Ryan Houdek
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d2e62796fc
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Probe the GL_RENDERER string on Nvidia to grab the driver version.
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2014-01-07 18:29:04 -06:00 |
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degasus
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c42f274e22
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OpenGL: use shader 420pack if available to staticly bind ubo location
Bindung locations after compiling a shader stalls the driver. So if we manage not to bind anything after compilation, the lag would be reduced much.
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2014-01-05 10:38:45 +01:00 |
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Ryan Houdek
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0faf696be7
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Merge Fail. We don't disable BaseVertex on broken pinned memory.
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2014-01-01 17:20:09 -06:00 |
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Ryan Houdek
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1118226f27
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Merge branch 'master' into buffer_storage
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2013-12-31 19:18:30 -06:00 |
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Jasper St. Pierre
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34692ab826
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Remove unnecessary Src/ folders
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2013-12-31 14:03:19 -05:00 |
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