dolphin/Source/Core/VideoBackends
magumagu 0030ad9ecf Fix D3D regression from PR1948.
Make sure we don't have a texture bound as both an ShaderResourceView and
a RenderTargetView; this causes rendering glitches.

This isn't really the right place to do this... but I'm not sure
how the code should be structured.
2015-01-27 18:25:35 -08:00
..
D3D Fix D3D regression from PR1948. 2015-01-27 18:25:35 -08:00
OGL Merge pull request #1966 from magumagu/unify-efb-encode 2015-01-27 23:14:18 +01:00
Software Merge pull request #1869 from Stevoisiak/GeneralConsistency 2015-01-21 13:46:53 -06:00
CMakeLists.txt Merge of GL-AutoChoose. 2014-01-18 04:11:59 +00:00