flags.
This makes sure our framerate is unlocked when we disable V-Sync.
2017-09-04 23:12:52 +02:00
spycrab
28799bbe79 CMake: Build DolphinQt2 by default 2017-09-04 22:28:48 +02:00
spycrab
a361a1deed Qt/SettingsWindow: Fix window not being detected as a dialog by some window managers 2017-09-04 19:50:24 +02:00
spycrab
4fdd4e2718 Qt: Support versions < 5.6 2017-09-04 10:40:47 +02:00
spycrab
f00456e6bf Qt/ControllersWindow: Use std::map instead of std::unordered_map 2017-09-04 08:58:52 +02:00
Anthony
ee6930a231 Merge pull request #6013 from stenzek/d3d-logic-op
D3D: Implement logic op support
2017-09-03 19:26:50 -07:00
Anthony
26e777d80b Merge pull request #5337 from stenzek/d3d-common-blending-state
D3D: Use blending state from VideoCommon
2017-09-03 19:25:46 -07:00
Stenzek
90051536bf D3D: Support logic op through integer render target view
This brings D3D to parity with OpenGL and Vulkan.
2017-09-04 10:07:36 +10:00
Léo Lam
3475ba8918 DSP: Fix missing masking for accelerator registers
Based on hardware tests, masking occurs for the accelerator registers.

This fixes Red Steel and Far Cry Vengeance, which rely on this behavior
when reading back the current playback position from the DSP.
2017-09-04 00:26:13 +02:00
Markus Wick
9e0df284aa Merge pull request #6018 from lioncash/const
Software/Tev: const correctness
2017-09-03 21:43:10 +02:00
Pierre Bourdon
5b6764a4fe Merge pull request #6015 from JosJuice/dvd-0-length
Fix handling of DVD commands that read 0 bytes
2017-09-03 21:04:25 +02:00
Markus Wick
745cde81e5 Merge pull request #6017 from lioncash/d3d-texture
D3DTexture: Remove unused class member
2017-09-03 21:03:36 +02:00
Lioncash
baee3a9c74 Software/Tev: const correctness 2017-09-03 14:15:21 -04:00
Mat M
edf4bfaf5f Merge pull request #5989 from lioncash/constantmgr
ConstantManager: Use std::array where applicable
2017-09-03 13:18:10 -04:00
Lioncash
36e299ca80 D3DTexture: Remove unused bindflags D3DTexture2D member variable 2017-09-03 13:12:26 -04:00
Lioncash
52099d1b0a D3DTexture: in-class initialize class members where applicable 2017-09-03 13:08:06 -04:00
JosJuice
3528c93edf DVDThread: Don't show an error message for all 0-length reads 2017-09-03 15:09:14 +02:00
JosJuice
0341a6052b DVDInterface: Reply to 0-length commands
This regression from the chunking PR was making a few games hang.
2017-09-03 15:09:14 +02:00
Jules Blok
8906b26ea5 D3DBase: Use the correct version of CreateDXGIFactory. 2017-09-03 14:33:06 +02:00
Stenzek
99d61906cc Merge pull request #5948 from Armada651/d3d-explicit-stereo
D3DBase: Only use a stereo swapchain if quad-buffering is enabled.
2017-09-03 21:07:24 +10:00
Jules Blok
75574ec6cc Merge pull request #5946 from stenzek/ubershader-stereo-texture-samples
UberShaderPixel: Fix sampling of EFB copies in stereo modes
2017-09-03 12:26:52 +02:00
Stenzek
c9d649d27c D3D: Use Direct3D 11.1 where supported 2017-09-03 16:33:47 +10:00
Stenzek
0622979d3b ShaderGen: Support writing integer colors when logic op is enabled
This is required for D3D to support logic op.
2017-09-03 16:33:25 +10:00
Stenzek
254160691a Revert "Vulkan: Use VK_NV_glsl extension where available, and skip glslang"
This reverts commit d23fd17e1a.

Dynamic sampler indexing is broken in VK_NV_glsl as of 385.41. The
performance gap doesn't seem to be as wide with the updated driver, so
to save maintaining two code paths, it's easier to just drop the
extension support completely.
2017-09-03 15:31:19 +10:00
Stenzek
3dd675e613 Renderer: Change SetBlendState to accept a BlendingState
This decouples the state generation (from the emulated GPU) from the
management of internal backend state.
2017-09-03 14:14:54 +10:00
Stenzek
22b8cbae35 RenderBase: Drop SetColorMask and SetLogicOpMode
These are now incorporated into the blend state for all backends.
2017-09-03 14:14:54 +10:00
Stenzek
5c9bc8b79c D3D11: Use blending state from VideoCommon 2017-09-03 14:14:54 +10:00
Stenzek
c90b0bf532 D3D11: Create debug device when validation layer is enabled in options 2017-09-03 14:14:19 +10:00
Stenzek
ce59121748 Merge pull request #6004 from lioncash/d3d
D3D: Eliminate redundant ID3D11DeviceChild* casts
2017-09-03 14:13:17 +10:00
Stenzek
005d0b39f7 Merge pull request #6009 from lioncash/async
AsyncShaderCompiler: Make WorkItem-derived class constructors explicit
2017-09-03 14:11:41 +10:00
Stenzek
7a4348b641 Merge pull request #5649 from JonnyH/WIP/disable-vk-clear-renderpass
Add DriverDetails::BUG to Disable "LoadOp" clear renderpass in vulkan
2017-09-03 13:49:51 +10:00
Pierre Bourdon
ed07bd4270 Merge pull request #6005 from spycrab/qt_warning_disable
Qt/DevelopmentWarning: Add "Don't show me this warning again" option
2017-09-03 03:50:29 +02:00
spycrab
0d3c4a3883 Qt/DevelopmentWarning: Add "Don't show me this warning again" option 2017-09-03 03:46:23 +02:00
Pierre Bourdon
425a8cb378 Merge pull request #5718 from mimimi085181/partial-updates-update
Update to partial texture updates
2017-09-03 03:16:55 +02:00
Pierre Bourdon
ab27f0f78c Merge pull request #6010 from lioncash/vertex
OGL/VertexManager: Make vertex and index buffer handles private
2017-09-03 03:13:40 +02:00
spycrab
1b593fd56b Qt: Implement TAS/Movie shortcuts 2017-09-03 02:58:38 +02:00
spycrab
0e7ed3514f Qt: Implement "Movie" menu 2017-09-03 02:57:44 +02:00
Lioncash
2237a6a04c OGL/VertexManager: Make vertex and index buffer handles private
These are only ever read, but not written to outside of the VertexManager class.
2017-09-02 20:51:54 -04:00
spycrab
4163ee42bc Qt/GameList: Implement SelectionChanged() 2017-09-03 01:49:04 +02:00
Pierre Bourdon
3ae82ea669 Merge pull request #6007 from spycrab/qt_win_icon
Qt/MSVC: Add icon
2017-09-03 01:36:11 +02:00
spycrab
018c2cfd65 Qt/MSVC: Add icon 2017-09-02 23:51:59 +02:00
Lioncash
2d45204f12 VideoBackends: Add the explicit keyword to WorkItem-derived class constructors
Prevents implicit conversions
2017-09-02 17:35:20 -04:00
Lioncash
5059332d95 OGL/ProgramShaderCache: Remove unnecessary virtual keyword
This is superfluous, considering the override keyword is present.
2017-09-02 17:27:19 -04:00
Mat M
657195fad5 Merge pull request #6006 from JonnyH/WIP/parse-imgtec-gl_version-string
Parse IMGTEC's GL_VERSION string format
2017-09-02 17:10:59 -04:00
Markus Wick
30e01834e2 Merge pull request #6002 from lioncash/include
CommandProcessor: Remove unnecessary include
2017-09-02 23:05:58 +02:00
Jonathan Hamilton
658a4a6e29 Mark an ImgTec driver bug as fixed in 1.8@4693462
Now we correctly parse ImgTec's GL_VERSION string we can actually use
the BugInfo's version stuff correctly here
2017-09-02 14:05:16 -07:00
Jonathan Hamilton
662abcb2fe Parse IMGTEC's GL_VERSION string format
ImgTec's driver uses a major.minor@changeID versioning system

This is packed into a double so "1.9@4850625" becomes "109.4850625"

The next release brnach is expected to be 1.10, hence the need for 2
digits for the branch minor.

The changeID should be unique for each build, but is shared over all
branches, so only makes sense to compare withing a branch.

It's likely branch 'major' versions will be used for major hardware
revisions, and the drivers for both maintained in parallel. Thus it
may not make sense to compare versions between different major
verisons - if/when this happens we can hook up a DriverDetails::Family
as needed.
2017-09-02 14:05:16 -07:00
Lioncash
64de8a9d0b D3D: Eliminate redundant ID3D11DeviceChild* casts 2017-09-02 14:45:14 -04:00
Lioncash
6f97e3faa6 AsyncShaderCompiler: use std::make_unique in CreateWorkItem()
Same behavior, simpler code.
2017-09-02 14:08:00 -04:00
Lioncash
62615c601e AsyncShaderCompiler: Forward arguments to the specified type's constructor in CreateWorkItem()
As this just hands off the arguments to another type's constructor,
perfect forwarding should be used here to preserve any potential move semantics.
2017-09-02 14:06:48 -04:00
Lioncash
f6e3a39c0e CommandProcessor: Remove unnecessary include
Gets rid of some indirect inclusion.
2017-09-02 13:34:21 -04:00
degasus
992893ba41 Jit64: Use ImmPtr. 2017-09-02 14:33:07 +02:00
degasus
da79ddbde7 JitArm64: Rewrite Exit functions.
The gpr must not be touched in the Exit functions as they are maybe conditional.
So just allocate everything here manually.
2017-09-02 13:45:24 +02:00
degasus
304e601ad3 JitArm64: Reimplement aarch64 cycle counters.
CNTVCT_EL0 is force-enabled on all linux plattforms.
Windows is untested, but as this is the best way to get *any* low
overhead performance counters, they likely use it as well.
2017-09-02 13:24:37 +02:00
degasus
9080192a65 Jit64: Move profiler to the end of th block.
Within Cleanup(), it is called at *every* end of the block. This generates bigger code,
but it is the only way to handle blocks with multiple exit nodes.
2017-09-02 13:05:58 +02:00
degasus
958b75b707 JitCommon: Restructure the profiler calls. 2017-09-02 13:05:58 +02:00
degasus
95ce860265 DolphinWX: Enable branch following in the JIT debug interface. 2017-09-02 13:05:58 +02:00
degasus
8ab34b1a3e Jit64: Inline the profiler calls. 2017-09-02 13:05:58 +02:00
spycrab
fcdd247f93 Qt: Fix building on <= 5.7.x 2017-09-02 03:20:20 +02:00
Leo Lam
8e9857d3cd Merge pull request #5954 from khg8m3r/OSXKeyboard
Clean up OSX input selection
2017-09-01 21:31:17 +02:00
spycrab
1173c2f790 Qt: Implement "Extract Certificates from NAND" 2017-08-29 08:31:50 +02:00
spycrab
561d31f887 Qt: Implement "Import BootMii NAND Backup" 2017-08-29 08:31:45 +02:00
Jonathan Hamilton
62e8d25cd1 Add Bug to Disable "LoadOp" clear renderpass in vulkan
This optimisation doesn't work on PowerVR's Vulkan implementation. We
(incorrectly) disallow Framebuffer objects to be used with a different
load or store op than that which they were created with, despite the
spec allowing such.

This fixes the windwaker intro "smearing"
2017-08-28 18:01:35 -07:00
Jonathan Hamilton
11057649ee Add VideoLogic (ImgTec) PCI ID 2017-08-28 18:01:16 -07:00
spycrab
a2b7632850 Qt: Implement "Load GameCube Main Menu" 2017-08-29 02:57:46 +02:00
spycrab
0dfde1d34e Qt: Implement "Export All Wii Saves" 2017-08-28 23:00:14 +02:00
spycrab
9469fc3d6f Qt: Implement "Import Wii Save" 2017-08-28 23:00:14 +02:00
Leo Lam
378416f986 Merge pull request #5972 from leoetlino/close
WiimoteReal: Fix device handles not being closed
2017-08-28 21:01:12 +02:00
Lioncash
9c1f9c1c00 ConstantManager: Use std::array where applicable
Modernizes the arrays and makes future simplifications possible (e.g. usages within the software renderer).

It also makes cases where we use array->pointer decay explicit.
2017-08-27 15:41:36 -04:00
spycrab
95a53a435c Qt/GraphicsWidget: Fix bad layout column 2017-08-27 10:04:06 +02:00
Stenzek
21b3cd4759 OGL: Fix EFB pokes using incorrect color/depth 2017-08-27 11:55:24 +10:00
spycrab
8b346b7058 Qt/GameList: Implement "Filesystem" tab 2017-08-26 14:56:33 +02:00
spycrab
56aad4a958 Qt/PropertiesDialog: Make title more like Wx 2017-08-26 14:44:38 +02:00
spycrab
2630fa0ce9 Qt: Only show "Filesystem" Tab when game is disc based 2017-08-25 20:35:41 +02:00
JosJuice
87d982982d Fix regression in File::CopyDir
This apparently fixes https://bugs.dolphin-emu.org/issues/10499 somehow.

The first changed line of this commit is just for performance - the
second changed line is where the difference in behavior is.
2017-08-25 19:14:14 +02:00
Léo Lam
31b04149b3 DiscIO: Fix TMD extraction
The offset that we read from the header is relative to the partition.
2017-08-25 17:31:50 +02:00
Chris Burgener
cc03e49024 Remove FFMPEG check for Renderer::IsFrameDumping() 2017-08-24 11:15:50 -04:00
spycrab
b9c5a2af05 Qt: Implement gamelist caching 2017-08-24 07:17:31 +02:00