dolphin/Source/Core/VideoCommon/VertexLoaderUtils.h
Lioncash 03414e8e84 Common: Add header for compiler-specifics
Instead of globbing things under an ambiguous Common.h header, move
compiler-specifics over to Compiler.h. This gives us a dedicated home
for anything related to compilers that we want to make functional across
all compilers that we support.

This moves us a little closer to eliminating Common.h entirely.
2018-06-09 12:10:05 -04:00

62 lines
1.3 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <cstring>
#include "Common/CommonTypes.h"
#include "Common/Compiler.h"
extern u8* g_video_buffer_read_ptr;
extern u8* g_vertex_manager_write_ptr;
__forceinline void DataSkip(u32 skip)
{
g_video_buffer_read_ptr += skip;
}
// probably unnecessary
template <int count>
__forceinline void DataSkip()
{
g_video_buffer_read_ptr += count;
}
template <typename T>
__forceinline T DataPeek(int _uOffset, u8* bufp = g_video_buffer_read_ptr)
{
T result;
std::memcpy(&result, &bufp[_uOffset], sizeof(T));
return Common::FromBigEndian(result);
}
template <typename T>
__forceinline T DataRead(u8** bufp = &g_video_buffer_read_ptr)
{
auto const result = DataPeek<T>(0, *bufp);
*bufp += sizeof(T);
return result;
}
__forceinline u32 DataReadU32Unswapped()
{
u32 result;
std::memcpy(&result, g_video_buffer_read_ptr, sizeof(u32));
g_video_buffer_read_ptr += sizeof(u32);
return result;
}
__forceinline u8* DataGetPosition()
{
return g_video_buffer_read_ptr;
}
template <typename T>
__forceinline void DataWrite(T data)
{
std::memcpy(g_vertex_manager_write_ptr, &data, sizeof(T));
g_vertex_manager_write_ptr += sizeof(T);
}